コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     winMenu     = StaticGameData.winMenu;
     pauseSetter = StaticGameData.pasueSetter;
     bulletData  = bullet.GetComponent <Common_Bullet>();
     stageBGM    = GameObject.FindGameObjectWithTag("bgmPlayer/Stage").GetComponent <AudioSource>();
     stageBGM.Stop();
     BossBGM = GameObject.FindGameObjectWithTag("bgmPlayer/Boss").GetComponent <AudioSource>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     // Preparing for entering animation
     player        = GetComponent <Rigidbody2D>();
     isAllowMoving = false;
     shield        = GameObject.Find("Player_InvincibleShield");
     playerWeapon  = GetComponent <Player_BaseWeaponControl>();
     playerWeapon.isFireAllowed = false;
     playerSP             = GetComponent <Player_SpecialAbilityActivation>();
     playerSP.isSPAllowed = false;
     playerHP             = GetComponent <Common_HP>();
     playerHP.isInvicible = true;
     initPos   = transform.position;
     healthBar = GameObject.FindGameObjectWithTag("StatusBar/HP").GetComponent <Player_UI_HealthBarControl>();
     healthBar.setInOpt(false);
     skillBar = GameObject.FindGameObjectWithTag("StatusBar/SP").GetComponent <Player_UI_SkillBarControl>();
     skillBar.setInOpt(false);
     pasueMenu             = GameObject.FindGameObjectWithTag("GameManager").GetComponent <UI_GamePasue>();
     pasueMenu.isAvaliable = false;
     Cursor.lockState      = CursorLockMode.Locked;
     Cursor.visible        = false;
 }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     pasueMenu = GameObject.Find("GameManager").GetComponent <UI_GamePasue>();
 }