private string GetModeString(UltimateModeType mode, bool overrideFlash) { if (overrideFlash && mode == UltimateModeType.Flash) { mode = UltimateModeType.Assisted; } return(mode.ToString().ToLower()); }
public static bool Check(UltimateModeType mode, int min, List <Obj_AI_Hero> hits, Func <Obj_AI_Hero, float> calcDamage = null) { try { var modeString = mode.ToString().ToLower(); if (_menu == null || hits == null || !hits.Any()) { return(false); } if (_force && HeroListManager.Enabled("ultimate-force")) { var killable = _menu.Item(_menu.Name + ".ultimate.force.combo-killable").GetValue <bool>(); var additional = _menu.Item(_menu.Name + ".ultimate.force.additional").GetValue <Slider>().Value; var damageMulti = (_menu.Item(_menu.Name + ".ultimate.single.damage.percent").GetValue <Slider>().Value / 100f); if ( hits.Any( hit => HeroListManager.Check("ultimate-force", hit) && (!killable || calcDamage == null || calcDamage(hit) * damageMulti > hit.Health)) && hits.Count >= additional + 1) { return(true); } } if (_required && HeroListManager.Enabled("ultimate-required-" + modeString)) { var minReq = _menu.Item(_menu.Name + ".ultimate." + modeString + ".required.min").GetValue <Slider>().Value; var enabledHeroes = HeroListManager.GetEnabledHeroes("ultimate-required-" + modeString); if (minReq > 0 && enabledHeroes.Count > 0) { var count = enabledHeroes.Where( e => !e.IsDead && e.IsVisible && e.Distance(ObjectManager.Player) <= 2000) .Count(e => hits.Any(h => h.NetworkId.Equals(e.NetworkId))); if (count < minReq) { return(false); } } } return(hits.Count >= min); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(false); }
private string GetModeString(UltimateModeType mode, bool overrideFlash) { if (overrideFlash && mode == UltimateModeType.Flash) { mode = UltimateModeType.Assisted; } return mode.ToString().ToLower(); }
private string GetModeString(UltimateModeType mode) { if (mode == UltimateModeType.Flash) { mode = UltimateModeType.Assisted; } return mode.ToString().ToLower(); }
public static bool Check(UltimateModeType mode, int min, List<Obj_AI_Hero> hits, Func<Obj_AI_Hero, float> calcDamage = null) { try { var modeString = mode.ToString().ToLower(); if (_menu == null || hits == null || !hits.Any()) { return false; } if (_force && HeroListManager.Enabled("ultimate-force")) { var killable = _menu.Item(_menu.Name + ".ultimate.force.combo-killable").GetValue<bool>(); var additional = _menu.Item(_menu.Name + ".ultimate.force.additional").GetValue<Slider>().Value; var damageMulti = (_menu.Item(_menu.Name + ".ultimate.single.damage.percent").GetValue<Slider>().Value / 100f); if ( hits.Any( hit => HeroListManager.Check("ultimate-force", hit) && (!killable || calcDamage == null || calcDamage(hit) * damageMulti > hit.Health)) && hits.Count >= additional + 1) { return true; } } if (_required && HeroListManager.Enabled("ultimate-required-" + modeString)) { var minReq = _menu.Item(_menu.Name + ".ultimate." + modeString + ".required.min").GetValue<Slider>().Value; var enabledHeroes = HeroListManager.GetEnabledHeroes("ultimate-required-" + modeString); if (minReq > 0 && enabledHeroes.Count > 0) { var count = enabledHeroes.Where( e => !e.IsDead && e.IsVisible && e.Distance(ObjectManager.Player) <= 2000) .Count(e => hits.Any(h => h.NetworkId.Equals(e.NetworkId))); if (count < minReq) { return false; } } } return hits.Count >= min; } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return false; }