private void OnCollisionEnter2D(Collision2D collision) { //print(collision.gameObject.tag); if (collision.gameObject.tag == "Coins") { UIC.changeScore(1); Destroy(collision.gameObject); } if (collision.gameObject.tag == "Enemy") { UIC.ChangeLive(-1); Vector2 blockForce = new Vector2(0, Vforce); if (gameObject.GetComponent <CCAnimation>().faceRight == true) { blockForce.x = -Hforce; } else { blockForce.x = Hforce; } //print(blockForce); gameObject.GetComponent <CCAnimation>().Freeze(blockForce); //this.gameObject.GetComponent<Rigidbody2D>().AddForce(blockForce * 10f); } }
void OnCollisionEnter2D(Collision2D collision) { //print("get collisionEnter"); if (collision.gameObject.name == "Castlevania_Animation") { UIC.changeScore(1); } Destroy(this); }