コード例 #1
0
 /// <summary>
 /// Called when the application is creating its Ultraviolet context.
 /// </summary>
 /// <param name="tickmode">The appliction's tick mode.</param>
 /// <returns>The application's Ultraviolet context.</returns>
 protected override UltravioletContext OnCreatingUltravioletContext(out UltravioletTickMode tickmode)
 {
     tickmode = UltravioletTickMode.Idle;
     return(new OpenGLUltravioletContext(this, new OpenGLUltravioletConfiguration()
     {
         Headless = true
     }));
 }
コード例 #2
0
 /// <summary>
 /// Called when the application is creating its Ultraviolet context.
 /// </summary>
 /// <param name="tickmode">The appliction's tick mode.</param>
 /// <returns>The application's Ultraviolet context.</returns>
 protected override UltravioletContext OnCreatingUltravioletContext(out UltravioletTickMode tickmode)
 {
     tickmode = UltravioletTickMode.Idle;
     return new OpenGLUltravioletContext(this, new OpenGLUltravioletConfiguration()
     {
         Headless = true
     });
 }
コード例 #3
0
 /// <summary>
 /// Called when the application is creating its Ultraviolet context.
 /// </summary>
 /// <param name="tickmode">The appliction's tick mode.</param>
 /// <returns>The application's Ultraviolet context.</returns>
 protected virtual UltravioletContext OnCreatingUltravioletContext(out UltravioletTickMode tickmode)
 {
     tickmode = UltravioletTickMode.Idle;
     return(null);
 }
コード例 #4
0
 /// <summary>
 /// Called when the application is creating its Ultraviolet context.
 /// </summary>
 /// <param name="tickmode">The appliction's tick mode.</param>
 /// <returns>The application's Ultraviolet context.</returns>
 protected virtual UltravioletContext OnCreatingUltravioletContext(out UltravioletTickMode tickmode)
 {
     tickmode = UltravioletTickMode.Idle;
     return null;
 }