コード例 #1
0
    private void OnUnFreezeGame(UnFreezeGame F)
    {
        Main_Character.GetComponent <Animator>().enabled = true;
        Main_Character.GetComponent <MainCharacterHorizontalMovement>().enabled = true;
        Main_Character.GetComponent <Character_Jump>().enabled  = true;
        Main_Character.GetComponent <Character_Climb>().enabled = true;
        Main_Character.GetComponent <Dash_To_Fairy>().enabled   = true;
        Main_Character.GetComponent <Slash>().enabled           = true;
        Main_Character.GetComponent <CharacterMove>().enabled   = true;

        Fairy.GetComponent <Animator>().enabled = true;
        Fairy.GetComponent <FairyHorizontalMovement>().enabled = true;
        Fairy.GetComponent <Character_Jump>().enabled          = true;
        Fairy.GetComponent <Float>().enabled       = true;
        Fairy.GetComponent <Float_Point>().enabled = true;
        if (GetComponent <Level_Manager>().LevelIndex >= ArrowUnlockLevel)
        {
            Fairy.GetComponent <ShootArrow>().enabled = true;
        }
        Fairy.GetComponent <CharacterMove>().enabled = true;
    }
コード例 #2
0
ファイル: Arrow.cs プロジェクト: artochesterli/Forest-Night
 private void OnUnFreezeGame(UnFreezeGame F)
 {
     Frozen = false;
     GetComponent <ParticleSystem>().Play(true);
 }