///选择卡牌战利品 public void SelectRewardCard( ) { GameAsst.Inst.launch.transform.Find("UI_PopUp").gameObject.SetActive(true); GameAsst.Inst.launch.transform.Find("UI_PopUp/Reward").gameObject.SetActive(true); Transform parent = GameAsst.Inst.launch.gameObject.transform.Find("UI_PopUp/Reward/Select"); GameObject card; int cardNum = 0; while (cardNum != 3) { int rd = GameAsst._Rd.Next(2, uiBattle.cardPrefabArray.Length); card = uiBattle.BuildRewardCard(rd); card.transform.SetParent(parent); cardNum++; } UIMgr.Inst.btnJump = popup.Find("Reward/Next").GetComponent <Button> ( ); UIMgr.Inst.btnJump.onClick.AddListener(OnClickNextGlv); }