private void OnScreenRotate(bool is_portrait) { UIVirtualScreen.InitUIRoot(uiRoot); uiList.ForEach(delegate(UIBehaviour o) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) UIVirtualScreen componentInChildren = o.get_gameObject().GetComponentInChildren <UIVirtualScreen>(); if (componentInChildren != null) { componentInChildren.InitWidget(); } }); }
protected override void Awake() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Expected O, but got Unknown //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Expected O, but got Unknown //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Expected O, but got Unknown //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Expected O, but got Unknown base.Awake(); uiRoot = this.GetComponent <UIRoot>(); UIVirtualScreen.InitUIRoot(uiRoot); uiCamera = uiRoot.GetComponentInChildren <Camera>(); cameras = (Camera[])new Camera[1] { uiCamera }; nguiCamera = uiCamera.GetComponent <UICamera>(); uiRootPanel = uiRoot.GetComponent <UIPanel>(); uiRootTransform = uiRoot.get_transform(); initUseMouse = nguiCamera.useMouse; initUseTouch = nguiCamera.useTouch; system = CreatePrefabUI(Resources.Load("UI/SystemUI"), null, null, true, base._transform, 0, null); system.CreateCtrlsArray(typeof(SYSTEM)); Transform ctrl = system.GetCtrl(SYSTEM.FADER); faderPanel = ctrl.get_parent().GetComponent <UIPanel>(); faderPanel.depth = 4000; Vector3 position = ctrl.get_position(); position.z = -1f; ctrl.set_position(position); Transform ctrl2 = system.GetCtrl(SYSTEM.BLOCKER); ctrl2.get_gameObject().SetActive(false); Transform ctrl3 = system.GetCtrl(SYSTEM.DIALOG_BLOCKER); dialogBlockerAlpha = ctrl3.GetComponent <UIRect>().alpha; dialogBlockerTween = TweenAlpha.Begin(ctrl3.get_gameObject(), 0.2f, dialogBlockerAlpha); dialogBlockerTween.value = 0f; dialogBlockerTween.from = 0f; dialogBlockerTween.set_enabled(false); ctrl3.get_gameObject().SetActive(false); string text = "InternalUI/UI_Common/LoadingUI"; SetLoadingUI(Resources.Load(text)); internalUI = true; GameObject val = new GameObject("ButtonEffectTop"); UIPanel uIPanel = val.AddComponent <UIPanel>(); uIPanel.depth = 10000; buttonEffectTop = val.get_transform(); buttonEffectTop.SetParent(uiRootTransform); buttonEffectTop.set_localPosition(Vector3.get_zero()); buttonEffectTop.set_localRotation(Quaternion.get_identity()); buttonEffectTop.set_localScale(Vector3.get_one()); val.set_layer(uiRoot.get_gameObject().get_layer()); GameObject val2 = new GameObject("AtlasTop"); atlasTop = val2.get_transform(); atlasTop.SetParent(buttonEffectTop); val2.SetActive(false); UIButtonEffect.CacheShaderPropertyId(); enableShadow = false; }