/// <summary> /// /// </summary> /// <returns></returns> protected override void ProcessNextItem(UnaryBState state) { }
/// <summary> /// /// </summary> /// <param name="state"></param> /// <returns></returns> protected override bool _IsReady(UnaryBState state) => Stream.IsReady(state.i);
/// <summary> /// /// </summary> /// <returns></returns> protected override long _GetOtherTime(UnaryBState state) => BeatCorrection(Stream.GetSyncTime(state.i)) + Period;