コード例 #1
0
ファイル: Client.cs プロジェクト: Nderkovich/OOP_Labs
        static public void emulation()
        {
            IUnitFactory factory;

            Console.WriteLine("Enter race\n1 Humans\n2 Undead");
            string factoryInput = Console.ReadLine();

            if (factoryInput == "1")
            {
                factory = new HumanFactory();
            }
            else if (factoryInput == "2")
            {
                factory = new UndeadFactory();
            }
            else
            {
                throw new Exception();
            }
            Application app = new Application(factory);

            bool isChoosing = true;

            while (isChoosing)
            {
                Console.WriteLine("1 Create workers\n2 Create light units\n3 Create hero unit\n4 Exit");
                string unitInput = Console.ReadLine();
                switch (unitInput)
                {
                case "1":
                    app.CreateWorkerUnits(UnitsEnter());
                    break;

                case "2":
                    app.CreateLightUnits(UnitsEnter());
                    break;

                case "3":
                    app.CreateHero();
                    break;

                case "4":
                    isChoosing = false;
                    break;
                }
            }

            app.HeroSpeak();
            app.HeroUserAbility();
            app.LighTUnitAttack(20);
        }
コード例 #2
0
        static void Main(string[] args)
        {
            AbstractFactory.AbstractFactory abstractFactoryHuman = new HumanFactory();
            abstractFactoryHuman.CreateArmy();
            abstractFactoryHuman.CreateRace();
            abstractFactoryHuman.CreateResource();



            AbstractFactory.AbstractFactory abstractFactoryUndead = new UndeadFactory();
            abstractFactoryUndead.CreateArmy();
            abstractFactoryUndead.CreateRace();
            abstractFactoryUndead.CreateResource();
        }
コード例 #3
0
        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("想要玩一款游戏,必须4大元素备齐");

                {
                    IRace     race     = new Undead();
                    IArmy     army     = new UndeadArmy();
                    IHero     hero     = new UndeadHero();
                    IResource resource = new UndeadResource();
                    //1 对象转移,屏蔽细节,让使用者更轻松
                    //2 对象簇的工厂
                }
                {
                    //System.Data.SqlClient.SqlClientFactory
                    FactoryAbstract undeadFactory = new UndeadFactory();
                    IRace           race          = undeadFactory.CreateRace();     // new Undead();
                    IArmy           army          = undeadFactory.CreateArmy();     //new UndeadArmy();
                    IHero           hero          = undeadFactory.CreateHero();     //new UndeadHero();
                    IResource       resource      = undeadFactory.CreateResource(); //new UndeadResource();
                }
                {
                    FactoryAbstract humanFactory = new HumanFactory();
                    IRace           race         = humanFactory.CreateRace();
                    IArmy           army         = humanFactory.CreateArmy();
                    IHero           hero         = humanFactory.CreateHero();
                    IResource       resource     = humanFactory.CreateResource();
                }

                {
                    FactoryAbstract humanFactory = new ORCFactory();
                    IRace           race         = humanFactory.CreateRace();
                    IArmy           army         = humanFactory.CreateArmy();
                    IHero           hero         = humanFactory.CreateHero();
                    IResource       resource     = humanFactory.CreateResource();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.Read();
        }