コード例 #1
0
 // POST api/<controller>
 public HttpStatusCodeResult Post([FromBody] UTLog value)
 {
     if (!ModelState.IsValid)
     {
         var errors = ModelState.Values.SelectMany(v => v.Errors).Select(e => e.Exception);
         return(new HttpStatusCodeResult(HttpStatusCode.BadRequest, string.Join(" | ", errors)));
     }
     value.LogAt = DateTime.UtcNow;
     dal.Add <UTLog>(value);
     return(new HttpStatusCodeResult(HttpStatusCode.OK));
 }
コード例 #2
0
        /// <summary>
        /// 创建一个UI,但是并不管理该UI的对象,需要得到它的模块自己管理,用于公共动态UI的创建
        /// </summary>
        public T createUI <T>(string path, UIBase uiMount) where T : UIBase, new()
        {
            if (!_CommonUIList.ContainsKey(path))
            {
                UTLog.Error("公共UI:" + path + "未做预加载!!!");
                return(null);
            }
            GameObject showuiobj = Object.Instantiate(_CommonUIList[path]) as GameObject;
            T          t         = showuiobj.AddComponent <T>();

            uiMount.CommonUIList.Add(t);
            showuiobj.name = t.name;
            t.mUIShowObj   = showuiobj;
            t._OnLoadedShowUI();
            t.OnAutoLoadedUIObj();

            //ResourceManager.Load(path, _OnLoadedUI, BundleType.UI, t);
            return(t);
        }
コード例 #3
0
 //加载ui完成回调
 private void _OnLoadedUIAddToRoot(Object obj, object ob)
 {
     if (obj != null)
     {
         UIBase     uibase    = (UIBase)ob;
         GameObject uishowobj = GameObject.Instantiate((GameObject)obj);
         uishowobj.name = uibase.uiTypeName + "(Show)";
         UIBase     ui         = _mdicUIUnderRoot[uibase.uiTypeName];
         GameObject logicUIObj = ui.gameObject;
         ui.mUIShowObj = uishowobj;
         uishowobj.transform.SetParent(logicUIObj.transform);
         ui._OnLoadedShowUI();
         ui.OnAutoLoadedUIObj();
         SetUIActive(ui, false);
     }
     else
     {
         UTLog.Error("值为空");
     }
 }
コード例 #4
0
        /// <summary>
        /// 得到当前类型的UI对象
        /// </summary>
        public T GetTargetUI <T>() where T : UIBase
        {
            UIBase ui = null;

            _mdicUIUnderRoot.TryGetValue(typeof(T).Name, out ui);

            if (ui == null)
            {
                UTLog.Error("不存在UI:" + typeof(T).Name);
                return(null);
            }

            if (!ui.bShowUILoaded)
            {
                UTLog.Error("UI未创建完成:" + typeof(T).Name);
                return(null);
            }

            return(ui as T);
        }