コード例 #1
0
        private void ShowUmaCharacter()
        {
            if (UmaModel != null)
            {
                UmaModel.InitializeUMA();
                if (!UmaModel.IsUmaCharacterCreated)
                {
                    UmaModel.OnUmaCharacterCreated -= OnUmaCharacterCreated;
                    UmaModel.OnUmaCharacterCreated += OnUmaCharacterCreated;
                    return;
                }

                dontApplyAvatar = true;
                if (raceDropdown != null)
                {
                    raceDropdown.onValueChanged.RemoveListener(OnRaceDropdownValueChanged);
                    raceDropdown.options = new List <DropdownWrapper.OptionData>();
                    List <DropdownWrapper.OptionData> dropdownOptions = new List <DropdownWrapper.OptionData>();
                    UmaRace[] races = GameInstance.Singleton.UmaRaces;
                    foreach (UmaRace race in races)
                    {
                        dropdownOptions.Add(new DropdownWrapper.OptionData()
                        {
                            text = race.name,
                        });
                    }
                    raceDropdown.options = dropdownOptions;
                    OnRaceDropdownValueChanged(0);
                    raceDropdown.onValueChanged.AddListener(OnRaceDropdownValueChanged);
                }
                dontApplyAvatar = false;
                ApplyAvatar();
            }
        }
コード例 #2
0
 public void ApplyAvatar()
 {
     if (dontApplyAvatar)
     {
         return;
     }
     UmaModel.ApplyUmaAvatar(GetAvatarData());
 }
コード例 #3
0
 protected override void OnSelectCharacter(IPlayerCharacterData playerCharacterData)
 {
     if (buttonStart)
     {
         buttonStart.gameObject.SetActive(true);
     }
     if (buttonDelete)
     {
         buttonDelete.gameObject.SetActive(true);
     }
     characterModelContainer.SetChildrenActive(false);
     // Load selected character and also set selected player character data
     PlayerCharacterDataById.TryGetValue(playerCharacterData.Id, out selectedPlayerCharacterData);
     // Show selected character model
     CharacterModelById.TryGetValue(playerCharacterData.Id, out selectedModel);
     if (SelectedModel != null && SelectedModel is ICharacterModelUma)
     {
         // Setup Uma model and applies options
         ICharacterModelUma characterModelUMA = SelectedModel as ICharacterModelUma;
         UmaModel = characterModelUMA;
         SelectedModel.gameObject.SetActive(true);
         UmaModel.ApplyUmaAvatar(SelectedPlayerCharacterData.UmaAvatarData);
     }
 }