コード例 #1
0
 protected override void OnEnable()
 {
     base.OnEnable();
     m_Template = serializedObject.FindProperty("m_Template");
     if ((m_Template.objectReferenceValue as RectTransform) != null)
     {
         USpeedUILayerElement element = (m_Template.objectReferenceValue as RectTransform).GetComponent <USpeedUILayerElement>();
         if (element == null)
         {
             element = (m_Template.objectReferenceValue as RectTransform).gameObject.AddComponent <USpeedUILayerElement>();
         }
         element.UILayerElementType      = USpeedUILayerElement.EUILayerElementType.ELET_UI;
         element.IsUseSortingLayerOffset = false;
         element.IsUIRequirRaycaster     = true;
     }
 }
コード例 #2
0
        //重新算该层级下所有界面的层级数
        public void resetAllSortingOrder()
        {
            USpeedUILayer layer = USpeedUILayerManager.GetUILayer(GetLayer());

            if (layer != null)
            {
                RectTransform LayerTrans = layer.GetRectTransform;
                if (LayerTrans != null)
                {
                    int count = LayerTrans.childCount;
                    for (int i = 0; i < count; ++i)
                    {
                        USpeedUILayerElement element = LayerTrans.GetChild(i).GetComponent <USpeedUILayerElement>();
                        if (element != null)
                        {
                            LayerTrans.GetChild(i).GetComponent <USpeedUILayerElement>().SetSortingOrder();
                        }
                    }
                }
            }
        }