public static void Draw(AudioNode node) { UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.NodeData }); node.Name = EditorGUILayout.TextField("Name", node.Name); NodeTypeDataDrawer.Draw(node); UndoHandler.CheckGUIChange(); }
public static void Draw(AudioNode node) { UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.NodeData }, "Random Data Node Change"); node.Name = EditorGUILayout.TextField("Name", node.Name); NodeTypeDataDrawer.Draw(node); EditorGUILayout.Separator(); if (node.NodeData.SelectedArea == 0) { EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField("Weights"); for (int i = 0; i < node.Children.Count; ++i) { var child = node.Children[i]; var weights = (node.NodeData as RandomData).weights; EditorGUILayout.BeginHorizontal(); weights[i] = EditorGUILayout.IntSlider(child.Name, weights[i], 0, 100); EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); } UndoHandler.CheckGUIChange(); }
public static void Draw(AudioBankLink node) { UndoHandler.CheckUndo(node); //UndoCheck.Instance.CheckUndo(node, "Audio Bank:" + node.Name); EditorGUILayout.BeginVertical(); node.Name = EditorGUILayout.TextField("Name", node.Name); if (node.Type != AudioBankTypes.Folder) { EditorGUILayout.IntField("ID", node.GUID); EditorGUILayout.Separator(); node.AutoLoad = EditorGUILayout.Toggle("Auto load", node.AutoLoad); } Rect lastArea = GUILayoutUtility.GetLastRect(); lastArea.y += 28; lastArea.width = 200; if (GUI.Button(lastArea, "Find Folders using this bank")) { EditorWindow.GetWindow <AudioWindow>().Find(audioNode => AudioBankWorker.GetParentBank(audioNode) != node); } EditorGUILayout.EndVertical(); //UndoCheck.Instance.CheckDirty(node); UndoHandler.CheckGUIChange(); }
public static void Draw(AudioNode node) { UndoHandler.CheckUndo(new Object[] { node, node.NodeData }); node.Name = EditorGUILayout.TextField("Name", node.Name); UndoHandler.CheckGUIChange(); EditorGUILayout.Separator(); AudioData audio = node.NodeData as AudioData; var clip = (AudioClip)EditorGUILayout.ObjectField(audio.Clip, typeof(AudioClip), false); if (clip != audio.EditorClip) //Assign new clip { Undo.RegisterUndo(new Object[] { node.NodeData, AudioBankWorker.GetParentBank(node).LazyBankFetch }, "Changed " + node.Name + " Clip"); audio.EditorClip = clip; AudioBankWorker.SwapClipInBank(node, clip); } NodeTypeDataDrawer.Draw(node); }
public static void Draw(AudioNode node) { EditorGUILayout.BeginVertical(); UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.NodeData }); node.Name = EditorGUILayout.TextField("Name", node.Name); UndoHandler.CheckGUIChange(); if (node.Type != AudioNodeType.Root) { bool overrideparent = EditorGUILayout.Toggle("Override Parent", node.OverrideParentBank); if (overrideparent != node.OverrideParentBank) { AudioBankWorker.ChangeBankOverriding(node); } } else { EditorGUILayout.LabelField(""); //To fill out the area from the toggle } if (node.OverrideParentBank == false && node.Type != AudioNodeType.Root) { GUI.enabled = false; } EditorGUILayout.BeginHorizontal(); var parentLink = FindParentBank(node); if (node.OverrideParentBank) { if (node.BankLink != null) { EditorGUILayout.LabelField("Bank", node.BankLink.GetName); } else { EditorGUILayout.LabelField("Bank", "Missing Bank, using parent bank" + parentLink.GetName); } } else { EditorGUILayout.LabelField("Using Bank", parentLink.GetName); } bool wasEnabled = GUI.enabled; GUI.enabled = true; if (GUILayout.Button("Find", GUILayout.Width(50))) { EditorWindow.GetWindow <AuxWindow>().FindBank(parentLink); } Rect findArea = GUILayoutUtility.GetLastRect(); findArea.y += 20; if (GUI.Button(findArea, "Find")) { EditorWindow.GetWindow <AuxWindow>().FindBank(node.BankLink); } GUI.enabled = wasEnabled; GUILayout.Button("Drag new bank here", GUILayout.Width(140)); var newBank = HandleDragging(GUILayoutUtility.GetLastRect()); if (newBank != null) { if (node.OverrideParentBank) { AudioBankWorker.SetNewBank(node, newBank); } else { node.BankLink = newBank; } } GUI.enabled = true; EditorGUILayout.EndHorizontal(); GUI.enabled = false; EditorGUILayout.LabelField("Node Bank", node.BankLink.GetName); GUI.enabled = true; EditorGUILayout.EndVertical(); }