private void SetupVariables(UTContext context) { // this is intended, so project properties can refer to editor properties UTEditorProperties.ApplyTo(context); UTomate.ProjectProperties.ApplyTo(context); // but editor properties overwrite project properties. UTEditorProperties.ApplyTo(context); }
private void DrawEditorProperties() { EditorGUILayout.HelpBox("The properties you set up here will be available to all actions in all projects.", MessageType.None, true); editorPropertyEditorState = DrawPropertyEditor(UTEditorProperties.Properties(), editorPropertyEditorState, UTEditorProperties.AddProperty, UTEditorProperties.PropertyExists, UTEditorProperties.DeleteProperty, null); }