public override void Update(GameTime gameTime) { float vel = 100; // 1.57 90 grados // 3.14 180 grados // 4.71 240 grados // 6.28 360 grados if (Keyboard.GetState().IsKeyDown(Keys.D)) { objetoFisico.AddVelocity(new Vector2((float)gameTime.ElapsedGameTime.TotalSeconds * vel, 0)); } else if (Keyboard.GetState().IsKeyDown(Keys.A)) { objetoFisico.AddVelocity(new Vector2(-(float)gameTime.ElapsedGameTime.TotalSeconds * vel, 0)); } if (Keyboard.GetState().IsKeyDown(Keys.W)) { objetoFisico.AddVelocity(new Vector2(0, -(float)gameTime.ElapsedGameTime.TotalSeconds * vel)); } else if (Keyboard.GetState().IsKeyDown(Keys.S)) { objetoFisico.AddVelocity(new Vector2(0, (float)gameTime.ElapsedGameTime.TotalSeconds * vel)); } if (Keyboard.GetState().IsKeyDown(Keys.Space)) { isShooting = true; } if (shootCD > 0f) { shootCD -= (float)gameTime.ElapsedGameTime.TotalSeconds; } if (invulnerable) { shield.objetoFisico.pos = objetoFisico.pos; if (tiempoInvulnerable > 3) { shield.Destroy(); tiempoInvulnerable = 0; invulnerable = false; objetoFisico.isTrigger = false; } else { tiempoInvulnerable += (float)gameTime.ElapsedGameTime.TotalSeconds; } } }
public override void Update(GameTime gameTime) { float vel; // 1.57 90 grados // 3.14 180 grados // 4.71 240 grados // 6.28 360 grados if (Keyboard.GetState().IsKeyDown(Keys.X)) { vel = 0; } else { vel = 100; } if (Keyboard.GetState().IsKeyDown(Keys.D)) { //Console.WriteLine("D"); objetoFisico.dibujable.rot = 1.57f; objetoFisico.AddVelocity(new Vector2((float)gameTime.ElapsedGameTime.TotalSeconds * vel, 0)); } else if (Keyboard.GetState().IsKeyDown(Keys.A)) { objetoFisico.dibujable.rot = 4.71f; objetoFisico.AddVelocity(new Vector2(-(float)gameTime.ElapsedGameTime.TotalSeconds * vel, 0)); } if (Keyboard.GetState().IsKeyDown(Keys.W)) { objetoFisico.dibujable.rot = 0f; objetoFisico.AddVelocity(new Vector2(0, -(float)gameTime.ElapsedGameTime.TotalSeconds * vel)); } else if (Keyboard.GetState().IsKeyDown(Keys.S)) { objetoFisico.dibujable.rot = 3.14f; objetoFisico.AddVelocity(new Vector2(0, (float)gameTime.ElapsedGameTime.TotalSeconds * vel)); } if (Keyboard.GetState().IsKeyDown(Keys.D) && Keyboard.GetState().IsKeyDown(Keys.W)) { objetoFisico.dibujable.rot = 1.57f / 2f; } if (Keyboard.GetState().IsKeyDown(Keys.A) && Keyboard.GetState().IsKeyDown(Keys.W)) { objetoFisico.dibujable.rot = -1.57f / 2f; } if (Keyboard.GetState().IsKeyDown(Keys.D) && Keyboard.GetState().IsKeyDown(Keys.S)) { objetoFisico.dibujable.rot = 1.57f / 2f + 1.57f; } if (Keyboard.GetState().IsKeyDown(Keys.A) && Keyboard.GetState().IsKeyDown(Keys.S)) { objetoFisico.dibujable.rot = -1.57f / 2f - 1.57f; } if (invulnerable) { shield.objetoFisico.pos = objetoFisico.pos; if (tiempoInvulnerable > 3) { shield.Destroy(); tiempoInvulnerable = 0; invulnerable = false; objetoFisico.isTrigger = false; } else { tiempoInvulnerable += (float)gameTime.ElapsedGameTime.TotalSeconds; } } }