public bool Listen(NetworkEndPoint endpoint) { if (_unreliablePipeline == NetworkPipeline.Null) { _unreliablePipeline = _driver.CreatePipeline(typeof(NullPipelineStage)); } if (_reliablePipeline == NetworkPipeline.Null) { _reliablePipeline = _driver.CreatePipeline(typeof(ReliableSequencedPipelineStage)); } // Switching to server mode if (_driver.Bind(endpoint) != 0) { return(false); } if (_driver.Listen() != 0) { return(false); } _listening = true; // FIXME: Bind breaks all copies of the driver nad makes them send to the wrong socket _concurrentDriver = _driver.ToConcurrent(); #if UNITY_EDITOR renameQuery = GetEntityQuery(new EntityQueryDesc { All = new ComponentType[] { ComponentType.ReadOnly <NetworkConnectedMessage>() }, }); #endif return(true); }
public void UdpC_ConnectSendTest_ShouldConnectAndReceiveData() { using (var server = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var serverPort = 50008; server.Bind(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); client.Bind(NetworkEndPoint.LoopbackIpv4); server.Listen(); client.Connect(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); NetworkConnection serverConnection, clientConnection; int maxIterations = 100; ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); var message = new byte[] { (byte)'m', (byte)'e', (byte)'s', (byte)'s', (byte)'a', (byte)'g', (byte)'e' }; SendReceive(client, server, clientConnection, serverConnection, message, maxIterations); } }
// Create the ping server driver, bind it to a port and start listening for incoming connections void Initialize() { if (m_Initialized || InTerminalState) { return; } m_ServerDriver = new UdpNetworkDriver(new INetworkParameter[0]); var bindStatus = m_ServerDriver.Bind(m_PingServerEndpoint); if (bindStatus != 0) { throw new InvalidOperationException($"Failed to bind to {IpAddress ?? "0.0.0.0"}:{Port}. Bind error code: {bindStatus}."); } Debug.Log($"Network driver listening for traffic on {IpAddress ?? "0.0.0.0"}:{Port}"); m_ServerDriver.Listen(); m_Connections = new NativeList <NetworkConnection>(MaxConnections, Allocator.Persistent); m_ShouldShutdownServer = new NativeArray <bool>(1, Allocator.Persistent) { [0] = false }; m_Initialized = true; }
public bool Listen(NetworkEndPoint endpoint) { LastDriverWriter.Complete(); if (m_UnreliablePipeline == NetworkPipeline.Null) { m_UnreliablePipeline = m_Driver.CreatePipeline(typeof(NullPipelineStage)); } if (m_ReliablePipeline == NetworkPipeline.Null) { m_ReliablePipeline = m_Driver.CreatePipeline(typeof(ReliableSequencedPipelineStage)); } // Switching to server mode if (m_Driver.Bind(endpoint) != 0) { return(false); } if (m_Driver.Listen() != 0) { return(false); } m_DriverListening = true; // FIXME: Bind breaks all copies of the driver nad makes them send to the wrong socket m_ConcurrentDriver = m_Driver.ToConcurrent(); return(true); }
private void Start() { //Debug.Log("ServerConnectionsComponent::Start called"); // Set timeout to something larger NetworkConfigParameter config = new NetworkConfigParameter(); config.connectTimeoutMS = connectTimeoutMs; config.disconnectTimeoutMS = disconnectTimeoutMs; NetworkEndPoint addr = NetworkEndPoint.AnyIpv4; addr.Port = 9000; m_Driver = new UdpNetworkDriver(config); if (m_Driver.Bind(addr) != 0) { Debug.Log("ServerConnectionsComponent::Start Failed to bind to port 9000"); } else { m_Driver.Listen(); } m_Connections = new NativeList <NetworkConnection>(MAX_NUM_PLAYERS, Allocator.Persistent); }
public void SetupServerAndClientAndConnectThem(int bufferSize) { //setup server server_driver = new UdpNetworkDriver(new NetworkDataStreamParameter { size = bufferSize }); NetworkEndPoint server_endpoint = NetworkEndPoint.LoopbackIpv4; server_endpoint.Port = 1337; server_driver.Bind(server_endpoint); server_driver.Listen(); //setup client client_driver = new UdpNetworkDriver(new NetworkDataStreamParameter { size = bufferSize }); clientToServerConnection = client_driver.Connect(server_endpoint); //update drivers client_driver.ScheduleUpdate().Complete(); server_driver.ScheduleUpdate().Complete(); //accept connection connectionToClient = server_driver.Accept(); server_driver.ScheduleUpdate().Complete(); ev = server_driver.PopEventForConnection(connectionToClient, out stream); Assert.IsTrue(ev == NetworkEvent.Type.Empty, "Not empty NetworkEvent on the server appeared"); client_driver.ScheduleUpdate().Complete(); ev = clientToServerConnection.PopEvent(client_driver, out stream); Assert.IsTrue(ev == NetworkEvent.Type.Connect, "NetworkEvent should have Type.Connect on the client"); }
void Start() { ReliableUtility.Parameters reliabilityParams = new ReliableUtility.Parameters { WindowSize = 32 }; SimulatorUtility.Parameters simulatorParams = new SimulatorUtility.Parameters { MaxPacketSize = k_PacketSize, MaxPacketCount = 30, PacketDelayMs = 100 }; m_Driver = new UdpNetworkDriver(simulatorParams, reliabilityParams); m_Connections = new NativeList <NetworkConnection>(connectionCapacity, Allocator.Persistent); // first parameter is number of connections to accept m_Unreliable_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage), typeof(SimulatorPipelineStage)); m_Reliable_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage), typeof(SimulatorPipelineStage)); NetworkEndPoint endpoint = NetworkEndPoint.AnyIpv4; endpoint.Port = 9000; if (m_Driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_Driver.Listen(); } }
void Start() { ushort serverPort = 9000; ushort newPort = 0; if (CommandLine.TryGetCommandLineArgValue("-port", out newPort)) { serverPort = newPort; } // Create the server driver, bind it to a port and start listening for incoming connections m_ServerDriver = new UdpNetworkDriver(new INetworkParameter[0]); var addr = NetworkEndPoint.AnyIpv4; addr.Port = serverPort; if (m_ServerDriver.Bind(addr) != 0) { Debug.Log($"Failed to bind to port {serverPort}"); } else { m_ServerDriver.Listen(); } m_connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
//Configures server to connect to clients void configure() { //Creates a network driver that can track up to 32 packets at a time (32 is the limit) //https://github.com/Unity-Technologies/multiplayer/blob/master/com.unity.transport/Documentation/pipelines-usage.md networkDriver = new UdpNetworkDriver(new ReliableUtility.Parameters { WindowSize = 32 }); //This must use the same pipeline(s) as the client(s) networkPipeline = networkDriver.CreatePipeline( typeof(ReliableSequencedPipelineStage) ); //Set up network endpoint to accept any Ipv4 connections on port 9000 NetworkEndPoint networkEndpoint = NetworkEndPoint.AnyIpv4; networkEndpoint.Port = 9000; //Binds the network driver to a specific network address and port if (networkDriver.Bind(networkEndpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else //Successfully bound to port 9000 { networkDriver.Listen(); //Start listening for incoming connections } //Create list that can hold up to 16 connections networkConnections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
public void Initialize(ushort p_Port) { // Server Initialization m_ServerDriver = new UdpNetworkDriver(new NetworkConfigParameter { connectTimeoutMS = 35000, disconnectTimeoutMS = 35000, maxConnectAttempts = 10, maxFrameTimeMS = 10 }); NetworkEndPoint t_ServerEndpoint = NetworkEndPoint.AnyIpv4; t_ServerEndpoint.Port = p_Port; if (m_ServerDriver.Bind(t_ServerEndpoint) != 0) { Debug.Log($"Failed to bind to port {p_Port}"); } else { m_ServerDriver.Listen(); } m_ServerWorld = new World("Server World"); b_EndOfFrame = m_ServerWorld.CreateSystem <B_EndOfFrame>(); S_ManageServerConnections s_ManageServerConnections = m_ServerWorld.CreateSystem <S_ManageServerConnections>(); s_ManageServerConnections.Driver = m_ServerDriver; s_ManageServerConnections.ConcurrentDriver = m_ServerDriver.ToConcurrent(); s_ManageServerConnections.CreateConnectionsBarrier = b_EndOfFrame; S_GenerateGrid s_GenerateGrid = m_ServerWorld.CreateSystem <S_GenerateGrid>(5, 5); S_MovePlayer s_MovePlayer = m_ServerWorld.CreateSystem <S_MovePlayer>(); s_MovePlayer.CleanupMessageBarrier = b_EndOfFrame; S_DamageWall s_DamageWall = m_ServerWorld.CreateSystem <S_DamageWall>(); s_DamageWall.CleanupMessageBarrier = b_EndOfFrame; S_RepairWall s_RepairWall = m_ServerWorld.CreateSystem <S_RepairWall>(); s_RepairWall.CleanupMessageBarrier = b_EndOfFrame; S_ShootPlayer s_ShootPlayer = m_ServerWorld.CreateSystem <S_ShootPlayer>(); s_ShootPlayer.CleanupMessageBarrier = b_EndOfFrame; ug_ServerNetwork = m_ServerWorld.CreateSystem <UG_Network>(); ug_ServerNetwork.AddSystemToUpdateList(s_ManageServerConnections); ug_ServerNetwork.AddSystemToUpdateList(s_GenerateGrid); ug_ServerNetwork.AddSystemToUpdateList(s_MovePlayer); ug_ServerNetwork.AddSystemToUpdateList(s_DamageWall); ug_ServerNetwork.AddSystemToUpdateList(s_RepairWall); ug_ServerNetwork.AddSystemToUpdateList(s_ShootPlayer); ug_ServerNetwork.SortSystemUpdateList(); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { inputDeps.Complete(); JobHandle serverJobHandle; //Debug.Log("server system on update"); if (!m_Driver.IsCreated) { ReliableUtility.Parameters reliabilityParams = new ReliableUtility.Parameters { WindowSize = 32 }; SimulatorUtility.Parameters simulatorParams = new SimulatorUtility.Parameters { MaxPacketSize = k_PacketSize, MaxPacketCount = 30, PacketDelayMs = 100 }; m_Driver = new UdpNetworkDriver(simulatorParams, reliabilityParams); NetworkEndPoint endpoint = NetworkEndPoint.AnyIpv4; endpoint.Port = 9000; if (m_Driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_Driver.Listen(); Debug.Log("driver listening on port 9000"); } currentId = new NativeList <int>(1, Allocator.Persistent); currentId.Add(0); } else { serverJobHandle = m_Driver.ScheduleUpdate(inputDeps); serverJobHandle = new ListenForConnectionsJob { commandBuffer = m_Barrier.CreateCommandBuffer(), driver = m_Driver, }.Schedule(serverJobHandle); serverJobHandle.Complete(); serverJobHandle = new UpdateServerJob { commandBuffer = m_Barrier.CreateCommandBuffer().ToConcurrent(), driver = m_Driver.ToConcurrent(), id = currentId.AsDeferredJobArray() }.Schedule(this, serverJobHandle); m_Barrier.AddJobHandleForProducer(serverJobHandle); //Debug.Log("about to listen for connections"); return(serverJobHandle); } return(inputDeps); }
public void UdpC_BindToEndpoint_ReturnSocketHandle() { using (var socket = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var socketError = socket.Bind(NetworkEndPoint.AnyIpv4); Assert.AreEqual(socketError, (int)SocketError.Success); } }
public UdpCClient(int port, int serverPort = -1) { m_Socket = new UdpNetworkDriver(new NetworkDataStreamParameter { }); m_Socket.Bind(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)port)); if (serverPort == -1) { m_Socket.Listen(); } this.serverPort = serverPort; }
public SocketTransport(int port = 0, int maxConnections = 16) { m_IdToConnection = new NativeArray <NetworkConnection>(maxConnections, Allocator.Persistent); var configParams = default(NetworkConfigParameter); configParams.disconnectTimeoutMS = ServerGameLoop.serverDisconnectTimeout.IntValue; configParams.connectTimeoutMS = NetworkParameterConstants.ConnectTimeoutMS; configParams.maxConnectAttempts = NetworkParameterConstants.MaxConnectAttempts; m_Socket = new UdpNetworkDriver(configParams); m_Socket.Bind(NetworkEndPoint.CreateIpv4(0, (ushort)port)); }
public void UdpC_ListenThenConnect_ShouldFail() { using (var socket = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var endpoint = NetworkEndPoint.CreateIpv4(0, 50007); socket.Bind(endpoint); socket.Listen(); var error = Assert.Throws <SocketException>(() => { socket.Connect(endpoint); }); Assert.AreEqual(error.SocketErrorCode, SocketError.AddressNotAvailable); } }
//[Ignore("https://favro.com/organization/c564ede4ed3337f7b17986b6/215d676dd474c0744d2574f8?card=Uni-90284")] public void UdpC_Timeout_ShouldDisconnect() { int customTimeout = 1000; var config = new NetworkConfigParameter { maxConnectAttempts = NetworkParameterConstants.MaxConnectAttempts, connectTimeoutMS = NetworkParameterConstants.ConnectTimeoutMS, disconnectTimeoutMS = customTimeout, }; using (var server = new UdpNetworkDriver(config)) using (var client = new UdpNetworkDriver(config)) { var serverPort = 50006; server.Bind(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); client.Bind(NetworkEndPoint.LoopbackIpv4); server.Listen(); var id = client.Connect(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); NetworkConnection serverConnection, clientConnection; int maxIterations = 100; ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); Assert.AreEqual(id, serverConnection); // Force timeout Thread.Sleep(customTimeout + 500); var message = new DataStreamWriter(7, Allocator.Persistent); message.Write((byte)'m'); message.Write((byte)'e'); message.Write((byte)'s'); message.Write((byte)'s'); message.Write((byte)'a'); message.Write((byte)'g'); message.Write((byte)'e'); clientConnection.Send(server, message); var data = new byte[1472]; int size = -1; NetworkConnection from; Assert.AreEqual(ExperimentalEventType.Disconnect, PollEvent(ExperimentalEventType.Disconnect, maxIterations, server, ref data, out size, out from)); Assert.AreEqual(from, clientConnection); } }
public void UdpC_BindMultipleToSameEndpoint_ReturnSocketError() { using (var first = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var second = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var endpoint = NetworkEndPoint.CreateIpv4(0, 50001); var socketError = first.Bind(endpoint); Assert.AreEqual(socketError, (int)SocketError.Success); var error = second.Bind(endpoint); Assert.AreEqual(error, (int)SocketError.AddressAlreadyInUse); } }
public void UdpC_ReconnectAndResend_ShouldReconnectAndResend() { using (var server = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var serverPort = 50007; server.Bind(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); client.Bind(NetworkEndPoint.LoopbackIpv4); server.Listen(); NetworkConnection serverConnection, clientConnection; int maxIterations = 100; var id = client.Connect(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); client.Disconnect(id); server.ScheduleUpdate().Complete(); var data = new byte[1472]; var size = 1472; NetworkConnection from; Assert.AreEqual(ExperimentalEventType.Disconnect, PollEvent(ExperimentalEventType.Disconnect, maxIterations, server, ref data, out size, out from)); id = client.Connect(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); var message = new byte[] { (byte)'m', (byte)'e', (byte)'s', (byte)'s', (byte)'a', (byte)'g', (byte)'e' }; SendReceive(client, server, clientConnection, serverConnection, message, maxIterations); } }
void Start() { m_Driver = new UdpNetworkDriver(new INetworkParameter[0]); var endpoint = NetworkEndPoint.AnyIpv4; endpoint.Port = 12666; if (m_Driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to port"); } else { m_Driver.Listen(); } Connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); InvokeRepeating("HeartBeat", 1, 1); }
void Start() { m_Driver = new UdpNetworkDriver(new INetworkParameter[0]); var endpoint = NetworkConfig.GetServerEndPoint(); if (m_Driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_Driver.Listen(); } m_Connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
void Start() { m_Driver = new UdpNetworkDriver(new INetworkParameter[0]); var addr = NetworkEndPoint.AnyIpv4; addr.Port = NetworkInfo.Port; if (m_Driver.Bind(addr) != 0) { Debug.Log("Failed to bind to port"); } else { m_Driver.Listen(); } m_connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
public void UdpC_MultipleConnectTest_ShouldConnect() { using (var server = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client0 = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client1 = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client2 = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client3 = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { var serverPort = 50005; server.Bind(NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort)); //new IPEndPoint(IPAddress.Loopback, serverPort)); client0.Bind(NetworkEndPoint.LoopbackIpv4); // new IPEndPoint(IPAddress.Loopback, 0)); client1.Bind(NetworkEndPoint.LoopbackIpv4); //new IPEndPoint(IPAddress.Loopback, 0)); client2.Bind(NetworkEndPoint.LoopbackIpv4); //new IPEndPoint(IPAddress.Loopback, 0)); client3.Bind(NetworkEndPoint.LoopbackIpv4); //new IPEndPoint(IPAddress.Loopback, 0)); server.Listen(); NetworkConnection serverConnection, clientConnection; int maxIterations = 100; var endpoint = NetworkEndPoint.CreateIpv4(0x7f000001, (ushort)serverPort); var id = client0.Connect(endpoint); ConnectTogether(server, client0, maxIterations, out serverConnection, out clientConnection); Assert.AreEqual(id, serverConnection); id = client1.Connect(endpoint); ConnectTogether(server, client1, maxIterations, out serverConnection, out clientConnection); Assert.AreEqual(id, serverConnection); id = client2.Connect(endpoint); ConnectTogether(server, client2, maxIterations, out serverConnection, out clientConnection); Assert.AreEqual(id, serverConnection); id = client3.Connect(endpoint); ConnectTogether(server, client3, maxIterations, out serverConnection, out clientConnection); Assert.AreEqual(id, serverConnection); } }
void Start() { // Create the server driver, bind it to a port and start listening for incoming connections m_ServerDriver = new UdpNetworkDriver(new INetworkParameter[0]); var addr = NetworkEndPoint.AnyIpv4; addr.Port = port; if (m_ServerDriver.Bind(addr) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_ServerDriver.Listen(); } m_connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
public void StartServer() { endpoint = NetworkEndPoint.Parse(ipv4, port); if (driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to Port 9000"); } else { driver.Listen(); started = true; Debug.Log("Server started on ip : " + ipv4 + " and port : " + port); } connection = new NativeList <NetworkConnection>(16, Allocator.Persistent); gameStartBT.SetActive(true); }
// Start is called before the first frame update void Start() { m_Driver = new UdpNetworkDriver(new ReliableUtility.Parameters { WindowSize = 32 }); reliableUdpPipe = m_Driver.CreatePipeline(typeof(ReliableSequencedPipelineStage)); if (m_Driver.Bind(NetworkEndPoint.Parse("0.0.0.0", 9000)) != 0) { Debug.Log("Failed to bind to port ..."); } else { m_Driver.Listen(); } m_Connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
//private NativeList<NetworkConnection> m_Connections; void Start() { games = new List <ActiveGame>(); waitingList = new List <NetworkConnection>(); m_Driver = new UdpNetworkDriver(new INetworkParameter[0]); var endpoint = NetworkEndPoint.AnyIpv4; endpoint.Port = 9000; if (m_Driver.Bind(endpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_Driver.Listen(); } //m_Connections = new NativeList<NetworkConnection>(16, Allocator.Persistent); }
public void Start() { m_Connections = new NativeList <SoakClientCtx>(1, Allocator.Persistent); m_ServerDriver = new UdpNetworkDriver(new ReliableUtility.Parameters { WindowSize = 32 }); //m_Pipeline = m_ServerDriver.CreatePipeline(typeof(UnreliableSequencedPipelineStage)); m_Pipeline = m_ServerDriver.CreatePipeline(typeof(ReliableSequencedPipelineStage)); var addr = NetworkEndPoint.AnyIpv4; addr.Port = 9000; if (m_ServerDriver.Bind(addr) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_ServerDriver.Listen(); } }
////////////////////////////////// /////// Server functions ///////// void InitServer() { ushort serverPort = 9000; // Create the server driver, bind it to a port and start listening for incoming connections m_ServerDriver = new UdpNetworkDriver(new INetworkParameter[0]); NetworkEndPoint addr = NetworkEndPoint.AnyIpv4; addr.Port = serverPort; if (m_ServerDriver.Bind(addr) != 0) { TimeLogger.Log($"Failed to bind to port {serverPort}"); } else { m_ServerDriver.Listen(); } m_connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }
// Use this for initialization void Start() { NetworkEndPoint endpoint = NetworkEndPoint.AnyIpv4; endpoint.Port = ServerPort; Driver = new UdpNetworkDriver(new INetworkParameter[0]); if (Driver.Bind(endpoint) != 0) { Debug.Log($"Server: Failed to bind to port {ServerPort}"); } else { Driver.Listen(); } Connections = new NativeList <NetworkConnection>(MaxClientCount, Allocator.Persistent); ClientStates = new Dictionary <int, ClientState>(); }
// Start is called before the first frame update private void Start() { m_Driver = new UdpNetworkDriver(new SimulatorUtility.Parameters { MaxPacketSize = 256, MaxPacketCount = 30, PacketDelayMs = 100 }); m_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage), typeof(SimulatorPipelineStage)); m_Endpoint = new NetworkEndPoint(); m_Endpoint = NetworkEndPoint.Parse("0.0.0.0", 9000); if (m_Driver.Bind(m_Endpoint) != 0) { Debug.Log("Failed to bind to port 9000"); } else { m_Driver.Listen(); } m_Connections = new NativeList <NetworkConnection>(16, Allocator.Persistent); }