public void LoadEquipModel(int key, string equipModelName, GameObject panel) { this.equipName = equipModelName; this.equipModelKey = key; this.panel = panel; if (loadModelList.ContainsKey(equipModelKey)) { DestroyModel(); CreateView(loadModelList[equipModelKey]); return; } AssetLoader.GetInstance().Load(URLUtil.GetEquipModelPath(equipModelName), LoadModelComplete, AssetType.BUNDLER); }