void Awake() { _unGobj = new UnEngine.GameObject(); var trans = _unGobj.transform; if (!trans) { throw new Exception("transform wasn't anything. Supposed to add one at creation"); } }
void Awake() { _unGobj = new UnEngine.GameObject(); var trans = _unGobj.transform; if (!trans) { throw new Exception("transform wasn't anything. Supposed to add one at creation"); } }