public void CreateTabItem() { uiTabBarItem = (UITabBarItem)GameObject.Instantiate(uiTabBarItemPrefab); uiTabBarItem.transform.parent = this.transform; uiTabBarItem.callbackClick = OnUITabBarItemClick; UIViewController.ClonePrefabRectTransform(uiTabBarItemPrefab.gameObject, uiTabBarItem.gameObject); }
public void CreateUI() { ui = (UIComment)GameObject.Instantiate(uiPrefab); ui.SetController(this); UIViewController.ClonePrefabRectTransform(uiPrefab.gameObject, ui.gameObject); ui.callBackClick = OnUICommentDidClick; }
public void CreateUI() { uiGuanka = (UIGuankaBase)GameObject.Instantiate(uiGuankaPrefab); uiGuanka.indexPlace = indexPlace; uiGuanka.SetController(this); UIViewController.ClonePrefabRectTransform(uiGuankaPrefab.gameObject, uiGuanka.gameObject); }
public override void LayOutView() { base.LayOutView(); Debug.Log("ScreenShotViewController LayOutView"); if ((uiPrefab != null) && (ui != null)) { UIViewController.ClonePrefabRectTransform(uiPrefab.gameObject, ui.gameObject); } }
public void CreateUI() { if (this.naviController != null) { this.naviController.HideNavibar(true); } uiSetting = (UISettingControllerBase)GameObject.Instantiate(uiSettingPrefab); uiSetting.SetController(this); UIViewController.ClonePrefabRectTransform(uiSettingPrefab.gameObject, uiSetting.gameObject); }
public override void LayOutView() { base.LayOutView(); Debug.Log("GameViewController LayOutView"); if ((gameBasePrefab != null) && (_gameBase != null)) { UIViewController.ClonePrefabRectTransform(gameBasePrefab.gameObject, _gameBase.gameObject); _gameBase.LayOut(); } }
public void CreateUI() { if (this.naviController != null) { this.naviController.HideNavibar(true); } uiHome = (UIHomeBase)GameObject.Instantiate(uiHomePrefab); uiHome.SetController(this); UIViewController.ClonePrefabRectTransform(uiHomePrefab.gameObject, uiHome.gameObject); uiHome.Init(); }
public void CreateTabBar() { CreateContent(); string strPrefab = "Common/Prefab/TabBar/UITabBar"; GameObject obj = PrefabCache.main.Load(strPrefab); uiTabBarPrefab = obj.GetComponent <UITabBar>(); uiTabBar = (UITabBar)GameObject.Instantiate(uiTabBarPrefab); uiTabBar.transform.parent = objController.transform; uiTabBar.callbackClick = OnUITabBarClick; UIViewController.ClonePrefabRectTransform(uiTabBarPrefab.gameObject, uiTabBar.gameObject); }
void GotoGame(string name) { Debug.Log("GotoGame:" + name); _gameBase = (UIGameBase)GameObject.Instantiate(gameBasePrefab); //_gameBase.mainCamera = mainCamera; // _gameBaseRun.mainCamera = mainCamera; _gameBase.Init(); _gameBase.SetController(this); UIViewController.ClonePrefabRectTransform(gameBasePrefab.gameObject, _gameBase.gameObject); RectTransform rctranParent = objController.transform.GetComponent <RectTransform>(); RectTransform rctran = _gameBase.GetComponent <RectTransform>(); float x, y, w, h; float adBannerHeight = 160f; adBannerHeight = 0; //poivt (0.5,0.5) // w = rctranParent.rect.width; // h = rctranParent.rect.height-adBannerHeight; // x = 0; // y = adBannerHeight/2; // rctran.sizeDelta = new Vector2(w,h); // rctran.anchoredPosition = new Vector2(x,y); // Vector2 pt = rctran.offsetMin; // pt.y = adBannerHeight; // if (gameType == AppType.NONGCHANG) // { // pt.y = 0; // } // rctran.offsetMin = pt; AppSceneBase.main.UpdateMainWorldRect(adBannerHeight); //显示横幅广告 AdKitCommon.main.InitAdBanner(); if (EnableUIAdBanner()) { uiAdBanner = (UIAdBanner)GameObject.Instantiate(uiAdBannerPrefab); uiAdBanner.SetViewParent(AppSceneBase.main.canvasMain.gameObject); UIViewController.ClonePrefabRectTransform(uiAdBannerPrefab.gameObject, uiAdBanner.gameObject); } ShowUserComment(); }
public void CreateBar() { string strPrefabCommon = "Common/Prefab/NaviBar/UINaviBar"; string strPrefabApp = "App/Prefab/NaviBar/UINaviBar"; GameObject obj = (GameObject)PrefabCache.main.Load(strPrefabApp); if (obj == null) { obj = (GameObject)PrefabCache.main.Load(strPrefabCommon); } uiNaviBarPrefab = obj.GetComponent <UINaviBar>(); //Debug.Log("rctranPrefab.offsetMin=" + rctranPrefab.offsetMin + " rctranPrefab.offsetMax=" + rctranPrefab.offsetMax); uiNaviBar = (UINaviBar)GameObject.Instantiate(uiNaviBarPrefab); uiNaviBar.transform.parent = objController.transform; uiNaviBar.callbackBackClick = OnUINaviBarClickBack; UIViewController.ClonePrefabRectTransform(uiNaviBarPrefab.gameObject, uiNaviBar.gameObject); //Debug.Log("rctran.offsetMin=" + rctran.offsetMin + " rctran.offsetMax=" + rctran.offsetMax); }
public void CreateUI() { ui = (UIShotBase)GameObject.Instantiate(uiPrefab); ui.SetController(this); UIViewController.ClonePrefabRectTransform(uiPrefab.gameObject, ui.gameObject); }
public void CreateUI() { uiMoreApp = (UIMoreAppController)GameObject.Instantiate(uiMoreAppPrefab); uiMoreApp.SetController(this); UIViewController.ClonePrefabRectTransform(uiMoreAppPrefab.gameObject, uiMoreApp.gameObject); }