コード例 #1
0
ファイル: Inventory.cs プロジェクト: OlegGelezcov/Casual
 public void Load(UXMLElement element)
 {
     items.Clear();
     foreach (UXMLElement itemElement in element.Elements("item"))
     {
         InventoryItem item = new InventoryItem();
         item.Load(itemElement);
         if (item.count > 0 && item.data != null)
         {
             /*
              * if(items.ContainsKey(item.data.type)) {
              *  items[item.data.type][item.id] = item;
              * } else {
              *  items.Add(item.data.type, new Dictionary<string, InventoryItem> {
              *      [item.id] = item
              *  });
              * }*/
             AddItemImpl(item);
         }
         else
         {
             // Debug.Log($"Inventory: ITEM DATA COUNT OR DATA NULL {item.count} - {item.data}".Colored(ColorType.red));
         }
     }
 }
コード例 #2
0
ファイル: RoomManager.cs プロジェクト: OlegGelezcov/Casual
 public void Load(UXMLElement element)
 {
     rooms.Clear();
     foreach (UXMLElement roomElement in element.Elements("room"))
     {
         RoomInfo roomInfo = new RoomInfo();
         roomInfo.Load(roomElement);
         rooms[roomInfo.id] = roomInfo;
     }
 }
コード例 #3
0
 public override void Load(UXMLElement element)
 {
     base.Load(element);
     rankDescriptionId = element.GetString("rank_description");
     tiers             = new List <AchievmentTierData>();
     element.Elements("rank").ForEach(rankElement => {
         AchievmentTierData tierData = new AchievmentTierData();
         tierData.Load(rankElement);
         tiers.Add(tierData);
     });
 }
コード例 #4
0
 public void Load(UXMLElement element)
 {
     buffs.Clear();
     foreach (UXMLElement buffElement in element.Elements("buff"))
     {
         BuffInfo buff = new BuffInfo();
         buff.Load(buffElement);
         if (buff.IsValid)
         {
             buffs.Add(buff.Id, buff);
         }
     }
     isLoaded = true;
 }
コード例 #5
0
        public void Load(UXMLElement element)
        {
            collectables.Clear();
            foreach (UXMLElement itemElement in element.Elements("item"))
            {
                string            id   = itemElement.GetString("id");
                InventoryItemType type = itemElement.GetEnum <InventoryItemType>("type");

                InventoryItemData data = resourceService.GetInventoryItemData(type, id);

                if (data != null)
                {
                    collectables[data.id] = data;
                }
            }
        }
コード例 #6
0
ファイル: QuestData.cs プロジェクト: OlegGelezcov/Casual
        public override void Load(UXMLElement element)
        {
            base.Load(element);
            type        = element.GetEnum <QuestType>("type");
            ownerId     = element.GetString("owner");
            startTextId = element.GetString("start_text");
            hintTextId  = element.GetString("hint_text");
            endTextId   = element.GetString("end_text");
            journalId   = element.GetString("journal");

            startConditions = new List <Condition>();
            UXMLElement scParentElement = element.Element("start_conditions");

            if (scParentElement != null)
            {
                scParentElement.Elements("condition").ForEach(e => {
                    startConditions.Add(Condition.FromXml(e));
                });
            }

            completeConditions = new List <Condition>();
            UXMLElement ccParentElement = element.Element("complete_conditions");

            if (ccParentElement != null)
            {
                ccParentElement.Elements("condition").ForEach(e => {
                    completeConditions.Add(Condition.FromXml(e));
                });
            }

            rewards = new List <DropItem>();
            UXMLElement rewardsParentElement = element.Element("rewards");

            rewardsParentElement.Elements("reward").ForEach(e => {
                rewards.Add(new DropItem(e));
            });
        }