// Update is called once per frame void Update() { if (ui_timer != null) { ui_timer.Set_Time(Time_To_String()); start_time_seconds -= Time.deltaTime; if (start_time_seconds <= 0.0f) { //end game } } }
private void Update() { if (ui_timer == null) { ui_timer = UI_Timer.ui_timer; } if (ui_timer != null) { raw_seconds -= Time.deltaTime; int minutes = Seconds_To_Minutes(); int seconds = Seconds_To_Seconds(minutes); ui_timer.Set_Time(Time_String(minutes, seconds)); } }