コード例 #1
0
    // Use this for initialization
    void Start()
    {
        _sphereMtl = Sphere.GetComponent <MeshRenderer>().material;
        Debug.Assert(_sphereMtl != null);

        this.Bind(out _udpSender);
        _udpSender.Init(23456);
    }
コード例 #2
0
ファイル: TestUDP.cs プロジェクト: wyyayy/ARPainting
    // Use this for initialization
    void Start()
    {
        this.Bind(out _sender);
        this.Bind(out _receiver);

        _sender.Init(this.Port);
        _receiver.StartReceive(this.Port);

        _receiver.OnMessage = msg =>
        {
            Debug.Log("Received: " + msg + " from " + _receiver.GetHostIP());
        };
    }
コード例 #3
0
ファイル: LiveHololens.cs プロジェクト: bianshifeng/DataMesh
        /// <summary>
        /// 初始化anchor
        /// </summary>
        /// <param name="msgSetAnchor"></param>
        private void SetAnchors(LiveMessageSetAnchor msgSetAnchor)
        {
            //Debug.Log("Init Anchor!");
            anchorController.ClearAllAnchorInfo(true);

            anchorController.serverHost = msgSetAnchor.anchorData.serverHost;
            anchorController.serverPort = msgSetAnchor.anchorData.serverPort;
            anchorController.appId      = msgSetAnchor.anchorData.appId;
            anchorController.roomId     = msgSetAnchor.anchorData.roomId;

            this.useUDP  = msgSetAnchor.anchorData.useUDP;
            this.udpPort = msgSetAnchor.anchorData.serverPortUDP;


            // 开始记录日志
            if (currentLogName != null)
            {
                Debug.Log("Has Old Log! " + currentLogName);
                logManager.StopLog(currentLogName);
            }
            currentLogName = "SendSync_" + msgSetAnchor.anchorData.logIndex;

            for (int i = 0; i < msgSetAnchor.anchorData.anchorNameList.Count; i++)
            {
                string  anchorName = msgSetAnchor.anchorData.anchorNameList[i];
                Vector3 pos        = msgSetAnchor.anchorData.anchorPosition[i].ToVector3();
                Vector3 forward    = msgSetAnchor.anchorData.anchorForward[i].ToVector3();

                // 创建新anchor
                GameObject obj = new GameObject(anchorName);
                obj.transform.position = pos;
                if (msgSetAnchor.anchorData.sendRotation)
                {
                    obj.transform.eulerAngles = forward;
                }
                else
                {
                    obj.transform.forward = forward;
                }

                //Debug.Log("Add Anchor[" + anchorName + "] at " + pos + " | " + forward);

                anchorController.AddAnchorObject(anchorName, obj);
            }

            anchorController.ShowAllMark(false);

            if (useUDP)
            {
                if (sender != null)
                {
                    sender.Dispose();
                }

                sender = new UdpSender(udpPort, UdpMode.Unicast, liveIp, null);
                sender.Init();
            }

            // 设置完毕之后,回传结果给PC
            SendSetAnchorResult();
        }