コード例 #1
0
ファイル: udpConnection.cs プロジェクト: karlgluck/udpkit
        internal UdpConnection(UdpSocket s, UdpConnectionMode m, UdpEndPoint ep)
        {
            socket        = s;
            mode          = m;
            endpoint      = ep;
            stats         = new UdpStats();
            networkRtt    = socket.Config.DefaultNetworkPing;
            aliasedRtt    = socket.Config.DefaultAliasedPing;
            mtu           = socket.Config.PacketSize;
            alwaysSendMtu = socket.Config.DefaultAlwaysSendMtu;
            state         = UdpConnectionState.Connecting;
            recvTime      = socket.GetCurrentTime();
            sendTime      = recvTime;
            sendWindow    = new UdpRingBuffer <UdpHandle>(socket.Config.PacketWindow);

            this.networkPingFilterRttValues     = new uint[socket.Config.NetworkPingMedianFilterSize];
            this.networkPingFilterSortedIndices = new int[socket.Config.NetworkPingMedianFilterSize];
            for (int i = 0; i < this.networkPingFilterSortedIndices.Length; ++i)
            {
                this.networkPingFilterSortedIndices[i] = i;
            }
            networkPingFilterNextIndexToReplace = 0;

            serializer            = socket.CreateSerializer();
            serializer.Connection = this;
        }
コード例 #2
0
        UdpConnection CreateConnection(UdpEndPoint endpoint, UdpConnectionMode mode)
        {
            if (connLookup.ContainsKey(endpoint))
            {
                UdpLog.Warn("connection for {0} already exists", endpoint);
                return(default(UdpConnection));
            }

            UdpConnection cn = new UdpConnection(this, mode, endpoint);

            connLookup.Add(endpoint, cn);
            connList.Add(cn);

            return(cn);
        }
コード例 #3
0
ファイル: udpConnection.cs プロジェクト: wuzhen/udpkit
 internal UdpConnection(UdpSocket sock, UdpConnectionMode m, UdpEndPoint ep)
 {
     socket        = sock;
     mode          = m;
     endpoint      = ep;
     networkRtt    = socket.Config.DefaultNetworkPing;
     aliasedRtt    = socket.Config.DefaultAliasedPing;
     mtu           = sock.Config.DefaultMtu;
     alwaysSendMtu = sock.Config.DefaultAlwaysSendMtu;
     serializer    = sock.CreateSerializer();
     state         = UdpConnectionState.Connecting;
     recvTime      = socket.GetCurrentTime();
     sendTime      = recvTime;
     stats         = new UdpConnectionStats();
     sendWindow    = new UdpRingBuffer <UdpHandle>(sock.Config.PacketWindow);
 }
コード例 #4
0
ファイル: udpConnection.cs プロジェクト: trecchia/udpkit
 internal UdpConnection(UdpSocket sock, UdpConnectionMode m, UdpEndPoint ep)
 {
     socket = sock;
     mode = m;
     endpoint = ep;
     networkRtt = socket.Config.DefaultNetworkPing;
     aliasedRtt = socket.Config.DefaultAliasedPing;
     mtu = sock.Config.DefaultMtu;
     alwaysSendMtu = sock.Config.DefaultAlwaysSendMtu;
     serializer = sock.CreateSerializer();
     state = UdpConnectionState.Connecting;
     recvTime = socket.GetCurrentTime();
     sendTime = recvTime;
     stats = new UdpConnectionStats();
     sendWindow = new UdpRingBuffer<UdpHandle>(sock.Config.PacketWindow);
 }
コード例 #5
0
ファイル: udpConnection.cs プロジェクト: karlgluck/udpkit
        internal UdpConnection(UdpSocket s, UdpConnectionMode m, UdpEndPoint ep)
        {
            socket = s;
            mode = m;
            endpoint = ep;
            stats = new UdpStats();
            networkRtt = socket.Config.DefaultNetworkPing;
            aliasedRtt = socket.Config.DefaultAliasedPing;
            mtu = socket.Config.PacketSize;
            alwaysSendMtu = socket.Config.DefaultAlwaysSendMtu;
            state = UdpConnectionState.Connecting;
            recvTime = socket.GetCurrentTime();
            sendTime = recvTime;
            sendWindow = new UdpRingBuffer<UdpHandle>(socket.Config.PacketWindow);

            this.networkPingFilterRttValues = new uint[socket.Config.NetworkPingMedianFilterSize];
            this.networkPingFilterSortedIndices = new int[socket.Config.NetworkPingMedianFilterSize];
            for (int i = 0; i < this.networkPingFilterSortedIndices.Length; ++i)
            {
                this.networkPingFilterSortedIndices[i] = i;
            }
            networkPingFilterNextIndexToReplace = 0;

            serializer = socket.CreateSerializer();
            serializer.Connection = this;
        }