public void Riddle_1_Active() { Panel.SetActive(true); foreach (GameObject UI_Object1 in UI_Objects1) { UI_Object1.SetActive(true); } }
public void ClosePanel() { foreach (GameObject UI_Object1 in UI_Objects1) { UI_Object1.SetActive(false); } foreach (GameObject UI_Object2 in UI_Objects2) { UI_Object2.SetActive(false); } Panel.SetActive(false); }
public void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { foreach (GameObject UI_Object1 in UI_Objects1) { UI_Object1.SetActive(false); } foreach (GameObject UI_Object2 in UI_Objects2) { UI_Object2.SetActive(false); } Panel.SetActive(false); } }