コード例 #1
0
 private void Start()
 {
     this.collider  = base.GetComponent <Collider>();
     this.colliders = new List <Collider>();
     this.Surface   = UnderfootSurfaceDetector.SurfaceType.None;
     base.InvokeRepeating("ValidateColliders", 1f, 1f);
 }
コード例 #2
0
 private void OnTriggerEnter(Collider other)
 {
     UnderfootSurfaceDetector.SurfaceType surfaceType = UnderfootSurfaceDetector.GetSurfaceType(other);
     if (surfaceType != UnderfootSurfaceDetector.SurfaceType.None)
     {
         int i = 0;
         while (i < this.colliders.Count)
         {
             if (this.colliders[i] == null || this.colliders[i] == other)
             {
                 this.colliders.RemoveAt(i);
             }
             else
             {
                 i++;
             }
         }
         this.colliders.Add(other);
         this.Surface = surfaceType;
     }
     if (other.tag == UnderfootSurfaceDetector.GoreTag)
     {
         this.goreColliders.Add(other);
     }
 }
コード例 #3
0
 private void UpdateSurface()
 {
     if (this.colliders.Count > 0)
     {
         this.Surface = UnderfootSurfaceDetector.GetSurfaceType(this.colliders[this.colliders.Count - 1]);
     }
     else
     {
         this.Surface = UnderfootSurfaceDetector.SurfaceType.None;
     }
 }