void Update() { if (PlayerManager.LocalPlayer == null) { return; } if (humanUI && !oxygenButton.gameObject.activeInHierarchy) { EnableAlwaysVisible(); } if (PlayerManager.LocalPlayerScript.IsGhost) { if (humanUI) { DisableAll(); } return; } if (!PlayerManager.LocalPlayerScript.IsGhost && !humanUI) { EnableAlwaysVisible(); } float temperature = PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.temperature; float pressure = PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.pressure; if (temperature < 110) { SetSpecificVisibility(true, coldAlert); } else { SetSpecificVisibility(false, coldAlert); } if (temperature > 510) { SetSpecificVisibility(true, heatAlert); } else { SetSpecificVisibility(false, heatAlert); } if (temperature > 260 && temperature < 360) { SetSpecificVisibility(false, temperatureAlert.gameObject); } else { SetSpecificVisibility(true, temperatureAlert.gameObject); temperatureAlert.SetTemperatureSprite(temperature); } if (pressure > 50 && pressure < 325) { SetSpecificVisibility(false, pressureAlert.gameObject); } else { SetSpecificVisibility(true, pressureAlert.gameObject); pressureAlert.SetPressureSprite(pressure); } SetSpecificVisibility(PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.IsSuffocating, oxygenAlert); SetSpecificVisibility(false, toxinAlert); SetSpecificVisibility(PlayerManager.LocalPlayerScript.playerHealth.Metabolism.IsHungry, hungerAlert); if (PlayerManager.Equipment.HasInternalsEquipped() && !oxygenButton.IsInteractable()) { oxygenButton.interactable = true; } if (!PlayerManager.Equipment.HasInternalsEquipped() && oxygenButton.IsInteractable()) { EventManager.Broadcast(EVENT.DisableInternals); oxygenButton.interactable = false; } }
void Update() { if (PlayerManager.LocalPlayer == null) { return; } if (PlayerManager.LocalPlayerScript.IsGhost) { if (humanUI) { DisableAll(); } return; } if (!PlayerManager.LocalPlayerScript.IsGhost && !humanUI) { EnableAlwaysVisible(); } float temperature = PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.temperature; float pressure = PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.pressure; if (temperature < 110) { SetSpecificVisibility(true, coldAlert); } else { SetSpecificVisibility(false, coldAlert); } if (temperature > 510) { SetSpecificVisibility(true, heatAlert); } else { SetSpecificVisibility(false, heatAlert); } if (temperature > 260 && temperature < 360) { SetSpecificVisibility(false, temperatureAlert.gameObject); } else { SetSpecificVisibility(true, temperatureAlert.gameObject); temperatureAlert.SetTemperatureSprite(temperature); } if (pressure > 50 && pressure < 325) { SetSpecificVisibility(false, pressureAlert.gameObject); } else { SetSpecificVisibility(true, pressureAlert.gameObject); pressureAlert.SetPressureSprite(pressure); } SetSpecificVisibility(PlayerManager.LocalPlayerScript.playerHealth.respiratorySystem.IsSuffocating, oxygenAlert); SetSpecificVisibility(false, toxinAlert); SetSpecificVisibility(PlayerManager.LocalPlayerScript.playerHealth.Metabolism.IsHungry, hungerAlert); }
void UpdateMe() { if (PlayerManager.LocalPlayer == null) { return; } if (PlayerManager.LocalPlayerScript.IsGhost) { if (humanUI) { DisableAll(); } return; } if (!PlayerManager.LocalPlayerScript.IsGhost && !humanUI) { EnableAlwaysVisible(); } float temperature = PlayerManager.LocalPlayerScript.playerHealth.RespiratorySystem.Temperature; float pressure = PlayerManager.LocalPlayerScript.playerHealth.RespiratorySystem.Pressure; if (temperature < 110) { SetSpecificVisibility(true, coldAlert); } else { SetSpecificVisibility(false, coldAlert); } if (temperature > 510) { SetSpecificVisibility(true, heatAlert); } else { SetSpecificVisibility(false, heatAlert); } if (temperature > 260 && temperature < 360) { SetSpecificVisibility(false, temperatureAlert.gameObject); } else { SetSpecificVisibility(true, temperatureAlert.gameObject); temperatureAlert.SetTemperatureSprite(temperature); } if (pressure > 50 && pressure < 325) { SetSpecificVisibility(false, pressureAlert.gameObject); } else { SetSpecificVisibility(true, pressureAlert.gameObject); pressureAlert.SetPressureSprite(pressure); } SetSpecificVisibility(PlayerManager.LocalPlayerScript.playerHealth.RespiratorySystem.IsSuffocating, oxygenAlert); SetSpecificVisibility(false, toxinAlert); switch (PlayerManager.LocalPlayerScript.playerHealth.HealthStateController.HungerState) { case HungerState.Full: hungerAlert.gameObject.SetActive(true); hungerAlert.ChangeSprite(0); break; case HungerState.Normal: hungerAlert.gameObject.SetActive(false); hungerAlert.PushClear(); break; case HungerState.Hungry: hungerAlert.gameObject.SetActive(true); hungerAlert.ChangeSprite(1); break; case HungerState.Malnourished: hungerAlert.gameObject.SetActive(true); hungerAlert.ChangeSprite(1); break; case HungerState.Starving: hungerAlert.gameObject.SetActive(true); hungerAlert.ChangeSprite(2); break; default: hungerAlert.gameObject.SetActive(false); hungerAlert.PushClear(); break; } switch (PlayerManager.LocalPlayerScript.playerHealth.HealthStateController.BleedingState) { case BleedingState.None: bleedingAlert.gameObject.SetActive(false); bleedingAlert.PushClear(); break; case BleedingState.VeryLow: bleedingAlert.gameObject.SetActive(true); bleedingAlert.ChangeSprite(0); break; case BleedingState.Low: bleedingAlert.gameObject.SetActive(true); bleedingAlert.ChangeSprite(1); break; case BleedingState.Medium: bleedingAlert.gameObject.SetActive(true); bleedingAlert.ChangeSprite(2); break; case BleedingState.High: bleedingAlert.gameObject.SetActive(true); bleedingAlert.ChangeSprite(3); break; case BleedingState.UhOh: bleedingAlert.gameObject.SetActive(true); bleedingAlert.ChangeSprite(4); break; default: bleedingAlert.gameObject.SetActive(false); bleedingAlert.PushClear(); break; } // if (!PlayerManager.Equipment.HasInternalsEquipped() && oxygenButton.IsInteractable()) // { // EventManager.Broadcast(EVENT.DisableInternals); // oxygenButton.interactable = false; // } }