internal RendererCommonValues() { Material = new Value.Enum <MaterialType>(MaterialType.Default); MaterialFile = new MaterialFileParameter(); ColorTexture = new Value.PathForImage(Resources.GetString("ImageFilter"), true, ""); AlphaBlend = new Value.Enum <AlphaBlendType>(AlphaBlendType.Blend); Filter = new Value.Enum <FilterType>(FilterType.Linear); Wrap = new Value.Enum <WrapType>(WrapType.Repeat); FadeInType = new Value.Enum <FadeType>(FadeType.None); FadeInNone = new NoneParamater(); FadeIn = new FadeInParamater(); FadeOutType = new Value.Enum <FadeType>(); FadeOutNone = new NoneParamater(); FadeOut = new FadeOutParamater(); UV = new Value.Enum <UVType>(); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationParamater(); UVScroll = new UVScrollParamater(); UVFCurve = new UVFCurveParamater(); ZWrite = new Value.Boolean(false); ZTest = new Value.Boolean(true); ColorInheritType = new Value.Enum <ParentEffectType>(ParentEffectType.NotBind); Distortion = new Value.Boolean(false); DistortionIntensity = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); }
internal RendererCommonValues() { ColorTexture = new Value.PathForImage("画像ファイル (*.png)|*.png", true, ""); AlphaBlend = new Value.Enum<AlphaBlendType>(AlphaBlendType.Blend); Filter = new Value.Enum<FilterType>(FilterType.Linear); Wrap = new Value.Enum<WrapType>(WrapType.Repeat); FadeInType = new Value.Enum<FadeType>(FadeType.None); FadeInNone = new NoneParamater(); FadeIn = new FadeInParamater(); FadeOutType = new Value.Enum<FadeType>(); FadeOutNone = new NoneParamater(); FadeOut = new FadeOutParamater(); UV = new Value.Enum<UVType>(); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationParamater(); UVScroll = new UVScrollParamater(); ZWrite = new Value.Boolean(false); ZTest = new Value.Boolean(true); Distortion = new Value.Boolean(false); DistortionIntensity = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); }
internal RendererCommonValues() { ColorTexture = new Value.PathForImage("画像ファイル (*.png)|*.png", true, ""); AlphaBlend = new Value.Enum <AlphaBlendType>(AlphaBlendType.Blend); Filter = new Value.Enum <FilterType>(FilterType.Linear); Wrap = new Value.Enum <WrapType>(WrapType.Repeat); FadeInType = new Value.Enum <FadeType>(FadeType.None); FadeInNone = new NoneParamater(); FadeIn = new FadeInParamater(); FadeOutType = new Value.Enum <FadeType>(); FadeOutNone = new NoneParamater(); FadeOut = new FadeOutParamater(); UV = new Value.Enum <UVType>(); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationParamater(); UVScroll = new UVScrollParamater(); ZWrite = new Value.Boolean(false); ZTest = new Value.Boolean(true); Distortion = new Value.Boolean(false); DistortionIntensity = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); }
internal RendererCommonValues() { Material = new Value.Enum <MaterialType>(MaterialType.Default); MaterialFile = new MaterialFileParameter(this); ColorTexture = new Value.PathForImage(Resources.GetString("ImageFilter"), true, ""); Filter = new Value.Enum <FilterType>(FilterType.Linear); Wrap = new Value.Enum <WrapType>(WrapType.Repeat); NormalTexture = new Value.PathForImage(Resources.GetString("ImageFilter"), true, ""); Filter2 = new Value.Enum <FilterType>(FilterType.Linear); Wrap2 = new Value.Enum <WrapType>(WrapType.Repeat); AlphaBlend = new Value.Enum <AlphaBlendType>(AlphaBlendType.Blend); FadeInType = new Value.Enum <FadeType>(FadeType.None); FadeInNone = new NoneParamater(); FadeIn = new FadeInParamater(); FadeOutType = new Value.Enum <FadeType>(); FadeOutNone = new NoneParamater(); FadeOut = new FadeOutParamater(); UV = new Value.Enum <UVType>(); UVTextureReferenceTarget = new Value.Enum <UVTextureReferenceTargetType>(UVTextureReferenceTargetType.Texture1); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationParamater(); UVScroll = new UVScrollParamater(); UVFCurve = new UVFCurveParamater(); #if __EFFEKSEER_BUILD_VERSION16__ UV2 = new Value.Enum <UVType>(); UV2Default = new UVDefaultParamater(); UV2Fixed = new UVFixedParamater(); UV2Animation = new UVAnimationParamater(); UV2Scroll = new UVScrollParamater(); UV2FCurve = new UVFCurveParamater(); #endif ZWrite = new Value.Boolean(false); ZTest = new Value.Boolean(true); ColorInheritType = new Value.Enum <ParentEffectType>(ParentEffectType.NotBind); DistortionIntensity = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); CustomData1 = new CustomDataParameter(1); CustomData2 = new CustomDataParameter(2); }
internal RendererCommonValues(Value.Path basepath) { BasePath = basepath; Material = new Value.Enum <MaterialType>(MaterialType.Default); MaterialFile = new MaterialFileParameter(this); EmissiveScaling = new Value.Float(1.0f, float.MaxValue, 0.0f); ColorTexture = new Value.PathForImage(basepath, Resources.GetString("ImageFilter"), true, ""); Filter = new Value.Enum <FilterType>(FilterType.Linear); Wrap = new Value.Enum <WrapType>(WrapType.Repeat); NormalTexture = new Value.PathForImage(basepath, Resources.GetString("ImageFilter"), true, ""); Filter2 = new Value.Enum <FilterType>(FilterType.Linear); Wrap2 = new Value.Enum <WrapType>(WrapType.Repeat); AlphaBlend = new Value.Enum <AlphaBlendType>(AlphaBlendType.Blend); FadeInType = new Value.Enum <FadeType>(FadeType.None); FadeInNone = new NoneParamater(); FadeIn = new FadeInParamater(); FadeOutType = new Value.Enum <FadeType>(); FadeOutNone = new NoneParamater(); FadeOut = new FadeOutParamater(); UV = new Value.Enum <UVType>(); UVTextureReferenceTarget = new Value.Enum <UVTextureReferenceTargetType>(UVTextureReferenceTargetType.Texture1); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationSupportedFrameBlendParameter(); UVScroll = new UVScrollParamater(); UVFCurve = new UVFCurveParamater(); ZWrite = new Value.Boolean(false); ZTest = new Value.Boolean(true); ColorInheritType = new Value.Enum <ParentEffectType>(ParentEffectType.NotBind); DistortionIntensity = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); CustomData1 = new CustomDataParameter(1); CustomData2 = new CustomDataParameter(2); }
internal RendererCommonValues2() { ColorTexture2 = new Value.PathForImage(Properties.Resources.ImageFilter, true, ""); AlphaTexture2 = new Value.PathForImage(Properties.Resources.ImageFilter, true, ""); BlendInType = new Value.Enum <BlendType>(BlendType.AlphaBlend); Filter = new Value.Enum <FilterType>(FilterType.Linear); Wrap = new Value.Enum <WrapType>(WrapType.Repeat); UV = new Value.Enum <UVType>(); UVDefault = new UVDefaultParamater(); UVFixed = new UVFixedParamater(); UVAnimation = new UVAnimationParamater(); UVScroll = new UVScrollParamater(); UVFCurve = new UVFCurveParamater(); }