public _0x8CConnectToGameServer(UOStream Data) : base(Data) { _ip[0] = Data.ReadBit(); _ip[1] = Data.ReadBit(); _ip[2] = Data.ReadBit(); _ip[3] = Data.ReadBit(); Port = Data.ReadShort(); Key = Data.ReadInt(); if (UOProxy.ProxyMode) { // If we are in proxy mode, overwrite servers IP with local IP IP = IPAddress.Loopback; Data.Position = 1; Data.Write(_ip, 0, 4); //ToDo Add Port override } }