public void CreateContext(MainWindow window) { var uidata = new UiData(); uidata.FileSystem = window.GameData.VFS; uidata.DataPath = window.GameData.Ini.Freelancer.DataPath; if (window.GameData.Ini.Navmap != null) { uidata.NavmapIcons = new IniNavmapIcons(window.GameData.Ini.Navmap); } else { uidata.NavmapIcons = new NavmapIcons(); } uidata.Fonts = window.GetService <FontManager>(); uidata.ResourceManager = window.Resources; ctx = new UiContext(uidata); ctx.RenderContext = window.RenderContext; navmap = new Navmap(); navmap.Width = 480; navmap.Height = 480; navmap.LetterMargin = true; navmap.MapBorder = true; ctx.SetWidget(navmap); this.win = window; }
void StartPlay(string classname) { try { _playData = new UiData() { Fonts = Project.UiData.Fonts, Infocards = Project.UiData.Infocards, DataPath = Project.UiData.DataPath, FileSystem = Project.UiData.FileSystem, FlDirectory = Project.UiData.FlDirectory, ResourceManager = Project.UiData.ResourceManager, NavbarIcons = Project.UiData.NavbarIcons, NavmapIcons = Project.UiData.NavmapIcons, Resources = Project.UiData.Resources }; _playData.SetBundle(Compiler.Compile(Project.XmlFolder, Project.XmlLoader)); _playContext = new UiContext(_playData) { RenderContext = RenderContext }; _playContext.CommandBuffer = CommandBuffer; _playContext.GameApi = TestApi; _playContext.LoadCode(); _playContext.OpenScene(classname); playing = true; } catch (Exception e) { var detail = new StringBuilder(); BuildExceptionString(e, detail); CrashWindow.Run("Interface Edit", "Compile Error", detail.ToString()); } }
void Start() { new screenSetting().screenSet(); menu = new UiData("menu"); gameStart = new ButtonData("gameStart"); login = new ButtonData("login"); exit = new ButtonData("exit"); select = new UiData("selectMusic"); music1 = new ButtonData("music1"); music2 = new ButtonData("music2"); music3 = new ButtonData("music3"); musicinfo = new UiData("musicInfo"); left = new ButtonData("left"); selectThis = new ButtonData("select"); right = new ButtonData("right"); back = new UiData("back"); backbutton = new ButtonData("backbutton"); enableMenu(); disableSelectmusic(); disableMusicinfo(); disableBack(); }
private void UiLoad() { if (sd.GetKey()) { sd = LoadService.LoadData(sd); } }
public ResourceWindow(MainWindow mainWindow, UiData context) { this.resources = context.Resources; this.context = context; librarySelector = new FileSelector(context.FlDirectory); modelSelector = new FileSelector(context.FlDirectory); this.mainWindow = mainWindow; }
public ResourceWindow(MainWindow mainWindow, UiData context) { this.resources = context.Resources; this.context = context; librarySelector = new FileSelector(mainWindow.Project.ResolvedDataDir); modelSelector = new FileSelector(mainWindow.Project.ResolvedDataDir); this.mainWindow = mainWindow; }
public StylesheetEditor(string xmlFolder, UiData context) { Title = "Stylesheet"; textEditor = new ColorTextEdit(); uiContext = context; path = Path.Combine(xmlFolder, "stylesheet.xml"); textEditor.SetText(File.ReadAllText(path)); TextChanged(); }
public void HandleMsg(ref Message msg) { UiData uiData = (UiData)Marshal.PtrToStructure(msg.LParam, typeof(UiData)); if ((ControlMsg)msg.WParam == ControlMsg.REPLACE_COLLOID_STATUS) { this.Close(); } }
public static void CountVote(UiData sd) { _sd = sd; foreach (var vd in _sd.VdList) { List <Candidate> candidates = CreateCandidates(vd); CalculateWinners(candidates); } }
Button CreateButton(Transform _parent, UiData _button) { UiData iData = new UiData(_button); Image buttonImage = CreateImage(_parent, iData); Button button = buttonImage.gameObject.AddComponent <Button>(); return(button); }
public bool CheckData(IEngine engine, UiData data) { if (!engine.CheckData(data)) { Console.WriteLine($"Invalid data for the operator [{engine.Operation}]"); return(false); } return(true); }
public void Open(string projectpath) { UiData = new UiData(); XmlFolder = Path.GetDirectoryName(projectpath); ProjectFile = projectpath; using (var reader = new StreamReader(File.OpenRead(projectpath))) { var x = (ProjectXml)_xml.Deserialize(reader); FlFolder = x.DataFolder; } Load(); }
private static void CreateVoteData(IList <string> block, int lineCount) { int lineCurr = lineCount - block.Count; if (int.TryParse(block[0], out var canCount)) { if (canCount > 0 && canCount <= 20) { int bullCount = block.Count - canCount - 1; string[] names = new string[canCount]; int[,] bulletins = new int[bullCount, canCount]; for (int i = 0; i < canCount; i++) { names[i] = block[i + 1]; } Parallel.For(canCount + 1, block.Count, (i, state) => { var bulletin = block[i].Split(); for (int j = 0; j < canCount; j++) { if (int.TryParse(bulletin[j], out var n)) { bulletins[i - canCount - 1, j] = n; } else { _sd = new CreateVoteDataFail(GetMsg( "Недопустимое значение количества голосов", lineCurr + i)); state.Break(); } } }); if (_sd.GetKey()) { _sd.AddVoteData(new VoteData(canCount, bullCount, names, bulletins)); } } else { _sd = new CreateVoteDataFail(GetMsg( "Недопустимое значение количества голосов", lineCurr)); } } else { _sd = new CreateVoteDataFail(GetMsg( "Недопустимое значение количества голосов", lineCurr)); } }
private static UiData CreateCandidateList(IList <string> voteDataString) { IList <VoteData> items = new List <VoteData>(); if (int.TryParse(voteDataString[0], out var blockCount)) { if (blockCount > 0) { IList <string> blockList = new List <string>(); for (int i = 2; i < voteDataString.Count; i++) { if (_sd.GetKey()) { // Разбиваем на блоки. // Если пустая строка (разделитель). if (string.IsNullOrEmpty(voteDataString[i].Trim(' '))) { var list = blockList.Clone(); CreateVoteData(list, i); blockList = new List <string>(); } // Если последняя строка. else if (i == voteDataString.Count - 1) { blockList.Add(voteDataString[i]); CreateVoteData(blockList, i); } // Читаем тело. else { blockList.Add(voteDataString[i]); } } else { return(_sd); } } } else { _sd = new CreateCandidateListFail(GetMsg("Количество блоков меньше или равно нулю", 1)); return(_sd); } } else { _sd = new CreateCandidateListFail(GetMsg("Количество блоков не является числом.", 1)); return(_sd); } return(_sd); }
Text CreateText(Transform _parent, UiData _image) { RectTransform uiRect = CreateRect(_parent, _image.name); Text text = uiRect.gameObject.AddComponent <Text>(); text.color = Color.black; text.fontSize = _image.fontSize; text.alignment = TextAnchor.MiddleCenter; text.text = _image.text; SetUiRect(uiRect, _image.position); return(text); }
private void UiInput() { bool key = false; WriteLine("Введите имя файла:"); sd = new UiData(ReadLine()); CheckInput(); void CheckInput() { key = (sd.FileName.Trim(' ').Length) != 0; if (!key) { sd = new CheckInputFail("Недопустимое имя файла."); } } }
public static UiData LoadData(UiData sd) { _sd = sd; if (File.Exists($"{Environment.CurrentDirectory}\\{_sd.FileName}")) { var loadResult = LoadFromFileAsync(_sd.FileName); if (sd.GetKey()) { sd = CreateCandidateList(loadResult.Result); } return(sd); } else { return(new LoadFail("Файл не найден.")); } }
Image CreateImage(Transform _parent, UiData _image) { RectTransform uiRect = CreateRect(_parent, _image.name); Image image = uiRect.gameObject.AddComponent <Image>(); image.color = _image.color; switch (_image.type) { case ImageType.Sprite: { SetUiRect(uiRect, _image.position); image.sprite = _image.sprite; image.SetNativeSize(); break; } case ImageType.Color: { if (_image.sizeType == ImageSizeType.FullScreen) { SetExpandedUiRect(uiRect); } else { SetUiRect(uiRect, _image.position); } break; } case ImageType.Text: { SetUiRect(uiRect, _image.position); CreateText(image.transform, _image); break; } default: break; } return(image); }
void Start() { new screenSetting().screenSet(1920); //1920*1080 pauseMenu = new UiData("picturePause"); pauseButton = new ButtonData("pause"); resumeButton = new ButtonData("resume"); exitButton = new ButtonData("exit"); pauseMenu.disable(); pauseButton.enable(); resumeButton.disable(); exitButton.disable(); sound = GameObject.Find("music").GetComponent <AudioSource>(); sound.clip = Resources.Load <AudioClip>(commonData.path + "/music/" + commonData.musicName) as AudioClip; score = GameObject.Find("score").GetComponent <Text>(); combo = GameObject.Find("combo").GetComponent <Text>(); commonData.clear(); pauseMenu.buttonShow.sprite = Resources.Load <Sprite>(commonData.path + "/sprite/background/[1280_720]pauseMenu") as Sprite; sound.Play(); switch (commonData.path[commonData.path.Length - 1]) { case '1': score.color = Color.white; combo.color = Color.white; break; case '2': score.color = Color.white; combo.color = Color.gray; break; case '3': score.color = Color.blue; combo.color = Color.blue; break; } sw = new Stopwatch(); sw.Start(); }
public void Create(string folder, string projectpath) { UiData = new UiData(); UiData.NavmapIcons = new NavmapIcons(); FlFolder = folder; XmlFolder = Path.GetDirectoryName(projectpath); WriteBlankFiles(); ProjectFile = projectpath; using (var writer = new StreamWriter(File.Create(projectpath))) { _xml.Serialize(writer, new ProjectXml() { DataFolder = folder }); } Load(); }
public void CreateContext(MainWindow window) { var uidata = new UiData(); uidata.FileSystem = window.GameData.VFS; uidata.Fonts = window.GetService <FontManager>(); uidata.ResourceManager = window.Resources; ctx = new UiContext(uidata); ctx.RenderState = window.RenderState; ctx.Renderer2D = window.Renderer2D; navmap = new Navmap(); navmap.Width = 480; navmap.Height = 480; navmap.LetterMargin = true; navmap.MapBorder = true; ctx.SetWidget(navmap); this.win = window; }
private static async Task <IList <string> > LoadFromFileAsync(string fileName) { IList <string> voteDataString = new List <string>(); try { using StreamReader sr = new StreamReader(fileName, System.Text.Encoding.Default); string line; while ((line = await sr.ReadLineAsync()) != null) { voteDataString.Add(line); } } catch (Exception e) { _sd = new LoadFail($"Не удалось прочитать файл {fileName}, ошибка:"); } return(voteDataString); }
public bool CheckData(UiData data) { return(true); }
void NewGui(string folder) { UiData = new UiData(); UiData.FlDirectory = folder; UiData.ResourceManager = new GameResourceManager(this); UiData.FileSystem = FileSystem.FromFolder(folder); UiData.Fonts = Fonts; var flIni = new FreelancerIni(UiData.FileSystem); if (flIni.XInterfacePath != null) { XmlFolder = UiData.FileSystem.Resolve(flIni.XInterfacePath); if (!UiData.FileSystem.FileExists(Path.Combine(flIni.XInterfacePath, "resources.xml"))) { WriteBlankFiles(); } } else { var dataPath = UiData.FileSystem.Resolve(flIni.DataPath); XmlFolder = Path.Combine(dataPath, "XmlUi"); Directory.CreateDirectory(XmlFolder); WriteBlankFiles(); var flIniPath = UiData.FileSystem.Resolve("EXE\\freelancer.ini"); var flIniText = File.ReadAllText(flIniPath); File.WriteAllText(flIniPath, $"{flIniText}\n\n[Extended]\nxinterface = XmlUi"); } UiData.OpenFolder(flIni.XInterfacePath); try { var navbarIni = new LibreLancer.Data.BaseNavBarIni(UiData.FileSystem); UiData.NavbarIcons = navbarIni.Navbar; } catch (Exception) { UiData.NavbarIcons = null; } try { var hud = new HudIni(); hud.AddIni(flIni.HudPath, UiData.FileSystem); var maneuvers = new List <Maneuver>(); var p = flIni.DataPath.Replace('\\', Path.DirectorySeparatorChar); foreach (var m in hud.Maneuvers) { maneuvers.Add(new Maneuver() { Action = m.Action, ActiveModel = Path.Combine(p, m.ActiveModel), InactiveModel = Path.Combine(p, m.InactiveModel) }); } TestApi.ManeuverData = maneuvers.ToArray(); } catch (Exception) { TestApi.ManeuverData = null; } if (flIni.JsonResources != null) { UiData.Infocards = new InfocardManager(flIni.JsonResources.Item1, flIni.JsonResources.Item2); } else if (flIni.Resources != null) { UiData.Infocards = new InfocardManager(flIni.Resources); } Fonts.LoadFontsFromIni(flIni, UiData.FileSystem); UiData.DataPath = flIni.DataPath; resourceEditor = new ResourceWindow(this, UiData); resourceEditor.IsOpen = true; projectWindow = new ProjectWindow(XmlFolder, this); projectWindow.IsOpen = true; tabs.Add(new StylesheetEditor(XmlFolder, UiData)); }
void ShowOneImage(int _index) { bool drawImage = true; EditorGUILayout.BeginVertical(GUI.skin.box); EditorGUI.indentLevel++; EditorGUILayout.BeginHorizontal(); imgSettings[_index].showContent = EditorGUILayout.Foldout(imgSettings[_index].showContent, "" + mData.images[_index].name); if (GUILayout.Button("DELETE", myStyle)) { imageQueue.Enqueue(mData.images[_index]); mData.images.RemoveAt(_index); imageCount--; drawImage = false; } EditorGUILayout.BeginVertical(GUI.skin.box); //if (GUILayout.Button("^", myStyle)) { } //if (GUILayout.Button("v", myStyle)) { } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); if (drawImage) { if (imgSettings[_index].showContent) { EditorGUI.indentLevel++;//缩进 UiData imgd = mData.images[_index]; imgd.name = EditorGUILayout.TextField("Image Name: ", mData.images[_index].name); imgd.layer = EditorGUILayout.IntField("Layer: ", mData.images[_index].layer); if (imgd.sizeType != ImageSizeType.FullScreen) { imgd.position = EditorGUILayout.Vector2Field("Position: ", mData.images[_index].position); } imgSettings[_index].imageSettings = EditorGUILayout.Foldout(imgSettings[_index].imageSettings, "Image"); if (imgSettings[_index].imageSettings) { imgd.type = (ImageType)EditorGUILayout.EnumPopup("Type: ", mData.images[_index].type); imgd.sizeType = (ImageSizeType)EditorGUILayout.EnumPopup("Size: ", mData.images[_index].sizeType); switch (imgd.type) { case ImageType.Text: { imgd.color = EditorGUILayout.ColorField("Color: ", mData.images[_index].color); imgd.text = EditorGUILayout.TextField("Text: ", mData.images[_index].text); imgd.fontSize = EditorGUILayout.IntField("Font Size: ", mData.images[_index].fontSize); break; } case ImageType.Color: { imgd.color = EditorGUILayout.ColorField("Color: ", mData.images[_index].color); break; } case ImageType.Sprite: { imgd.color = EditorGUILayout.ColorField("Color: ", mData.images[_index].color); imgd.sprite = (Sprite)EditorGUILayout.ObjectField("Sprite: ", mData.images[_index].sprite, typeof(Sprite), true); break; } default: break; } } mData.images[_index] = imgd; EditorGUI.indentLevel--;//恢复缩进 } } EditorGUILayout.EndVertical(); EditorGUI.indentLevel--; }
public void DisplayResult(IEngine engine, UiData data) { Console.WriteLine("Result " + engine.Calculate(data)); Console.ReadLine(); }
public bool CheckData(UiData data) { return(data.Second != 0); }
public double Calculate(UiData DATA) { return(DATA.First / (double)DATA.Second); }
public double Calculate(UiData data) { return(data.First - data.Second); }
// Start is called before the first frame update void Start() { new screenSetting().screenSet(1920); acti1 = new UiData("1000"); acti2 = new UiData("1100"); acti3 = new UiData("1110"); acti4 = new UiData("1111"); lock2 = new UiData("lock2"); lock3 = new UiData("lock3"); lock4 = new UiData("lock4"); ch1 = new ButtonData("select1"); ch2 = new ButtonData("select2"); ch3 = new ButtonData("select3"); ch4 = new ButtonData("select4"); acti1.disable(); acti2.disable(); acti3.disable(); acti4.disable(); lock2.disable(); lock3.disable(); lock4.disable(); ch1.disable(); ch2.disable(); ch3.disable(); ch4.disable(); if (commonData.Totalscore < 500) { acti1.enable(); ch1.enable(); lock2.enable(); lock3.enable(); lock4.enable(); } else if (commonData.Totalscore > 500 && commonData.Totalscore < 1000) { acti2.enable(); ch1.enable(); ch2.enable(); lock3.enable(); lock4.enable(); } else if (commonData.Totalscore > 1000 && commonData.Totalscore < 2000) { acti3.enable(); ch1.enable(); ch2.enable(); ch3.enable(); lock4.enable(); } else { acti4.enable(); ch1.enable(); ch2.enable(); ch3.enable(); ch4.enable(); } switch (commonData.character) { case "character1": t = check.transform.position; t.x = ch1.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character2": t = check.transform.position; t.x = ch2.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character3": t = check.transform.position; t.x = ch3.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; case "character4": t = check.transform.position; t.x = ch4.buttonEnable.gameObject.transform.position.x; check.transform.position = t; break; } score.text = "Total Score: " + commonData.Totalscore.ToString(); }