private void OnTriggerEnter(Collider other) { if (other.gameObject == _player) { //Debug.Log("enter"); _pc.hitBySteam = true; _heatOverlay.StartHeat(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == _player) { _playerCollisions.safeArea = true; _heatOverlay.StartHeat(); //_heatOverlay.OnHeatTrigger(!_playerCollisions.safeArea); } }