private void Start() { lastMove = new Vector2(0, 1); ultBar = GameObject.Find("UltBar").GetComponent <UltimateBar>(); anim = GameObject.Find("StrikeSprite").GetComponent <Animator>(); }
// Start is called before the first frame update private void Start() { Physics2D.queriesStartInColliders = false; ultBar = GameObject.Find("UltBar").GetComponent <UltimateBar>(); }
private void Awake() { ultBar = GameObject.Find("UltBar").GetComponent <UltimateBar>(); }
private void Start() { ultBar = GameObject.Find("UltBar").GetComponent <UltimateBar>(); ultBar.OnUltFull += ReadyUlt; }