public void Start() { UMAAssetIndexer index = UMAAssetIndexer.Instance; races = index.GetAllAssets <RaceData>(); #if UMA_ADDRESSABLES // Preload all the races. List <string> labels = new List <string>(); labels.Add("UMA_Recipes"); // Because of a bug in the current addressables implementation (crashes if you pass a // label that doesn't exist), we'll need to check first to see if they are there. // If so, they'll need to be loaded first, so they can be sorted into the availablerecipes. // Your app will know this in advance, and know whether to just call // LoadLabelList. // But since we don't know that for this sample, we'll check for resource locators, which // doesn't crash. var op = Addressables.LoadResourceLocationsAsync("UMA_Recipes"); if (op.Result != null && op.Result.Count > 1) { var recipeOp = UMAAssetIndexer.Instance.LoadLabelList(labels, true); // Load the recipes! recipeOp.Completed += Recipes_Loaded; } if (RaceDropdown != null) { RaceDropdown.options.Clear(); foreach (RaceData race in races) { RaceDropdown.options.Add(new Dropdown.OptionData(race.raceName)); } } else { if (PreloadAndUnload) { var asyncop = UMAAssetIndexer.Instance.Preload(races, true); // Base races will always be loaded. asyncop.Completed += Asyncop_Completed; } } #else Avatar.gameObject.SetActive(true); if (RaceDropdown != null) { RaceDropdown.options.Clear(); foreach (RaceData race in races) { RaceDropdown.options.Add(new Dropdown.OptionData(race.raceName)); } } #endif }
private void SetupMenus() { _FileMenu = new GenericMenu(); _AddressablesMenu = new GenericMenu(); _ItemsMenu = new GenericMenu(); AddPlugins(GetAddressablePlugins()); // *********************************************************************************** // File Menu items // *********************************************************************************** AddMenuItemWithCallback(FileMenu, "Rebuild From Project", () => { UAI.Clear(); UAI.AddEverything(false); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); }); AddMenuItemWithCallback(FileMenu, "Rebuild From Project (include text assets)", () => { UAI.Clear(); UAI.AddEverything(true); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); }); AddMenuItemWithCallback(FileMenu, "Cleanup References", () => { UAI.UpdateReferences(); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); EditorUtility.DisplayDialog("Repair", "References cleaned", "OK"); }); AddMenuItemWithCallback(FileMenu, "Repair and remove invalid items", () => { UAI.RepairAndCleanup(); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); EditorUtility.DisplayDialog("Repair", "AssetIndex successfully repaired", "OK"); }); /* AddMenuItemWithCallback(FileMenu, "Add Build refs to all non-addressables", () => * { * UAI.AddReferences(); * RecountTypes(); * Resources.UnloadUnusedAssets(); * Repaint(); * }); * AddMenuItemWithCallback(FileMenu, "Clear build refs from all items", () => * { * UAI.ClearReferences(); * Resources.UnloadUnusedAssets(); * RecountTypes(); * Repaint(); * }); */ FileMenu.AddSeparator(""); AddMenuItemWithCallback(FileMenu, "Toggle Utilities Panel", () => { ShowUtilities = !ShowUtilities; Repaint(); }); FileMenu.AddSeparator(""); AddMenuItemWithCallback(FileMenu, "Empty Index", () => { UAI.Clear(); m_Initialized = false; Repaint(); }); #if UMA_ADDRESSABLES foreach (IUMAAddressablePlugin plugin in addressablePlugins) { AddMenuItemWithCallbackParm(_AddressablesMenu, "Generators/" + plugin.Menu, (object o) => { IUMAAddressablePlugin addrplug = o as IUMAAddressablePlugin; UMAAddressablesSupport.Instance.GenerateAddressables(addrplug); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); }, plugin); } _AddressablesMenu.AddSeparator("Generators/"); // *********************************************************************************** // Addressables Menu items // *********************************************************************************** AddMenuItemWithCallback(_AddressablesMenu, "Generators/Generate Groups (optimized)", () => { UMAAddressablesSupport.Instance.CleanupAddressables(); UMAAddressablesSupport.Instance.GenerateAddressables(); Resources.UnloadUnusedAssets(); m_Initialized = false; Repaint(); }); /* AddMenuItemWithCallback(AddressablesMenu, "Generators/Generate Shared Group (fast)", () => * { * UAI.CleanupAddressables(); * UAI.GenerateSingleGroup(); * Resources.UnloadUnusedAssets(); * m_Initialized = false; * Repaint(); * }); * * AddMenuItemWithCallback(AddressablesMenu, "Generators/Generate Shared Group (incl recipes)", () => * { * UAI.CleanupAddressables(); * UAI.GenerateSingleGroup(true); * Resources.UnloadUnusedAssets(); * m_Initialized = false; * Repaint(); * }); */ AddMenuItemWithCallback(_AddressablesMenu, "Remove Addressables", () => { UMAAddressablesSupport.Instance.CleanupAddressables(false, true); m_Initialized = false; Repaint(); }); AddMenuItemWithCallback(_AddressablesMenu, "Delete Empty Groups", () => { UMAAddressablesSupport.Instance.CleanupAddressables(true); }); /* * AddMenuItemWithCallback(AddressablesMenu, "Force Add Refs (Bad!!)", () => * { * UAI.AddReferences(true); * RecountTypes(); * Resources.UnloadUnusedAssets(); * Repaint(); * }); */ AddMenuItemWithCallback(_AddressablesMenu, "Remove Orphaned Slots", () => { if (EditorUtility.DisplayDialog("Warning!", "You *must* build the addressable groups, and mark any slots you want to keep as 'keep' before running this!", "OK", "Cancel")) { UMAAddressablesSupport.Instance.CleanupOrphans(typeof(SlotDataAsset)); m_Initialized = false; Repaint(); } }); AddMenuItemWithCallback(_AddressablesMenu, "Remove Orphaned Overlays", () => { if (EditorUtility.DisplayDialog("Warning!", "You *must* build the addressable groups, and mark any slots you want to keep as 'keep' before running this.", "OK", "Cancel")) { UMAAddressablesSupport.Instance.CleanupOrphans(typeof(OverlayDataAsset)); m_Initialized = false; Repaint(); } }); #else AddMenuItemWithCallback(_AddressablesMenu, "Enable Addressables (Package must be installed first)", () => { if (EditorUtility.DisplayDialog("Warning!", "The Addressables Package must be installed first before enabling Addressables support in UMA. Enabling addressables will trigger a recompile during which the library will be unavailable.", "OK", "Cancel")) { var defineSymbols = new HashSet <string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';')); defineSymbols.Add("UMA_ADDRESSABLES"); PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defineSymbols)); m_Initialized = false; Repaint(); } }); #endif // *********************************************************************************** // Items Menu items // *********************************************************************************** AddMenuItemWithCallback(ItemsMenu, "Select All", () => { var treeElements = new List <AssetTreeElement>(); TreeElementUtility.TreeToList <AssetTreeElement>(treeView.treeModel.root, treeElements); foreach (AssetTreeElement ate in treeElements) { ate.Checked = true; } treeView.RecalcTypeChecks(); Repaint(); return; }); AddMenuItemWithCallback(ItemsMenu, "Clear Selection", () => { var treeElements = new List <AssetTreeElement>(); TreeElementUtility.TreeToList <AssetTreeElement>(treeView.treeModel.root, treeElements); foreach (AssetTreeElement ate in treeElements) { ate.Checked = false; } treeView.RecalcTypeChecks(); Repaint(); return; }); foreach (RaceData rc in UAI.GetAllAssets <RaceData>()) { if (rc != null) { AddMenuItemWithCallbackParm(ItemsMenu, "Select Slots + Overlays By Race/" + rc.raceName, SelectByRace, rc); AddMenuItemWithCallbackParm(ItemsMenu, "Select Slots By Race/" + rc.raceName, SelectSlotsByRace, rc); AddMenuItemWithCallbackParm(ItemsMenu, "Select Overlays By Race/" + rc.raceName, SelectOverlaysByRace, rc); } } ItemsMenu.AddSeparator(""); AddMenuItemWithCallback(ItemsMenu, "Add Keep Flag to Selected Items", () => { MarkKeep(true); Repaint(); return; }); AddMenuItemWithCallback(ItemsMenu, "Clear Keep Flag from Selected Items", () => { MarkKeep(false); Repaint(); return; }); ItemsMenu.AddSeparator(""); AddMenuItemWithCallback(ItemsMenu, "Remove Selected", () => { RemoveSelected(); m_Initialized = false; Repaint(); return; }); AddMenuItemWithCallback(ItemsMenu, "Force Selected Items to Save", () => { ForceSave(); m_Initialized = false; Repaint(); return; }); }