private GameObject m_MedalReardNewImg; //勋章奖励New提示图标 public override void InitUIData() { base.InitUIData(); Inst = this; InitPraseXmlData(); InitClassify(); InitMedalMaxCountShow(); m_Prefab = UIResourceMgr.LoadPrefab(common.prefabPath + "UI_Home/UI_HandBookItem") as GameObject; m_Grid = selfTransform.FindChild("ItemList/Grid"); m_HeroLayout = selfTransform.FindChild("ItemList/Grid").GetComponent <LoopLayout>(); m_DeitiesSelectImg = selfTransform.FindChild("DeitiesBtn/SelectStateImg").gameObject; m_DeitiesNotSelectImg = selfTransform.FindChild("DeitiesBtn/NotSelectStateImg").gameObject; m_PeopleSelectImg = selfTransform.FindChild("PeopleBtn/SelectStateImg").gameObject; m_PeopleNotSelectImg = selfTransform.FindChild("PeopleBtn/NotSelectStateImg").gameObject; m_DevdilSelectImg = selfTransform.FindChild("DevdilBtn/SelectStateImg").gameObject; m_DevdilNotSelectImg = selfTransform.FindChild("DevdilBtn/NotSelectStateImg").gameObject; m_MedalReardNewImg = m_ReardBtn.transform.FindChild("NewImg").gameObject; HomeControler.Inst.PushFunly(9, 71); GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetMedalPop, ShowGetMedalPop); GameEventDispatcher.Inst.addEventListener(GameEventID.HB_GetSTuJianHeros, RefreshTips); captionPath = "caption"; }
/*********************图鉴有可领取奖励*****************************~ToT~*/ /// <summary> /// 图鉴有可领取奖励 /// </summary> /// <returns></returns> public bool CheckHandbookAward() { return(UI_HandBookManager.CheckNewMedalReard()); }