コード例 #1
0
    IEnumerator FinishAction(string nameOfAction)
    {
        yield return(StartCoroutine(PlayerClass.CheckConn()));

        if (PlayerClass.conOk)
        {
            WWWForm form = new WWWForm();
            form.AddField("playername", PlayerPrefs.GetString("PlayerName"));
            if (nameOfAction == "Learning")
            {
                form.AddField("schoolname", PlayerPrefs.GetString("SchoolWhereLearningNow"));
                form.AddField("selskill", PlayerPrefs.GetString("SelectedLearnedSkill"));
                UnityWebRequest www = UnityWebRequest.Post(URLs.Link("FinishLearning"), form);
                yield return(www.SendWebRequest());

                Debug.Log(www.downloadHandler.text);
                string[] answer = www.downloadHandler.text.Split('^');
                if (!www.isNetworkError)
                {
                    for (int i = 0; i < answer.Length; i++)
                    {
                        if (answer[i] == "Skill learned")
                        {
                            PlayerPrefs.DeleteKey("IsLearningTimerDate");
                            GameStateManager.Message(Localize.LocalizeMessage("LearningComplete"));
                            StartCoroutine(GameStateManager.ClearMessage());
                        }
                    }
                    yield return(PlayerClass.GetPlayerData("PassiveSkills"));

                    Destroy(LearningTimer, 0.001f);
                    if (GameObject.Find("MusicSchoolWindow") != null)
                    {
                        StartCoroutine(GameObject.Find("MusicSchoolWindow").GetComponent <LearningPlaces>().OnSchoolIconButtonPressed());
                    }
                }

                WWWForm formstat = new WWWForm();
                formstat.AddField("playername", PlayerClass.GetPlayerName());
                formstat.AddField("learningcomplete", 1);
                formstat.AddField("schoolname", PlayerPrefs.GetString("SchoolWhereLearningNow"));
                UnityWebRequest wwwstat = UnityWebRequest.Post(URLs.Link("UpdateStatistic"), formstat);
                yield return(wwwstat.SendWebRequest());

                Debug.Log(wwwstat.downloadHandler.text);
            }
            else if (nameOfAction == "Upgrading")
            {
                form.AddField("itemname", PlayerPrefs.GetString("SelectedItemToUpgrade"));
                form.AddField("finish", "yes");
                UnityWebRequest www = UnityWebRequest.Post(URLs.Link("UpgradeItem"), form);
                yield return(www.SendWebRequest());

                Debug.Log(www.downloadHandler.text);
                string[] answer = www.downloadHandler.text.Split('^');
                if (!www.isNetworkError)
                {
                    for (int i = 0; i < answer.Length; i++)
                    {
                        if (answer[i] == "Upgrade finished")
                        {
                            PlayerPrefs.DeleteKey("IsUpgradingTimerDate");
                            PlayerPrefs.DeleteKey("SelectedItemToUpgrade");
                            GameStateManager.Message(Localize.LocalizeMessage("ItemUpdatingComplete"));
                            StartCoroutine(GameStateManager.ClearMessage());
                        }
                    }
                    yield return(PlayerClass.GetPlayerData("Items"));

                    Destroy(UpgradeTimer, 0.001f);
                    UserInterfControl.GetPlayerData.Invoke();
                    if (GameObject.Find("ServisWindow") != null)
                    {
                        GameObject.Find("ServisWindow").GetComponent <ItemUpgrade>().OpenUpgradeWindow();
                    }
                }
            }
            else if (nameOfAction == "Compose" ||
                     nameOfAction == "Write")
            {
                string objectUid = "";
                if (nameOfAction == "Compose")
                {
                    foreach (Music music in PlayerClass.playerMusics.Values)
                    {
                        if (music.created == 0)
                        {
                            objectUid = music.uid;
                        }
                    }
                }
                if (nameOfAction == "Write")
                {
                    foreach (Verse verse in PlayerClass.playerVerses.Values)
                    {
                        if (verse.created == 0)
                        {
                            objectUid = verse.uid;
                        }
                    }
                }
                form.AddField("uid", objectUid);
                UnityWebRequest www = UnityWebRequest.Post(URLs.Link("FinishCreatingMusicVerseSong"), form);
                yield return(www.SendWebRequest());

                Debug.Log(www.downloadHandler.text);
                string[] answer = www.downloadHandler.text.Split('^');
                if (!www.isNetworkError)
                {
                    for (int i = 0; i < answer.Length; i++)
                    {
                        if (answer[i] == "Created finished")
                        {
                            if (nameOfAction == "Compose")
                            {
                                PlayerClass.playerMusics[objectUid].created = 1;
                                GameStateManager.Message(Localize.LocalizeMessage("MusicCreateComplete"));
                            }
                            if (nameOfAction == "Write")
                            {
                                PlayerClass.playerVerses[objectUid].created = 1;
                                GameStateManager.Message(Localize.LocalizeMessage("VerseCreateComplete"));
                            }
                            PlayerPrefs.DeleteKey(string.Format("Is{0}TimerDate", nameOfAction));
                        }
                        else if (answer[i] == "Skill updated")
                        {
                            yield return(PlayerClass.GetPlayerData("PassiveSkills"));
                        }
                    }
                    Destroy(GameObject.Find(string.Format("{0}Timer", nameOfAction)), 0.001f);
                    StartCoroutine(GameStateManager.ClearMessage());
                    if (GameObject.Find("RehearsalPointWindow") != null)
                    {
                        GameObject.Find("RehearsalPointWindow").GetComponent <RehearsalPoint>().ResetTimeLine(nameOfAction);
                    }
                }
            }
        }
        else
        {
            GameStateManager.Message(Localize.LocalizeMessage("ConnectionError"));
            yield return(GameStateManager.ClearMessage());
        }
    }
コード例 #2
0
    public static IEnumerator StartAction(string nameOfAction, string playerName, string itemName, string timer)
    {
        yield return(PlayerClass.CheckConn());

        if (PlayerClass.conOk)
        {
            WWWForm form = new WWWForm();
            form.AddField("playername", playerName);
            form.AddField("itemname", itemName);
            UnityWebRequest www = UnityWebRequest.Post(URLs.Link("UpgradeItem"), form);
            yield return(www.SendWebRequest());

            Debug.Log(www.downloadHandler.text);
            string[] answer = www.downloadHandler.text.Split('^');
            if (!www.isNetworkError)
            {
                for (int i = 0; i < answer.Length; i++)
                {
                    if (answer[i] == "Upgrade payed")
                    {
                        if (UpgradeTimer == null)
                        {
                            UpgradeTimer = GameObject.CreatePrimitive(PrimitiveType.Cube);
                        }
                        UpgradeTimer.name = string.Format("{0}Timer", nameOfAction);
                        UpgradeTimer.AddComponent <TimerWithSpan>();
                        UpgradeTimer.GetComponent <TimerWithSpan>().zavTime = new int[]
                        {
                            int.Parse(timer.Substring(0, 2)),
                            int.Parse(timer.Substring(5, 2)),
                            int.Parse(timer.Substring(10, 2))
                        };
                        UpgradeTimer.GetComponent <TimerWithSpan>().targTime = new int[] { 00, 00, 00 };
                        UpgradeTimer.GetComponent <TimerWithSpan>().Reset    = false;
                        UpgradeTimer.GetComponent <TimerWithSpan>().zvon.AddListener(() =>
                        {
                            FinishUpgrade.Invoke();
                        });
                        UpgradeTimer.GetComponent <TimerWithSpan>().runTimer = true;

                        yield return(DayNightControl.GetTime());

                        PlayerPrefs.SetString("SelectedItemToUpgrade", itemName);
                        PlayerPrefs.SetString("IsUpgradingTimerDate",
                                              "true" +
                                              string.Format("{0:00}{1:00}{2:00}",
                                                            int.Parse(timer.Substring(0, 2)),
                                                            int.Parse(timer.Substring(5, 2)),
                                                            int.Parse(timer.Substring(10, 2))) +
                                              string.Format("{0,4}{1:00}{2:00}{3:00}{4:00}{5:00}",
                                                            DayNightControl.timY,
                                                            DayNightControl.timMo,
                                                            DayNightControl.timD,
                                                            DayNightControl.timH,
                                                            DayNightControl.timMi,
                                                            DayNightControl.timS));
                        PlayerPrefs.Save();
                    }
                }
                yield return(PlayerClass.GetPlayerData("Items"));
            }
        }
        else
        {
            GameStateManager.Message(Localize.LocalizeMessage("ConnectionError"));
            yield return(GameStateManager.ClearMessage());
        }
    }