void Start() { dino_arrow_left = GameObject.Find("dino_arrow_left"); dino_arrow_right = GameObject.Find("dino_arrow_right"); dino_arrow_left_body = GameObject.Find("dino_arrow_left_body"); dino_arrow_right_body = GameObject.Find("dino_arrow_right_body"); gm_dino_eyes = GameObject.Find("Dino_Face"); gm_dino_bodys = GameObject.Find("Dino_Body"); gm_dino_fins = GameObject.Find("Dino_Back"); uit = GameObject.Find("Canvas").GetComponent <UI_Touch>(); dino_food_one = GameObject.Find("Dino_Food_Object").GetComponent <Dino_Food>(); ok_button = GameObject.Find("ok_button"); ok_button.SetActive(false); circle_menu = GameObject.Find("circle_menu"); //얼굴 텍스쳐 불러오기 for (int i = 0; i < 25; i++) { dino_eyes[i] = Resources.Load("Dino_Face" + string.Format("{0:D2}", eyes_number_for)) as Texture; eyes_number_for++; } //몸통 텍스쳐 불러오기 for (int i = 0; i < 25; i++) { dino_bodys[i] = Resources.Load("Dino_" + string.Format("{0:D2}", bodys_number_for)) as Texture; dino_fins[i] = Resources.Load("Dino_" + string.Format("{0:D2}", bodys_number_for)) as Texture; bodys_number_for++; } //눈 저장확인 if (!PlayerPrefs.HasKey("Dino_eyes")) { eyes_number = 23; } else { eyes_number = PlayerPrefs.GetInt("Dino_eyes"); gm_dino_eyes.GetComponent <SkinnedMeshRenderer>().material.mainTexture = dino_eyes[eyes_number]; } //몸통 저장확인 if (!PlayerPrefs.HasKey("Dino_bodys")) { bodys_number = 1; } else { bodys_number = PlayerPrefs.GetInt("Dino_bodys"); gm_dino_bodys.GetComponent <SkinnedMeshRenderer>().material.mainTexture = dino_bodys[bodys_number]; gm_dino_fins.GetComponent <SkinnedMeshRenderer>().material.mainTexture = dino_fins[bodys_number]; } dino_arrow_left.SetActive(false); dino_arrow_right.SetActive(false); dino_arrow_left_body.SetActive(false); dino_arrow_right_body.SetActive(false); }
void Start() { camera_rot_pivot = GameObject.Find("camera_rot_pivot"); uitouch = GameObject.Find("Canvas").GetComponent <UI_Touch>(); left_side_wall = GameObject.Find("left_side").GetComponent <Renderer>(); right_side_wall = GameObject.Find("right_side").GetComponent <Renderer>(); back_side_wall = GameObject.Find("back_side").GetComponent <Renderer>(); }
void Start() { check_mode = GameObject.Find("Canvas").GetComponent <UI_Touch>(); for (int i = 0; i < 10; i++) { score_one[i] = GameObject.Find("result_numbers_00").transform.GetChild(i).gameObject; score_two[i] = GameObject.Find("result_numbers_01").transform.GetChild(i).gameObject; score_th[i] = GameObject.Find("result_numbers_02").transform.GetChild(i).gameObject; score_fo[i] = GameObject.Find("result_numbers_03").transform.GetChild(i).gameObject; score_one[i].SetActive(false); score_two[i].SetActive(false); score_th[i].SetActive(false); score_fo[i].SetActive(false); } if (!PlayerPrefs.HasKey("dino_money")) { score_one[0].SetActive(true); score_two[0].SetActive(true); score_th[0].SetActive(true); score_fo[0].SetActive(true); } if (PlayerPrefs.HasKey("dino_money")) { total_money = PlayerPrefs.GetInt("dino_money"); four_number = total_money / 1000; three_number = (total_money % 1000) / 100; two_number = ((total_money % 1000) % 100) / 10; one_number = ((total_money % 1000) % 100) % 10; score_one[one_number].SetActive(true); score_two[two_number].SetActive(true); score_th[three_number].SetActive(true); score_fo[four_number].SetActive(true); } furniture_buy_ui = GameObject.Find("furniture_buy_things"); furniture_block = GameObject.Find("furniture_block"); //시작할때 가구 구매 여부 확인 if (PlayerPrefs.GetInt(this.gameObject.name) == 1) { am_i_sale = true; } else { am_i_sale = false; } buy_done = GameObject.Find("furniture_purchase").GetComponent <AudioSource>(); buy_fail = GameObject.Find("cant_buy_item").GetComponent <AudioSource>(); }
void Start() { DSF = GameObject.Find("Game_Data").GetComponent <Data_Save_Function>(); dino_crush_check = GameObject.Find("Dino").GetComponent <Dino_Making>(); obj_move_support = GameObject.Find("for_move_object"); obj_move_support.SetActive(false); select_ui = GameObject.Find("3ui_set"); select_ui.SetActive(select_ui_state); select_before[0] = GameObject.Find("place_object"); select_before[1] = GameObject.Find("place_object2"); select_before[2] = GameObject.Find("splace_object"); select_before[3] = GameObject.Find("splace_object2"); select_before[4] = GameObject.Find("tplace_object"); select_before[5] = GameObject.Find("tplace_object2"); select_done_ = GameObject.Find("place_done_object"); menu_ui = GameObject.Find("Canvas").GetComponent <UI_Touch>(); if (DSF.placement_number != 0) { all_child_count = select_before[0].transform.childCount + select_before[1].transform.childCount + select_before[2].transform.childCount + select_before[3].transform.childCount + select_before[4].transform.childCount + select_before[5].transform.childCount + select_done_.transform.childCount; //+1하는 이유는 00번이 아니라 01번부터 시작해서 갯수로 따지면 1개가 더 많아야하기 떄문 for (; all_placement_number < all_child_count + 1; all_placement_number++) { //모든 가구 이름 확인(카테고리1) find_all_data = string.Format("fobject_{0:D2}", all_placement_number); //모든 가구 중에서 배치완료(int값이 1임)된것만 정보 가져옴 if (PlayerPrefs.GetInt(find_all_data + string.Format("state")) == 1) { DSF.GetPosRot(find_all_data); } find_all_data2 = string.Format("sobject_{0:D2}", all_placement_number); if (PlayerPrefs.GetInt(find_all_data2 + string.Format("state")) == 1) { DSF.GetPosRot(find_all_data2); } find_all_data3 = string.Format("tobject_{0:D2}", all_placement_number); if (PlayerPrefs.GetInt(find_all_data3 + string.Format("state")) == 1) { DSF.GetPosRot(find_all_data3); } } } if (PlayerPrefs.HasKey("Dino")) { DSF.GetPosRot("Dino"); } //사운드 tui_done = GameObject.Find("done_sound"); //이펙트 placement_particle = GameObject.Find("food_buy_boom"); }
void Start() { about_mode = GameObject.Find("Canvas").GetComponent <UI_Touch>(); check_unlock = GameObject.Find("Canvas").GetComponent <State_Bar>(); //menu dot menu01_dot_all = GameObject.Find("menu01_page_dot"); menu01_dot_y[0] = GameObject.Find("page_number1_y"); menu01_dot_y[1] = GameObject.Find("page_number2_y"); menu01_dot_y[1].SetActive(false); menu_category[0] = GameObject.Find("store_first"); menu_category[1] = GameObject.Find("store_second"); menu_category[2] = GameObject.Find("store_third"); menu_left_arrow = GameObject.Find("arrow_left"); menu_right_arrow = GameObject.Find("arrow_right"); //카테고리 furniture_menu[0] = GameObject.Find("furniture_menu_01"); furniture_menu[1] = GameObject.Find("furniture_menu_02"); furniture_menu[2] = GameObject.Find("furniture_menu_03"); //카테고리1 가구 menu_category1_obj[0] = GameObject.Find("place_object"); menu_category1_obj[1] = GameObject.Find("place_object2"); //카테고리2 가구 menu_category2_obj[0] = GameObject.Find("splace_object"); menu_category2_obj[1] = GameObject.Find("splace_object2"); //카테고리3 가구 menu_category3_obj[0] = GameObject.Find("tplace_object"); menu_category3_obj[1] = GameObject.Find("tplace_object2"); //카테고리1 페이지 menu_category1_page[0] = GameObject.Find("page1"); menu_category1_page[1] = GameObject.Find("page2"); menu_category1_page[1].SetActive(false); //카테고리2 페이지 menu_category2_page[0] = GameObject.Find("spage1"); menu_category2_page[1] = GameObject.Find("spage2"); menu_category2_page[0].SetActive(false); menu_category2_page[1].SetActive(false); //카테고리3 페이지 menu_category3_page[0] = GameObject.Find("tpage1"); menu_category3_page[1] = GameObject.Find("tpage2"); menu_category3_page[0].SetActive(false); menu_category3_page[1].SetActive(false); //카테고리1 페이지 잠금 place_menu_01_page[0] = GameObject.Find("place_menu_page1_lock"); place_menu_01_page[1] = GameObject.Find("place_menu_page2_lock"); //place_menu_01_page[1].SetActive(false); //카테고리2 페이지 잠금 place_menu_02_page[0] = GameObject.Find("splace_menu_page1_lock"); place_menu_02_page[1] = GameObject.Find("splace_menu_page2_lock"); //place_menu_02_page[0].SetActive(false); place_menu_02_page[1].SetActive(false); //카테고리2 페이지 잠금 place_menu_03_page[0] = GameObject.Find("tplace_menu_page1_lock"); place_menu_03_page[1] = GameObject.Find("tplace_menu_page2_lock"); //place_menu_03_page[0].SetActive(false); place_menu_03_page[1].SetActive(false); }
void Start() { about_money = GameObject.Find("Canvas").GetComponent <State_Bar>(); eat = GameObject.Find("food_silder").GetComponent <Slider>(); //배고픔 if (PlayerPrefs.HasKey("state_my_eat")) { eat.value = PlayerPrefs.GetFloat("state_my_eat"); } //한번도 실행시킨적 없으면 0.5f로 초기화 else { eat.value = 0.5f; } food_buy_done_sound = GameObject.Find("food_buy_done_sound"); food_buy_fail_sound = GameObject.Find("food_buy_fail_sound"); food_text = GameObject.Find("food_img_txt"); food_text.SetActive(false); food_left_arrow = GameObject.Find("food_arrow_left"); food_right_arrow = GameObject.Find("food_arrow_right"); food_left_arrow.SetActive(false); food_right_arrow.SetActive(false); for (int i = 0; i < 5; i++) { food_image[i] = GameObject.Find("food_img_" + string.Format("{0:D2}", i)); food_image[i].SetActive(false); //음식갯수 초기화 if (!PlayerPrefs.HasKey("food_number_" + string.Format("{0:D2}", i))) { food_object_number[i] = 3; } else { food_object_number[i] = PlayerPrefs.GetInt("food_number_" + string.Format("{0:D2}", i)); } //음식가격 food_image_price[i] = GameObject.Find("food_" + string.Format("{0:D2}", i) + "_price"); food_image_price[i].SetActive(false); } food_object[0] = GameObject.Find("ChickenLeg"); food_object[1] = GameObject.Find("Cheese"); food_object[2] = GameObject.Find("Croissant"); food_object[3] = GameObject.Find("Fish"); food_object[4] = GameObject.Find("Meat"); uit = GameObject.Find("Canvas").GetComponent <UI_Touch>(); dino_m = GameObject.Find("Dino").GetComponent <Dino_Making>(); dino_object = GameObject.Find("Dino"); Dino = GameObject.Find("Dino").GetComponent <Animator>(); food_buy_ui = GameObject.Find("food_buy_things"); food_buy_ui.SetActive(false); for (int i = 0; i < 10; i++) { food_buy_number[i] = GameObject.Find("food_buy_number_" + string.Format("{0:D2}", i)); food_buy_number[i].SetActive(false); } food_buy_particle = GameObject.Find("food_buy_boom"); food_buy_particle.GetComponent <ParticleSystem>().Stop(); food_buy_particle.GetComponent <AudioSource>().Stop(); }