protected override void OnInit() { Audio.PlayMusic("MainTheme", 1); CurrentGameState.Reset(); Add(UiButtons.Menu("Start Game", new Vector2(colX, Height(0)), () => Scene.NavigateTo(GameResources.PickNameSceneName))); Add(UiButtons.Menu("Continue Game", new Vector2(colX, Height(1)), () => Scene.NavigateTo(GameResources.SaveLoadSceneName))); Add(UiButtons.Menu("Credits", new Vector2(colX, Height(2)), () => Scene.NavigateTo(GameResources.CreditsSceneName))); Add(UiButtons.Menu("Options", new Vector2(colX, Height(3)), () => Scene.NavigateTo(GameResources.OptionsSceneName))); Add(UiButtons.Menu("Exit Game", new Vector2(colX, Height(4)), () => CurrentGame.TheGame.Exit())); }
public void Init() { _clickUI = new ClickUI(); _credits = UiButtons.Menu("Credits", new Vector2(UI.OfScreenWidth(0.5f) - 180, 900), () => Scene.NavigateTo(GameResources.CreditsSceneName)); _chatBox = new ChatBox("", 1670, DefaultFont.Value, CurrentOptions.MillisPerTextCharacter, 32) { SoundsEnabled = false }; _clickUI.Add(_credits); _clickUI.Add(new ScreenClickable(_chatBox.CompletelyDisplayMessage)); CalculateLinchPins(); GenerateWallOfText(); }
private void AddGameplayOptions() { var colX = XPos(0.25f); Add(UiLabels.Option("Gameplay", new Vector2(colX, Height(0)))); Add(UiButtons.Menu("Text: Slow", new Vector2(colX, Height(1)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 45))); Add(UiButtons.Menu("Text: Normal", new Vector2(colX, Height(2)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 30))); Add(UiButtons.Menu("Text: Fast", new Vector2(colX, Height(3)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 15))); Add(UiButtons.Menu("Text: Instant", new Vector2(colX, Height(4)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 0))); _tutorialsToggle = UiButtons.Menu(GetTutorialText(), new Vector2(colX, Height(6)), ToggleTutorials); Add(_tutorialsToggle); }
private void AddResetControls() { var rowY = UI.OfScreenHeight(0.8f); Add(UiLabels.Option("Resets", new Vector2(XPos(0.5f), Height(0, rowY)))); Add(UiButtons.Menu("Reset Options", new Vector2(XPos(0.50f), Height(1, rowY)), () => { CurrentOptions.UpdateDisplay(x => CurrentOptions.Reset()); _tutorialsToggle.Text = GetTutorialText(); _soundVolume.Text = GetSoundVolumeText(); _musicVolume.Text = GetMusicVolumeText(); })); }
private void AddDisplayOptions() { var colX = XPos(0.50f); Add(UiLabels.Option("Display", new Vector2(colX, Height(0)))); Add(UiButtons.Menu("Toggle FullScreen", new Vector2(colX, Height(1)), () => CurrentOptions.UpdateDisplay(x => x.IsFullscreen = !x.IsFullscreen))); Add(UiButtons.Menu("960x540", new Vector2(colX, Height(3)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 0.5f), () => !CurrentOptions.IsFullscreen)); Add(UiButtons.Menu("1440x810", new Vector2(colX, Height(4)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 0.75f), () => !CurrentOptions.IsFullscreen)); Add(UiButtons.Menu("1920x1080", new Vector2(colX, Height(5)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 1), () => !CurrentOptions.IsFullscreen)); }
protected override void OnInit() { _playerCharacter = new PlayerCharacterView(() => true); var header = UiLabels.FullWidthHeaderLabel("New Game", Color.White); header.Transform.Location = new Vector2(header.Transform.Location.X, 158); Add(header); _keyboard = new KeyboardTyping(GameResources.DefaultPlayerCharacterName); Add(_keyboard); var yStart = 331; Add(new Label { Text = "Character Name", Transform = new Transform2(new Vector2(758, yStart), new Size2(400, 50)) }); Add(new ColoredRectangle { Color = Color.FromNonPremultiplied(31, 185, 219, 199), Transform = new Transform2(new Vector2(758, yStart + 60 - 2), new Size2(404, 79)) }); _textboxLabel = new Label { Text = GameResources.DefaultPlayerCharacterName, Transform = new Transform2(new Vector2(760, yStart + 60), new Size2(400, 75)), BackgroundColor = Color.FromNonPremultiplied(25, 75, 110, 255) }; Add(_textboxLabel); yStart = 541; Add(new Label { Text = "Difficulty", Transform = new Transform2(new Vector2(860, yStart), new Size2(200, 50)) }); Add(new ColoredRectangle { Color = Color.FromNonPremultiplied(31, 185, 219, 199), Transform = new Transform2(new Vector2(758, yStart + 60 - 2), new Size2(404, 79)) }); _shouldGuideLabel = new Label { Text = "Guide Me a Little", Transform = new Transform2(new Vector2(760, yStart + 60), new Size2(400, 75)), BackgroundColor = Color.FromNonPremultiplied(25, 75, 110, 255) }; Add(_shouldGuideLabel); Add(UiButtons.MenuSmallBlue("Guide Me", new Vector2(700, yStart + 170), () => { CurrentGameState.ShowObjectives = true; _shouldGuideLabel.Text = "Guide Me a Little"; })); Add(UiButtons.MenuSmallBlue("I'm A Pro", new Vector2(980, yStart + 170), () => { CurrentGameState.ShowObjectives = false; _shouldGuideLabel.Text = "I Know What I'm Doing"; })); Input.On(Control.Start, StartGame); Add(UiButtons.Menu("Begin", new Vector2(780, 900), StartGame)); }