コード例 #1
0
        public void Delete(GameObject[] gameObjects)
        {
            if (gameObjects == null || gameObjects.Length == 0)
            {
                return;
            }

            if (!Undo.Enabled)
            {
                for (int i = 0; i < gameObjects.Length; ++i)
                {
                    GameObject go = gameObjects[i];
                    if (go != null)
                    {
                        ExposeToEditor exposed = go.GetComponent <ExposeToEditor>();

                        if (exposed == null || exposed.CanDelete)
                        {
                            Destroy(go);
                        }
                    }
                }
                return;
            }

            ExposeToEditor[] exposeToEditor = gameObjects.Select(o => o.GetComponent <ExposeToEditor>()).Where(exposed => exposed.CanDelete).OrderByDescending(o => o.transform.GetSiblingIndex()).ToArray();
            if (exposeToEditor.Length == 0)
            {
                return;
            }

            HashSet <GameObject> removeObjectsHs = new HashSet <GameObject>(exposeToEditor.Select(exposed => exposed.gameObject));

            Undo.BeginRecord();
            if (Selection.objects != null)
            {
                List <UnityEngine.Object> selection = Selection.objects.ToList();
                for (int i = selection.Count - 1; i >= 0; --i)
                {
                    if (removeObjectsHs.Contains(selection[i]))
                    {
                        selection.RemoveAt(i);
                    }
                }

                Selection.objects = selection.ToArray();
            }

            Undo.DestroyObjects(exposeToEditor);
            Undo.EndRecord();
        }
コード例 #2
0
ファイル: RTEBase.cs プロジェクト: huhuman/NadiSensoUI
        public void Delete(GameObject[] gameObjects)
        {
            if (gameObjects == null || gameObjects.Length == 0)
            {
                return;
            }

            if (!Undo.Enabled)
            {
                for (int i = 0; i < gameObjects.Length; ++i)
                {
                    GameObject go = gameObjects[i];
                    if (go != null)
                    {
                        Destroy(go);
                    }
                }
                return;
            }

            ExposeToEditor[] exposeToEditor = gameObjects.Select(o => o.GetComponent <ExposeToEditor>()).OrderByDescending(o => o.transform.GetSiblingIndex()).ToArray();
            Undo.BeginRecord();

            if (Selection.objects != null)
            {
                List <UnityEngine.Object> selection = Selection.objects.ToList();
                for (int i = selection.Count - 1; i >= 0; --i)
                {
                    if (selection[i] == gameObjects[i])
                    {
                        selection.RemoveAt(i);
                        //NADI:
//                        Destroy(gameObjects[i]);
                    }
                }

                Selection.objects = selection.ToArray();
            }

            Undo.DestroyObjects(exposeToEditor);
            Undo.EndRecord();
        }