コード例 #1
0
    protected override void DerivedDraw(MotionEditor editor)
    {
        UltiDraw.Begin();

        Color[] colors = UltiDraw.GetRainbowColors(Sensors.Length);
        if (ShowSensors)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                for (int j = 0; j < Sensors[i].Bones.Length; j++)
                {
                    Quaternion rot = editor.GetActor().FindTransform(Sensors[i].GetBoneName(j)).rotation;
                    Vector3    pos = editor.GetActor().FindTransform(Sensors[i].GetBoneName(j)).position + rot * Sensors[i].Offset;
                    UltiDraw.DrawCube(pos, rot, 0.025f, UltiDraw.Black);
                    UltiDraw.DrawWireSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i].Opacity(0.25f));
                    if (Sensors[i].GetContact(editor.GetCurrentFrame(), editor.Mirror) == 1f)
                    {
                        UltiDraw.DrawSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i]);
                    }
                    else
                    {
                        UltiDraw.DrawSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i].Opacity(0.125f));
                    }
                }
            }
        }

        UltiDraw.End();
    }
コード例 #2
0
 public void Sketch(Matrix4x4[] transformations, Color color)
 {
     if (Bones.Length == 0)
     {
         return;
     }
     UltiDraw.Begin();
     if (transformations.Length != Bones.Length)
     {
         for (int i = 0; i < transformations.Length; i++)
         {
             UltiDraw.DrawCube(transformations[i], 0.02f, color);
         }
     }
     else
     {
         Action <Bone> recursion = null;
         recursion = new Action <Bone>((bone) => {
             if (bone.GetParent() != null)
             {
                 UltiDraw.DrawLine(transformations[bone.GetParent().Index].GetPosition(), transformations[bone.Index].GetPosition(), color);
             }
             UltiDraw.DrawCube(transformations[bone.Index], 0.02f, color);
             for (int i = 0; i < bone.Childs.Length; i++)
             {
                 recursion(bone.GetChild(i));
             }
         });
         recursion(Bones[0]);
     }
     UltiDraw.End();
 }
コード例 #3
0
ファイル: ComparisonDemo.cs プロジェクト: YuZhang10/MANN-test
    void Draw()
    {
        UltiDraw.Begin();

        UltiDraw.SetCurvature(0f);

        UltiDraw.DrawQuad(new Vector3(0f, 1f, 3f), Quaternion.identity, 10f, 10f, UltiDraw.DarkGrey);

        UltiDraw.SetCurvature(0.25f);

        UltiDraw.SetFilling(1f);
        UltiDraw.DrawCube(new Vector3(-2f, 1f, 2f), Quaternion.identity, 1f, UltiDraw.Cyan);

        UltiDraw.SetFilling(0f);
        UltiDraw.DrawCube(new Vector3(0f, 1f, 2f), Quaternion.identity, 1f, UltiDraw.Cyan);

        UltiDraw.SetFilling(1f);
        UltiDraw.DrawSphere(new Vector3(-2f, 1f, 0f), Quaternion.identity, 1f, UltiDraw.Cyan);

        UltiDraw.SetFilling(0f);
        UltiDraw.DrawSphere(new Vector3(0f, 1f, 0f), Quaternion.identity, 1f, UltiDraw.Cyan);

        UltiDraw.End();

        Gizmos.color = UltiDraw.Cyan;
        Gizmos.DrawCube(new Vector3(2f, 1f, 2f), Vector3.one);
        Gizmos.DrawSphere(new Vector3(2f, 1f, 0f), 0.5f);
    }
コード例 #4
0
ファイル: Actor.cs プロジェクト: annan-tang/AI4Animation
 public void Sketch(Matrix4x4[] transformations, Color color)
 {
     UltiDraw.Begin();
     if (transformations.Length != Bones.Length)
     {
         Debug.Log("Number of given transformations does not match number of bones.");
     }
     else
     {
         Action <Bone> recursion = null;
         recursion = new Action <Bone>((bone) => {
             Matrix4x4 current = transformations[bone.Index];
             if (bone.GetParent() != null)
             {
                 Matrix4x4 parent = transformations[bone.GetParent().Index];
                 UltiDraw.DrawLine(parent.GetPosition(), current.GetPosition(), color);
             }
             UltiDraw.DrawCube(current.GetPosition(), current.GetRotation(), 0.02f, color);
             for (int i = 0; i < bone.Childs.Length; i++)
             {
                 recursion(bone.GetChild(i));
             }
         });
         foreach (Bone bone in GetRootBones())
         {
             recursion(bone);
         }
     }
     UltiDraw.End();
 }
コード例 #5
0
ファイル: Trajectory.cs プロジェクト: stallboy/AI4Animation
    public void Draw(int step = 1)
    {
        UltiDraw.Begin();

        Color[] colors = UltiDraw.GetRainbowColors(Styles.Length);

        //Connections,黑线连接评估点,这些点以step=10为间隔就画一个,总共12个,历史6个,当前1个,预测5个
        for (int i = 0; i < Points.Length - step; i += step)
        {
            UltiDraw.DrawLine(Points[i].GetPosition(), Points[i + step].GetPosition(), 0.01f, UltiDraw.Black);
        }

        //Velocities
        for (int i = 0; i < Points.Length; i += step)
        {
            //Vector3 start = Points[i].GetPosition();
            //Vector3 end = Points[i].GetPosition() + Points[i].GetVelocity();
            //end = Utility.ProjectGround(end, LayerMask.GetMask("Ground"));
            //UltiDraw.DrawLine(start, end, 0.025f, 0f, UltiDraw.DarkGreen.Transparent(0.5f));

            /*
             * float r = 0f;
             * float g = 0f;
             * float b = 0f;
             * for(int j=0; j<Points[i].Styles.Length; j++) {
             *      r += Points[i].Styles[j] * colors[j].r;
             *      g += Points[i].Styles[j] * colors[j].g;
             *      b += Points[i].Styles[j] * colors[j].b;
             * }
             * UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetVelocity(), 0.025f, 0f, new Color(r, g, b, 0.5f));
             */

            //UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetVelocity(), 0.025f, 0f, UltiDraw.DarkGreen.Transparent(0.5f));
        }

        //Directions,黄色线画个间隔点的方向
        for (int i = 0; i < Points.Length; i += step)
        {
            //Vector3 start = Points[i].GetPosition();
            //Vector3 end = Points[i].GetPosition() + 0.25f * Points[i].GetDirection();
            //end = Utility.ProjectGround(end, LayerMask.GetMask("Ground"));
            //UltiDraw.DrawLine(start, end, 0.025f, 0f, UltiDraw.Orange.Transparent(0.75f));
            UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + 0.25f * Points[i].GetDirection(), 0.025f, 0f, UltiDraw.Orange.Transparent(0.75f));
        }

        //Styles,方块的颜色是什么信息呢?
        if (Styles.Length > 0)
        {
            for (int i = 0; i < Points.Length; i += step)
            {
                float r = 0f;
                float g = 0f;
                float b = 0f;
                for (int j = 0; j < Points[i].Styles.Length; j++)
                {
                    r += Points[i].Styles[j] * colors[j].r;
                    g += Points[i].Styles[j] * colors[j].g;
                    b += Points[i].Styles[j] * colors[j].b;
                }
                Color color = new Color(r, g, b, 1f);
                UltiDraw.DrawCube(Points[i].GetPosition(), Points[i].GetRotation(), 0.05f, color);
            }
        }

        //Signals

        /*
         * if(Styles.Length > 0) {
         *      for(int i=0; i<Points.Length; i+=step) {
         *              Color color = UltiDraw.Black;
         *              for(int j=0; j<Points[i].Signals.Length; j++) {
         *                      if(Points[i].Signals[j]) {
         *                              color = colors[j];
         *                              break;
         *                      }
         *              }
         *              UltiDraw.DrawCone(Points[i].GetPosition(), Quaternion.identity, 0.1f, 0.1f, color);
         *      }
         * }
         */

        /*
         * //Speed
         * for(int i=0; i<Points.Length; i+=step) {
         *      float r = 0f;
         *      float g = 0f;
         *      float b = 0f;
         *      for(int j=0; j<Points[i].Styles.Length; j++) {
         *              r += Points[i].Styles[j] * colors[j].r;
         *              g += Points[i].Styles[j] * colors[j].g;
         *              b += Points[i].Styles[j] * colors[j].b;
         *      }
         *      UltiDraw.DrawArrow(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetSpeed() * Points[i].GetTransformation().GetForward(), 0.8f, 0.02f, 0.04f, new Color(r, g, b, 0.5f));
         * }
         */

        //Projections
        //for(int i=0; i<Points.Length; i+=step) {
        //	Vector3 right = Points[i].GetRightSample();
        //	Vector3 left = Points[i].GetLeftSample();
        //	UltiDraw.DrawCircle(right, 0.01f, UltiDraw.Yellow);
        //	UltiDraw.DrawCircle(left, 0.01f, UltiDraw.Yellow);
        //}

        //Slopes
        //for(int i=0; i<Points.Length; i+=step) {
        //	UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + 1f * Points[i].GetSlope() * Vector3.up, 0.025f, 0f, UltiDraw.Blue.Transparent(0.75f));
        //}

        //Positions,间隔点再画上黑圈
        for (int i = 0; i < Points.Length; i += step)
        {
            UltiDraw.DrawCircle(Points[i].GetPosition(), 0.025f, UltiDraw.Black);
        }

        //Phase,周期信息是怎么画的呢,为什么demo上看不到?
        for (int i = 0; i < Points.Length; i += step)
        {
            //UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].Phase*Vector3.up, UltiDraw.IndianRed);
            UltiDraw.DrawArrow(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].Phase * Vector3.up, 0.8f, 0.025f, 0.05f, UltiDraw.IndianRed.Transparent(0.5f));
            //UltiDraw.DrawSphere(Points[i].GetPosition(), Quaternion.identity, Points[i].PhaseUpdate / 10f, UltiDraw.Purple.Transparent(0.25f));
        }

        /*
         * List<float[]> signal = new List<float[]>();
         * for(int i=0; i<Styles.Length; i++) {
         *      float[] s = new float[Points.Length];
         *      for(int j=0; j<Points.Length; j++) {
         *              s[j] = Points[j].Signals[i];
         *      }
         *      signal.Add(s);
         * }
         * List<float[]> signalInput = new List<float[]>();
         * for(int i=0; i<Styles.Length; i++) {
         *      float[] s = new float[Points.Length];
         *      for(int j=0; j<Points.Length; j++) {
         *              s[j] = Points[j].Signals[i] - Points[j].Styles[i];
         *      }
         *      signalInput.Add(s);
         * }
         * List<float[]> stateInput = new List<float[]>();
         * for(int i=0; i<Styles.Length; i++) {
         *      float[] s = new float[Points.Length];
         *      for(int j=0; j<Points.Length; j++) {
         *              s[j] = Points[j].Styles[i];
         *      }
         *      stateInput.Add(s);
         * }
         * UltiDraw.DrawGUIFunctions(new Vector2(0.5f, 0.4f), new Vector2(0.75f, 0.1f), signal, 0f, 1f, UltiDraw.DarkGrey, colors);
         * UltiDraw.DrawGUIFunctions(new Vector2(0.5f, 0.25f), new Vector2(0.75f, 0.1f), stateInput, 0f, 1f, UltiDraw.DarkGrey, colors);
         * UltiDraw.DrawGUIFunctions(new Vector2(0.5f, 0.1f), new Vector2(0.75f, 0.1f), signalInput, -1f, 1f, UltiDraw.DarkGrey, colors);
         */

        UltiDraw.End();
    }
コード例 #6
0
ファイル: PrimitivesDemo.cs プロジェクト: YuZhang10/MANN-test
    void Draw()
    {
        float speed   = 100f;
        float spacing = 1.5f;
        float height  = 1f;
        int   index   = 0;

        Color[] colors = UltiDraw.GetRainbowColors(9);

        UltiDraw.Begin();

        UltiDraw.SetDepthRendering(DepthRendering);

        UltiDraw.SetCurvature(0f);
        UltiDraw.DrawQuad(Vector3.zero, Quaternion.Euler(90f, 0f, 0f), 100f, 100f, UltiDraw.DarkGrey);
        UltiDraw.SetCurvature(0.25f);

        UltiDraw.DrawGrid(Vector3.zero, Quaternion.identity, 100, 100, 1f, 1f, UltiDraw.DarkGreen.Transparent(0.5f));

        UltiDraw.DrawWireCube(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawCube(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawWiredCube(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireSphere(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawSphere(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index]);
        UltiDraw.DrawWiredSphere(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCapsule(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawCapsule(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredCapsule(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireBone(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawBone(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawWiredBone(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(-90f, speed * Time.time, 0f), 1f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCylinder(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawCylinder(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredCylinder(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWirePyramid(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawPyramid(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index]);
        UltiDraw.DrawWiredPyramid(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 1f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCone(new Vector3(index * spacing, height - 0.5f, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index]);
        UltiDraw.DrawCone(new Vector3(index * spacing, height - 0.5f, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index]);
        UltiDraw.DrawWiredCone(new Vector3(index * spacing, height - 0.5f, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.75f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireCuboid(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index]);
        UltiDraw.DrawCuboid(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index]);
        UltiDraw.DrawWiredCuboid(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), new Vector3(0.5f, 1f, 0.5f), colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.DrawWireEllipsoid(new Vector3(index * spacing, height, 0f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawEllipsoid(new Vector3(index * spacing, height, 1f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index]);
        UltiDraw.DrawWiredEllipsoid(new Vector3(index * spacing, height, 2f * spacing), Quaternion.Euler(0f, speed * Time.time, 0f), 0.5f, 1f, colors[index], UltiDraw.White);

        index += 1;

        UltiDraw.End();
    }
コード例 #7
0
    public void Draw(int step = 1)
    {
        UltiDraw.Begin();

        Color[] colors = UltiDraw.GetRainbowColors(Styles);

        //Connections
        for (int i = 0; i < Points.Length - step; i += step)
        {
            UltiDraw.DrawLine(Points[i].GetPosition(), Points[i + step].GetPosition(), 0.01f, UltiDraw.Black);
        }

        //Velocities
        for (int i = 0; i < Points.Length; i += step)
        {
            //Vector3 start = Points[i].GetPosition();
            //Vector3 end = Points[i].GetPosition() + Points[i].GetVelocity();
            //end = Utility.ProjectGround(end, LayerMask.GetMask("Ground"));
            //UltiDraw.DrawLine(start, end, 0.025f, 0f, UltiDraw.DarkGreen.Transparent(0.5f));

            /*
             * float r = 0f;
             * float g = 0f;
             * float b = 0f;
             * for(int j=0; j<Points[i].Styles.Length; j++) {
             *      r += Points[i].Styles[j] * colors[j].r;
             *      g += Points[i].Styles[j] * colors[j].g;
             *      b += Points[i].Styles[j] * colors[j].b;
             * }
             * UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetVelocity(), 0.025f, 0f, new Color(r, g, b, 0.5f));
             */

            //UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetVelocity(), 0.025f, 0f, UltiDraw.DarkGreen.Transparent(0.5f));
        }

        //Directions
        for (int i = 0; i < Points.Length; i += step)
        {
            //Vector3 start = Points[i].GetPosition();
            //Vector3 end = Points[i].GetPosition() + 0.25f * Points[i].GetDirection();
            //end = Utility.ProjectGround(end, LayerMask.GetMask("Ground"));
            //UltiDraw.DrawLine(start, end, 0.025f, 0f, UltiDraw.Orange.Transparent(0.75f));
            UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + 0.25f * Points[i].GetDirection(), 0.025f, 0f, UltiDraw.Orange.Transparent(0.75f));
        }

        //Styles
        if (Styles > 0)
        {
            for (int i = 0; i < Points.Length; i += step)
            {
                float r = 0f;
                float g = 0f;
                float b = 0f;
                for (int j = 0; j < Points[i].Styles.Length; j++)
                {
                    r += Points[i].Styles[j] * colors[j].r;
                    g += Points[i].Styles[j] * colors[j].g;
                    b += Points[i].Styles[j] * colors[j].b;
                }
                UltiDraw.DrawCube(Points[i].GetPosition(), Points[i].GetRotation(), 0.05f, new Color(r, g, b, 1f));
            }
        }

        /*
         * //Speed
         * for(int i=0; i<Points.Length; i+=step) {
         *      float r = 0f;
         *      float g = 0f;
         *      float b = 0f;
         *      for(int j=0; j<Points[i].Styles.Length; j++) {
         *              r += Points[i].Styles[j] * colors[j].r;
         *              g += Points[i].Styles[j] * colors[j].g;
         *              b += Points[i].Styles[j] * colors[j].b;
         *      }
         *      UltiDraw.DrawArrow(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].GetSpeed() * Points[i].GetTransformation().GetForward(), 0.8f, 0.02f, 0.04f, new Color(r, g, b, 0.5f));
         * }
         */

        //Projections
        //for(int i=0; i<Points.Length; i+=step) {
        //	Vector3 right = Points[i].GetRightSample();
        //	Vector3 left = Points[i].GetLeftSample();
        //	UltiDraw.DrawCircle(right, 0.01f, UltiDraw.Yellow);
        //	UltiDraw.DrawCircle(left, 0.01f, UltiDraw.Yellow);
        //}

        //Slopes
        //for(int i=0; i<Points.Length; i+=step) {
        //	UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + 1f * Points[i].GetSlope() * Vector3.up, 0.025f, 0f, UltiDraw.Blue.Transparent(0.75f));
        //}

        //Positions
        for (int i = 0; i < Points.Length; i += step)
        {
            UltiDraw.DrawCircle(Points[i].GetPosition(), 0.025f, UltiDraw.Black);
        }

        //Phase
        for (int i = 0; i < Points.Length; i += step)
        {
            UltiDraw.DrawLine(Points[i].GetPosition(), Points[i].GetPosition() + Points[i].Phase * Vector3.up, UltiDraw.IndianRed);
        }

        UltiDraw.End();
    }
コード例 #8
0
        void OnRenderObject()
        {
            if (Application.isPlaying)
            {
                if (NN.Parameters == null)
                {
                    return;
                }

                if (AnimationAuthoring == null)
                {
                    return;
                }

                if (AnimationAuthoring.ControlPoints.Count <= 0)
                {
                    return;
                }

                if (ShowAuthoring)
                {
                    UltiDraw.SetDepthRendering(true);
                    AnimationAuthoring.StyleColors = new Color[] { AnimationAuthoring.Idle, AnimationAuthoring.Move, AnimationAuthoring.Jump, AnimationAuthoring.Sit, AnimationAuthoring.Stand, AnimationAuthoring.Lie, AnimationAuthoring.Sneak, AnimationAuthoring.Eat, AnimationAuthoring.Hydrate };

                    if (MotionTime <= 0.0f)
                    {
                        MotionTime = AnimationAuthoring.GetControlPoint(AnimationAuthoring.RefTimestamp, 0).GetMotionTime();
                    }
                    if (MotionTime > 0.0f)
                    {
                        GUIStyle style = new GUIStyle();
                        style.normal.textColor = UltiDraw.Red;
                        style.fontSize         = 20;
                        Vector3 pos = AnimationAuthoring.GetLookUpPoint(AnimationAuthoring.RefTimestamp).GetPosition();
#if UNITY_EDITOR
                        Handles.Label(new Vector3(pos.x, pos.y + 1f, pos.z), string.Format("{0:0.0}s", MotionTime), style);
#endif
                    }

                    int countCpInspector = 0;
                    foreach (ControlPoint cp in AnimationAuthoring.ControlPoints)
                    {
                        if (cp.Inspector)
                        {
                            countCpInspector++;
                        }
                        else
                        {
                            continue;
                        }
                        //AnimationAuthoring.LabelCP(cp, (countCpInspector - 1).ToString());
                        UltiDraw.Begin();
                        UltiDraw.DrawSphere(AnimationAuthoring.GetGroundPosition(cp.GetPosition(), cp.Ground), Quaternion.identity, 0.1f, UltiDraw.Red);
                        UltiDraw.End();
                    }

                    Color[] colors = AnimationAuthoring.StyleColors;

                    for (int i = 0; i < AnimationAuthoring.LookUpPoints.Length; i++)
                    {
                        //draw every 4th point
                        if ((i % (4 * AnimationAuthoring.TimeInterval) != 0) || !AnimationAuthoring.GetControlPoint(i * AnimationAuthoring.TimeDelta, +1).Inspector)
                        {
                            continue;
                        }

                        float r = 0f;
                        float g = 0f;
                        float b = 0f;

                        for (int j = 0; j < AnimationAuthoring.LookUpPoints[i].GetStyle().Length; j++)
                        {
                            r += AnimationAuthoring.LookUpPoints[i].GetStyle()[j] * colors[j].r;
                            g += AnimationAuthoring.LookUpPoints[i].GetStyle()[j] * colors[j].g;
                            b += AnimationAuthoring.LookUpPoints[i].GetStyle()[j] * colors[j].b;
                        }
                        Color color = new Color(r, g, b, 1f);
                        UltiDraw.Begin();
                        UltiDraw.DrawCube(AnimationAuthoring.GetPointPositon(i * AnimationAuthoring.TimeDelta), Quaternion.identity, 0.05f, color);
                        UltiDraw.End();
                    }
                }

                if (ShowTrajectory)
                {
                    UltiDraw.SetDepthRendering(false);
                    UltiDraw.Begin();
                    UltiDraw.DrawLine(Trajectory.Points[RootPointIndex].GetPosition(), Trajectory.Points[RootPointIndex].GetPosition() + TargetDirection, 0.05f, 0f, UltiDraw.Red.Transparent(0.75f));
                    UltiDraw.DrawLine(Trajectory.Points[RootPointIndex].GetPosition(), Trajectory.Points[RootPointIndex].GetPosition() + TargetVelocity, 0.05f, 0f, UltiDraw.Green.Transparent(0.75f));
                    UltiDraw.End();
                    Trajectory.Draw(10);
                }

                if (ShowVelocities)
                {
                    UltiDraw.SetDepthRendering(false);
                    UltiDraw.Begin();
                    for (int i = 0; i < Actor.Bones.Length; i++)
                    {
                        UltiDraw.DrawArrow(
                            Actor.Bones[i].Transform.position,
                            Actor.Bones[i].Transform.position + Velocities[i],
                            0.75f,
                            0.0075f,
                            0.05f,
                            UltiDraw.Purple.Transparent(0.5f)
                            );
                    }
                    UltiDraw.End();
                }

                float[] a = new float[100];
                for (int i = 0; i < a.Length; i++)
                {
                    float x = (float)i / (float)(a.Length - 1);
                    a[i] = SmoothStep(x, 2f, .8f);
                }

                UltiDraw.Begin();
                //UltiDraw.DrawGUIFunction(new Vector2(0.5f, 0.5f), new Vector2(1f, 1f), a, 0f, 1f, Color.white, Color.black);
                UltiDraw.End();

                if (DrawLatentSpaces)
                {
                    UltiDraw.SetDepthRendering(false);

                    UltiDraw.Begin();
                    float  YMin = 0f;
                    float  YMax = 0f;
                    Tensor t0   = NN.GetTensor("W0");
                    Tensor t1   = NN.GetTensor("W1");
                    Tensor t2   = NN.GetTensor("W2");

                    float[] arr0 = new float[t0.GetCols()];
                    float[] arr1 = new float[t1.GetCols()];
                    float[] arr2 = new float[t2.GetCols()];
                    for (int i = 0; i < t0.GetCols(); i++)
                    {
                        float x = (float)i / (float)(arr0.Length - 1);
                        //arr[i] = SmoothStep(x, 2f, .8f);
                        float colMean = 0f;
                        for (int j = 0; j < t0.GetRows(); j++)
                        {
                            colMean += t0.GetValue(j, i);
                        }
                        arr0[i] = colMean;
                    }
                    for (int i = 0; i < t1.GetCols(); i++)
                    {
                        float x = (float)i / (float)(arr1.Length - 1);
                        //arr[i] = SmoothStep(x, 2f, .8f);
                        float colMean = 0f;
                        for (int j = 0; j < t1.GetRows(); j++)
                        {
                            colMean += t1.GetValue(j, i);
                        }
                        arr1[i] = colMean;
                    }
                    for (int i = 0; i < t2.GetCols(); i++)
                    {
                        float x = (float)i / (float)(arr2.Length - 1);
                        //arr[i] = SmoothStep(x, 2f, .8f);
                        float colMean = 0f;
                        for (int j = 0; j < t2.GetRows(); j++)
                        {
                            colMean += t2.GetValue(j, i);
                        }
                        arr2[i] = colMean;
                    }
                    YMin = -10f;
                    YMax = 10f;

                    UltiDraw.DrawGUIFunction(new Vector2(0.5f, 0.9f), new Vector2(0.4f, 0.1f), arr0, YMin, YMax, UltiDraw.LightGrey, UltiDraw.Black, 0.002f, UltiDraw.BlackGrey);
                    YMin = -16f;
                    YMax = 13f;
                    UltiDraw.DrawGUIFunction(new Vector2(0.5f, 0.79f), new Vector2(0.4f, 0.1f), arr1, YMin, YMax, UltiDraw.LightGrey, UltiDraw.Black, 0.002f, UltiDraw.BlackGrey);

                    YMin = -2f;
                    YMax = 2f;
                    UltiDraw.DrawGUIFunction(new Vector2(0.5f, 0.68f), new Vector2(0.4f, 0.1f), arr2, YMin, YMax, UltiDraw.LightGrey, UltiDraw.Black, 0.002f, UltiDraw.BlackGrey);

                    UltiDraw.End();
                }
            }
        }
コード例 #9
0
    protected override void DerivedDraw(MotionEditor editor)
    {
        UltiDraw.Begin();

        Frame frame = editor.GetCurrentFrame();

        Color[] colors = UltiDraw.GetRainbowColors(Sensors.Length);

        if (ShowDebug)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                if (Sensors[i].GetContact(frame, editor.Mirror) == 1f)
                {
                    Vector3 contact   = Sensors[i].GetContactPoint(frame, editor.Mirror);
                    Vector3 corrected = Sensors[i].GetCorrectedContactPoint(frame, editor.Mirror);
                    UltiDraw.DrawArrow(contact, corrected, 0.8f, 0.01f, DrawScale * 0.025f, colors[i].Transparent(0.5f));
                    UltiDraw.DrawSphere(contact, Quaternion.identity, DrawScale * 0.025f, UltiDraw.Yellow);
                    UltiDraw.DrawSphere(corrected, Quaternion.identity, DrawScale * 0.05f, UltiDraw.Gold.Transparent(0.5f));
                }
            }
            for (int i = 0; i < Sensors.Length; i++)
            {
                Matrix4x4 bone      = frame.GetBoneTransformation(Sensors[i].Bone, editor.Mirror);
                Matrix4x4 corrected = Sensors[i].GetCorrectedTransformation(frame, editor.Mirror);
                UltiDraw.DrawCube(bone, DrawScale * 0.025f, UltiDraw.DarkRed.Transparent(0.5f));
                UltiDraw.DrawLine(bone.GetPosition(), corrected.GetPosition(), colors[i].Transparent(0.5f));
                UltiDraw.DrawCube(corrected, DrawScale * 0.025f, UltiDraw.DarkGreen.Transparent(0.5f));
            }
        }

        if (ShowSensors)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                Quaternion rot = editor.GetActor().GetBoneTransformation(Sensors[i].GetName()).GetRotation();
                Vector3    pos = editor.GetActor().GetBoneTransformation(Sensors[i].GetName()).GetPosition() + rot * Sensors[i].Offset;
                UltiDraw.DrawCube(pos, rot, DrawScale * 0.025f, UltiDraw.Black);
                UltiDraw.DrawWireSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i].Transparent(0.25f));
                if (Sensors[i].GetContact(frame, editor.Mirror) == 1f)
                {
                    UltiDraw.DrawSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i]);
                }
                else
                {
                    UltiDraw.DrawSphere(pos, rot, 2f * Sensors[i].Threshold, colors[i].Transparent(0.125f));
                }
            }
        }

        if (ShowTolerances)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                Quaternion rot = editor.GetActor().GetBoneTransformation(Sensors[i].GetName()).GetRotation();
                Vector3    pos = editor.GetActor().GetBoneTransformation(Sensors[i].GetName()).GetPosition() + rot * Sensors[i].Offset;
                UltiDraw.DrawWireSphere(pos, rot, 2f * (Sensors[i].Tolerance + Sensors[i].Threshold), UltiDraw.DarkGrey.Transparent(0.25f));
            }
        }

        if (ShowContacts)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                if (Sensors[i].Edit != Sensor.ID.None)
                {
                    for (float j = 0f; j <= Data.GetTotalTime(); j += Mathf.Max(Step, 1) / Data.Framerate)
                    {
                        Frame reference = Data.GetFrame(j);
                        if (Sensors[i].GetContact(reference, editor.Mirror) == 1f)
                        {
                            UltiDraw.DrawSphere(Sensors[i].GetContactPoint(reference, editor.Mirror), Quaternion.identity, DrawScale * 0.025f, colors[i]);
                        }
                    }
                }
            }
        }

        /*
         * if(ShowSkeletons) {
         *      UltiDraw.End();
         *      float start = Mathf.Clamp(frame.Timestamp-Window, 0f, Data.GetTotalTime());
         *      float end = Mathf.Clamp(frame.Timestamp+Window, 0f, Data.GetTotalTime());
         *      float inc = Mathf.Max(SkeletonStep, 1)/Data.Framerate;
         *      for(float j=start; j<=end; j+=inc) {
         *              Frame reference = Data.GetFrame(j);
         *              float weight = (j-start+inc) / (end-start+inc);
         *              editor.GetActor().Sketch(reference.GetBoneTransformations(editor.GetActor().GetBoneNames(), editor.Mirror), Color.Lerp(UltiDraw.Cyan, UltiDraw.Magenta, weight).Transparent(weight));
         *      }
         *      UltiDraw.Begin();
         * }
         */

        if (TrueMotionTrajectory || CorrectedMotionTrajectory)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                if (Sensors[i].Edit != Sensor.ID.None)
                {
                    Vector3 previousPos       = Vector3.zero;
                    Vector3 previousCorrected = Vector3.zero;
                    float   start             = Mathf.Clamp(frame.Timestamp - PastTrajectoryWindow, 0f, Data.GetTotalTime());
                    float   end = Mathf.Clamp(frame.Timestamp + FutureTrajectoryWindow, 0f, Data.GetTotalTime());
                    for (float j = start; j <= end; j += Mathf.Max(Step, 1) / Data.Framerate)
                    {
                        Frame     reference = Data.GetFrame(j);
                        Matrix4x4 bone      = reference.GetBoneTransformation(Sensors[i].Bone, editor.Mirror);
                        Matrix4x4 corrected = Sensors[i].GetCorrectedTransformation(reference, editor.Mirror);
                        if (j > start)
                        {
                            if (TrueMotionTrajectory)
                            {
                                UltiDraw.DrawArrow(previousPos, bone.GetPosition(), 0.8f, DrawScale * 0.005f, DrawScale * 0.025f, UltiDraw.DarkRed.Lighten(0.5f).Transparent(0.5f));
                            }
                            if (CorrectedMotionTrajectory)
                            {
                                UltiDraw.DrawArrow(previousCorrected, corrected.GetPosition(), 0.8f, DrawScale * 0.005f, DrawScale * 0.025f, UltiDraw.DarkGreen.Lighten(0.5f).Transparent(0.5f));
                            }
                            //UltiDraw.DrawLine(previousPos, bone.GetPosition(), UltiDraw.DarkRed.Transparent(0.5f));
                            //UltiDraw.DrawLine(previousCorrected, corrected.GetPosition(), UltiDraw.DarkGreen.Transparent(0.5f));
                        }
                        previousPos       = bone.GetPosition();
                        previousCorrected = corrected.GetPosition();
                        if (TrueMotionTrajectory)
                        {
                            UltiDraw.DrawCube(bone, DrawScale * 0.025f, UltiDraw.DarkRed.Transparent(0.5f));
                        }
                        //UltiDraw.DrawLine(bone.GetPosition(), corrected.GetPosition(), colors[i].Transparent(0.5f));
                        if (CorrectedMotionTrajectory)
                        {
                            UltiDraw.DrawCube(corrected, DrawScale * 0.025f, UltiDraw.DarkGreen.Transparent(0.5f));
                        }
                    }
                }
            }
        }

        if (ContactTrajectories)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                if (Sensors[i].Edit != Sensor.ID.None)
                {
                    float start = Mathf.Clamp(frame.Timestamp - Window, 0f, Data.GetTotalTime());
                    float end   = Mathf.Clamp(frame.Timestamp + Window, 0f, Data.GetTotalTime());
                    for (float j = 0f; j <= Data.GetTotalTime(); j += Mathf.Max(Step, 1) / Data.Framerate)
                    {
                        Frame reference = Data.GetFrame(j);
                        if (Sensors[i].GetContact(reference, editor.Mirror) == 1f)
                        {
                            Vector3 contact   = Sensors[i].GetContactPoint(reference, editor.Mirror);
                            Vector3 corrected = Sensors[i].GetCorrectedContactPoint(reference, editor.Mirror);
                            UltiDraw.DrawArrow(contact, corrected, 0.8f, Vector3.Distance(contact, corrected) * DrawScale * 0.025f, Vector3.Distance(contact, corrected) * DrawScale * 0.1f, colors[i].Lighten(0.5f).Transparent(0.5f));
                            UltiDraw.DrawSphere(contact, Quaternion.identity, DrawScale * 0.0125f, colors[i].Transparent(0.5f));
                            UltiDraw.DrawSphere(corrected, Quaternion.identity, DrawScale * 0.05f, colors[i]);
                        }
                    }
                }
            }
        }

        if (ShowDistances)
        {
            for (int i = 0; i < Sensors.Length; i++)
            {
                if (Sensors[i].Edit != Sensor.ID.None)
                {
                    for (float j = frame.Timestamp - PastTrajectoryWindow; j <= frame.Timestamp + FutureTrajectoryWindow; j += Mathf.Max(Step, 1) / Data.Framerate)
                    {
                        Frame reference = Data.GetFrame(j);
                        if (Sensors[i].GetContact(reference, editor.Mirror) == 1f)
                        {
                            UltiDraw.DrawArrow(Sensors[i].GetContactPoint(reference, editor.Mirror), Sensors[i].GetContactPoint(reference, editor.Mirror) - Sensors[i].GetContactDistance(reference, editor.Mirror), 0.8f, DrawScale * 0.0025f, DrawScale * 0.01f, colors[i].Transparent(0.5f));
                        }
                    }
                }
            }
        }

        UltiDraw.End();
    }
コード例 #10
0
ファイル: Actor.cs プロジェクト: annan-tang/AI4Animation
    public void Draw()
    {
        UltiDraw.Begin();
        if (DrawRoot)
        {
            UltiDraw.DrawCube(GetRoot().position, GetRoot().rotation, 0.1f, UltiDraw.Black);
            UltiDraw.DrawTranslateGizmo(GetRoot().position, GetRoot().rotation, 0.1f);
        }

        if (DrawSkeleton)
        {
            Action <Bone> recursion = null;
            recursion = new Action <Bone>((bone) => {
                if (bone.GetParent() != null)
                {
                    UltiDraw.DrawBone(
                        bone.GetParent().Transform.position,
                        Quaternion.FromToRotation(bone.GetParent().Transform.forward, bone.Transform.position - bone.GetParent().Transform.position) * bone.GetParent().Transform.rotation,
                        12.5f * BoneSize * bone.GetLength(), bone.GetLength(),
                        bone.Color == UltiDraw.None ? BoneColor : bone.Color
                        );
                }
                UltiDraw.DrawSphere(
                    bone.Transform.position,
                    Quaternion.identity,
                    5f / 8f * BoneSize,
                    JointColor
                    );
                for (int i = 0; i < bone.Childs.Length; i++)
                {
                    recursion(bone.GetChild(i));
                }
            });
            foreach (Bone bone in GetRootBones())
            {
                recursion(bone);
            }
        }

        if (DrawVelocities)
        {
            for (int i = 0; i < Bones.Length; i++)
            {
                UltiDraw.DrawArrow(
                    Bones[i].Transform.position,
                    Bones[i].Transform.position + Bones[i].Velocity,
                    0.75f,
                    0.0075f,
                    0.05f,
                    UltiDraw.DarkGreen.Opacity(0.5f)
                    );
            }
        }

        if (DrawTransforms)
        {
            Action <Bone> recursion = null;
            recursion = new Action <Bone>((bone) => {
                UltiDraw.DrawTranslateGizmo(bone.Transform.position, bone.Transform.rotation, 0.05f);
                for (int i = 0; i < bone.Childs.Length; i++)
                {
                    recursion(bone.GetChild(i));
                }
            });
            foreach (Bone bone in GetRootBones())
            {
                recursion(bone);
            }
        }
        UltiDraw.End();

        if (DrawSketch)
        {
            Sketch(GetBoneTransformations(), BoneColor);
        }

        if (DrawHistory)
        {
            if (DrawSkeleton)
            {
                int step = Mathf.Max(Sampling, 1);
                for (int i = 0; i < History.Count; i += step)
                {
                    Sketch(History[i].Transformations, BoneColor.Darken(1f - (float)i / (float)History.Count));
                }
            }
            if (DrawVelocities)
            {
                float     max       = 0f;
                float[][] functions = new float[History.Count][];
                for (int i = 0; i < History.Count; i++)
                {
                    functions[i] = new float[Bones.Length];
                    for (int j = 0; j < Bones.Length; j++)
                    {
                        functions[i][j] = History[i].Velocities[j].magnitude;
                        max             = Mathf.Max(max, functions[i][j]);
                    }
                }
                UltiDraw.Begin();
                UltiDraw.PlotFunctions(new Vector2(0.5f, 0.05f), new Vector2(0.9f, 0.1f), functions, UltiDraw.Dimension.Y, yMin: 0f, yMax: max, thickness: 0.0025f);
                UltiDraw.End();
            }
        }
    }