protected override void Awake() { base.Awake(); UiEvents.AddClickListener ( gameObject, () => OnClick.InvokeIfNotNull(this) ); }
private void Awake() { UiEvents.AddClickListener ( gameObject, () => { OnClick.InvokeIfNotNull(); } ); }
protected override void Awake() { base.Awake(); UiEvents.AddClickListener(gameObject, OnClick); }
protected override void Awake() { UiEvents.AddClickListener(gameObject, Drop); }
protected override void Awake() { base.Awake(); UiEvents.AddClickListener(gameObject, NextMessage); }