コード例 #1
0
    private GameObject m_MedalReardNewImg;                                                                      //勋章奖励New提示图标
    public override void InitUIData()
    {
        base.InitUIData();
        Inst = this;
        InitPraseXmlData();
        InitClassify();
        InitMedalMaxCountShow();

        m_Prefab              = UIResourceMgr.LoadPrefab(common.prefabPath + "UI_Home/UI_HandBookItem") as GameObject;
        m_Grid                = selfTransform.FindChild("ItemList/Grid");
        m_HeroLayout          = selfTransform.FindChild("ItemList/Grid").GetComponent <LoopLayout>();
        m_DeitiesSelectImg    = selfTransform.FindChild("DeitiesBtn/SelectStateImg").gameObject;
        m_DeitiesNotSelectImg = selfTransform.FindChild("DeitiesBtn/NotSelectStateImg").gameObject;
        m_PeopleSelectImg     = selfTransform.FindChild("PeopleBtn/SelectStateImg").gameObject;
        m_PeopleNotSelectImg  = selfTransform.FindChild("PeopleBtn/NotSelectStateImg").gameObject;
        m_DevdilSelectImg     = selfTransform.FindChild("DevdilBtn/SelectStateImg").gameObject;
        m_DevdilNotSelectImg  = selfTransform.FindChild("DevdilBtn/NotSelectStateImg").gameObject;
        m_MedalReardNewImg    = m_ReardBtn.transform.FindChild("NewImg").gameObject;
        HomeControler.Inst.PushFunly(9, 71);

        GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetMedalPop, ShowGetMedalPop);
        GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetSTuJianHeros, RefreshTips);

        captionPath = "caption";
    }
コード例 #2
0
 /*********************图鉴有可领取奖励*****************************~ToT~*/
 /// <summary>
 /// 图鉴有可领取奖励
 /// </summary>
 /// <returns></returns>
 public bool CheckHandbookAward()
 {
     return(UI_HandBookManager.CheckNewMedalReard());
 }