// Update is called once per frame void Update() { if (UmbState == Umbrella.None) { GetComponent <RawImage>().color = None_Color; NM_Slider.GetComponent <Slider>().value = 1; NM_Slider.gameObject.SetActive(false); } // if (UmbState == Umbrella.None) else if (UmbState == Umbrella.Normal) { GetComponent <RawImage>().color = new Color(255 / 255, 255 / 255, 255 / 255); NM_Slider.gameObject.SetActive(true); if (PlayerController.Cat == CatState.Fall) { GetComponent <AudioSource>().Play(); NM_Slider.GetComponent <Slider>().value -= 0.01f; if (NM_Slider.GetComponent <Slider>().value <= 0) { UmbState = Umbrella.None; FindObjectOfType <PlayerController>().HasUmb = false; } } // if (PlayerController.Cat == CatState.Fall) } // else if (UmbState == Umbrella.Normal) }
public Umbrella Update(int id, Umbrella Umbrella) { if (Delete(id) != null) { context.Umbrellas.Add(Umbrella); return(Umbrella); } return(null); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } }
public Umbrella NewUmbrella(string type, string name, string color, int size, double price) { var newUmbrella = new Umbrella() { Size = size, Type = type, Brand = name, Color = color, Price = price, }; return(newUmbrella); }
public override void _Ready() { hologram_scene = ResourceLoader.Load("res://knytt/juni/Hologram.tscn") as PackedScene; MotionParticles = GetNode <JuniMotionParticles>("JuniMotionParticles"); Detector = GetNode <Sprite>("Detector"); Detector.Visible = true; ClimbCheckers = GetNode <ClimbCheckers>("ClimbCheckers"); GroundChecker = GetNode <GroundChecker>("GroundChecker"); Sprite = GetNode <Sprite>("Sprite"); Umbrella = GetNode <Umbrella>("Umbrella"); Umbrella.reset(); Anim = Sprite.GetNode <AnimationPlayer>("AnimationPlayer"); transitionState(new IdleState(this)); }
void OnTriggerEnter2D(Collider2D collide) { GameObject otherObject = collide.gameObject; if (otherObject.layer == 8) { Kill(); } else if (otherObject.GetComponent <Umbrella>()) { Umbrella collided = otherObject.GetComponent <Umbrella>(); collided.stunned(); Kill(); } }
public void reset() { Sprite.FlipH = false; GetNode <Sprite>("Sprite").Visible = true; this.dead = false; this.velocity = Godot.Vector2.Zero; this.transitionState(new IdleState(this)); GetNode <CollisionShape2D>("CollisionShape2D").Disabled = true; this.just_reset = 2; dir = 0; jumps = 0; JustClimbed = false; CanFreeJump = false; Umbrella.reset(); stopHologram(cleanup: true); }
public void reset() { Sprite.FlipH = false; GetNode <Sprite>("Sprite").Visible = true; this.dead = false; this.velocity = Godot.Vector2.Zero; this.transitionState(new IdleState(this)); SetDeferred("CollisionsDisabled", true); //GetNode<CollisionPolygon2D>("CollisionPolygon2D").SetDeferred("disabled", true); this.just_reset = 2; dir = 0; jumps = 0; JustClimbed = false; CanFreeJump = false; Umbrella.reset(); stopHologram(cleanup: true); enableAttachment(Powers.Attachment); }
// Start is called before the first frame update void Start() { Umbrella umbrella = GameObject.Find("Umbrella").GetComponent(typeof(Umbrella)) as Umbrella; transform.SetParent(umbrella.transform); }
public Umbrella UpdateUmbrella(int id, Umbrella Umbrella) { return(_UmbrellaRepository.Update(id, Umbrella)); }
public Umbrella CreateUmbrella(Umbrella Umbrella) { return(_UmbrellaRepository.Create(Umbrella)); }
public Umbrella Create(Umbrella Umbrella) { context.Umbrellas.Add(Umbrella); context.SaveChanges(); return(Umbrella); }
void ItemUp(int index) { switch (powerups[index].letter.letter) { case "A": StartCoroutine(useBellows()); break; case "B": break; case "C": break; case "D": jumpDown = false; break; case "E": StartCoroutine(throwThrowable(index)); break; case "F": break; case "G": StartCoroutine(throwThrowable(index)); break; case "H": StartCoroutine(throwThrowable(index)); break; case "I": break; case "J": break; case "K": break; case "L": StartCoroutine(throwThrowable(index)); break; case "M": StartCoroutine(throwThrowable(index)); break; case "N": break; case "O": break; case "P": break; case "Q": break; case "R": break; case "S": break; case "T": break; case "U": //destroy Umbrella u = GameObject.FindObjectOfType <Umbrella> (); if (u != null) { pphysics.exitedStringItemState(); DestroyImmediate(u.gameObject); } break; case "V": break; case "W": pphysics.ExitClimb(); break; case "X": break; case "Y": StartCoroutine(throwThrowable(index)); break; case "Z": mainCamera.restoreCamera(true); powerups [index].available = true; break; default: break; } }
public void Seed(UmbrellaShopContext context) { var listOfUmbrellas = new List <Umbrella>(); var listOfCustomer = new List <Customer>(); var listofOrders = new List <Order>(); var listofUser = new List <User>(); string password = "******"; _authenticationHelper.CreatePasswordHash(password, out byte[] passwordHashAdmin, out byte[] passwordSaltAdmin); _authenticationHelper.CreatePasswordHash(password, out byte[] passwordHashUser, out byte[] passwordSaltUser); var User1 = new User { Username = "******", PasswordHash = passwordHashAdmin, PasswordSalt = passwordSaltAdmin, IsAdmin = true }; var User2 = new User { Username = "******", PasswordHash = passwordHashUser, PasswordSalt = passwordSaltUser, IsAdmin = false }; listofUser.Add(User1); listofUser.Add(User2); var Customer1 = new Customer { FirstName = "Dude", LastName = "Son", Address = "Dirty Street", Email = "*****@*****.**", PhoneNumber = "66 66 66 66" }; var Customer2 = new Customer { FirstName = "Big", LastName = "Lebowski", Address = "Dirty Street", Email = "*****@*****.**", PhoneNumber = "66 66 66 66" }; var Customer3 = new Customer { FirstName = "John", LastName = "Rambo", Address = "Dirty Street", Email = "*****@*****.**", PhoneNumber = "66 66 66 66" }; var Customer4 = new Customer { FirstName = "Vincent", LastName = "Vega", Address = "Dirty Street", Email = "*****@*****.**", PhoneNumber = "66 66 66 66" }; listOfCustomer.Add(Customer1); listOfCustomer.Add(Customer2); listOfCustomer.Add(Customer3); listOfCustomer.Add(Customer4); var Umbrella1 = new Umbrella { Brand = "Callaway", Color = "Brown", Size = 1, Price = 69, Type = "Straight" }; var Umbrella2 = new Umbrella { Brand = "Wilson", Color = "Black", Size = 2, Price = 98, Type = "Folding" }; var Umbrella3 = new Umbrella { Brand = "Dunlop", Color = "White", Size = 3, Price = 102, Type = "Artistic" }; var Umbrella4 = new Umbrella { Brand = "MarryPoppins", Color = "Brown", Size = 1, Price = 39, Type = "Artistic" }; var Umbrella5 = new Umbrella { Brand = "Dunlop", Color = "Black", Size = 2, Price = 106, Type = "Straight" }; var Umbrella6 = new Umbrella { Brand = "Wilson", Color = "White", Size = 3, Price = 78, Type = "Folding" }; listOfUmbrellas.Add(Umbrella1); listOfUmbrellas.Add(Umbrella2); listOfUmbrellas.Add(Umbrella3); listOfUmbrellas.Add(Umbrella4); listOfUmbrellas.Add(Umbrella5); listOfUmbrellas.Add(Umbrella6); var Order1 = new Order { OrderDate = DateTime.Now }; var Order2 = new Order { OrderDate = DateTime.Now }; var Order3 = new Order { OrderDate = DateTime.Now }; listofOrders.Add(Order1); listofOrders.Add(Order2); listofOrders.Add(Order3); context.Umbrellas.AddRange(listOfUmbrellas); context.Customers.AddRange(listOfCustomer); context.Orders.AddRange(listofOrders); context.User.AddRange(listofUser); context.SaveChanges(); }
public void Put(int id, [FromBody] Umbrella umbrella) { _service.UpdateUmbrella(id, umbrella); }
public void Post([FromBody] Umbrella umbrella) { _service.CreateUmbrella(umbrella); }