コード例 #1
0
            /// <summary>
            /// Creates a button with speed value on it, and label under it, showing opposite units.
            /// Also can be zero (reset to default) and 1000 km/h (unlimited speed button).
            /// </summary>
            /// <param name="builder">UI builder.</param>
            /// <param name="actionOnClick">What happens if clicked.</param>
            /// <param name="parentTool">Parent speedlimits tool.</param>
            /// <param name="buttonPanel">Panel where buttons are added to.</param>
            /// <param name="speedInteger">Integer value of the speed in the selected units.</param>
            /// <param name="speedValue">Speed value of the button we're creating.</param>
            /// <returns>The new button.</returns>
            private SpeedLimitPaletteButton CreatePaletteButton(UBuilder builder,
                                                                SetSpeedLimitAction actionOnClick,
                                                                SpeedLimitsTool parentTool,
                                                                UPanel buttonPanel,
                                                                int speedInteger,
                                                                SpeedValue speedValue)
            {
                // Helper function to choose text for the button
                string GetSpeedButtonText()
                {
                    if (speedInteger == 0)
                    {
                        return("✖"); // Unicode symbol U+2716 Heavy Multiplication X
                    }

                    if (speedValue.GameUnits >= SpeedValue.UNLIMITED)
                    {
                        return("⊘"); // Unicode symbol U+2298 Circled Division Slash
                    }

                    return(speedInteger.ToString());
                }

                var button = builder.Button <SpeedLimitPaletteButton>(parent: buttonPanel);

                button.text      = GetSpeedButtonText();
                button.textScale = UIScaler.UIScale;
                button.textHorizontalAlignment = UIHorizontalAlignment.Center;

                button.normalBgSprite = button.hoveredBgSprite = "GenericPanel";
                button.color          = new Color32(128, 128, 128, 240);

                // button must know what to do with its speed value
                button.AssignedAction = actionOnClick;

                // The click events will be routed via the parent tool OnPaletteButtonClicked
                button.ParentTool = parentTool;

                button.SetStacking(UStackMode.NewRowBelow);

                // Width will be overwritten in SpeedLimitPaletteButton.UpdateSpeedLimitButton
                button.SetFixedSize(
                    new Vector2(
                        SpeedLimitPaletteButton.DEFAULT_WIDTH,
                        SpeedLimitPaletteButton.DEFAULT_HEIGHT));
                return(button);
            }
コード例 #2
0
            private void CreatePaletteButtonHintLabel(UBuilder builder,
                                                      bool showMph,
                                                      SpeedValue speedValue,
                                                      SpeedLimitPaletteButton button,
                                                      UPanel buttonPanel)
            {
                // Other speed unit info label
                string otherUnit = showMph
                                       ? ToKmphPreciseString(speedValue)
                                       : ToMphPreciseString(speedValue);

                // Choose label text under the button
                string GetSpeedButtonHintText()
                {
                    if (FloatUtil.NearlyEqual(speedValue.GameUnits, 0.0f))
                    {
                        return(Translation.SpeedLimits.Get("Palette.Text:Default"));
                    }

                    if (speedValue.GameUnits >= SpeedValue.UNLIMITED)
                    {
                        return(Translation.SpeedLimits.Get("Palette.Text:Unlimited"));
                    }

                    return(otherUnit);
                }

                ULabel label = button.AltUnitsLabel =
                    builder.Label_(
                        parent: buttonPanel,
                        t: GetSpeedButtonHintText(),
                        stack: UStackMode.Below);

                label.width         = SpeedLimitPaletteButton.SELECTED_WIDTH;
                label.textAlignment = UIHorizontalAlignment.Center;
                label.ContributeToBoundingBox(false); // parent ignore our width
            }
        /// <summary>
        /// Create button triples for number of lanes.
        /// Buttons are linked to lanes later by LaneArrowTool class.
        /// </summary>
        /// <param name="builder">The UI Builder.</param>
        /// <param name="numLanes">How many lane groups.</param>
        public void SetupControls(UBuilder builder, int numLanes)
        {
            Buttons = new List <LaneArrowButton>();

            var buttonRowPanel = builder.Panel_(parent: this, stack: UStackMode.NewRowBelow);

            buttonRowPanel.name = "TMPE_ButtonRow";
            buttonRowPanel.SetPadding(UPadding.Default);
            buttonRowPanel.ResizeFunction((UResizer r) => { r.FitToChildren(); });

            // -----------------------------------
            // Create a row of button groups
            //      [ Lane 1      ] [ Lane 2 ] [ Lane 3 ] ...
            //      [ [←] [↑] [→] ] [...     ] [ ...    ]
            // -----------------------------------
            for (var i = 0; i < numLanes; i++)
            {
                string buttonName       = $"TMPE_LaneArrow_ButtonGroup{i + 1}";
                UPanel buttonGroupPanel = builder.Panel_(
                    parent: buttonRowPanel,
                    stack: i == 0 ? UStackMode.Below : UStackMode.ToTheRight);
                buttonGroupPanel.name             = buttonName;
                buttonGroupPanel.atlas            = TextureUtil.Ingame;
                buttonGroupPanel.backgroundSprite = "GenericPanel";

                int i1 = i; // copy of the loop variable, for the resizeFunction below

                buttonGroupPanel.ResizeFunction((UResizer r) => { r.FitToChildren(); });
                buttonGroupPanel.SetPadding(UPadding.Default);

                // Create a label with "Lane #" title
                string labelText = Translation.LaneRouting.Get("Format.Label:Lane") + " " +
                                   (i + 1);
                ULabel laneLabel = builder.Label_(
                    parent: buttonGroupPanel,
                    t: labelText);

                // The label will be repositioned to the top of the parent
                laneLabel.ResizeFunction(r => { r.Stack(UStackMode.Below); });

                // Create and populate the panel with buttons
                // 3 buttons are created [←] [↑] [→],
                // The click event is assigned outside in LaneArrowTool.cs
                foreach (string prefix in new[] {
                    "LaneArrowLeft",
                    "LaneArrowForward",
                    "LaneArrowRight",
                })
                {
                    LaneArrowButton arrowButton = builder.Button <LaneArrowButton>(
                        parent: buttonGroupPanel,
                        text: string.Empty,
                        tooltip: null,
                        size: new Vector2(40f, 40f),
                        stack: prefix == "LaneArrowLeft"
                                   ? UStackMode.Below
                                   : UStackMode.ToTheRight);
                    arrowButton.atlas = GetAtlas();
                    arrowButton.Skin  = CreateDefaultButtonSkin();
                    arrowButton.Skin.ForegroundPrefix = prefix;
                    Buttons.Add(arrowButton);
                } // for each button
            }     // end button loop, for each lane
        }