void GetReferences() { m_meshManager = FindObjectOfType <MeshManager>(); m_uvTool = FindObjectOfType <UVTool>(); m_buildingMenu = UICollection.instance.GetGameObject("Menu Building").GetComponent <UIBehaviour>(); m_uvMenu = UICollection.instance.GetGameObject("Menu UV").GetComponent <UIBehaviour>(); }
protected override void Awake() { base.Awake(); m_uvTool = FindObjectOfType <UVTool>(); if (m_uvTool == null) { Debug.LogWarning("Could not find UVTool!"); } }