コード例 #1
0
ファイル: UIVariableBind.cs プロジェクト: laimumu/FrameWork
 /// <summary>
 /// 从自身开始向上查找table
 /// </summary>
 private void GetTable()
 {
     if (this.variableTable == null)
     {
         this.variableTable = this.GetComponentInParentHard <UIVariableTable>();
     }
     this.VariableTable = this.variableTable;
 }
コード例 #2
0
        static int _s_set_variableDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UIVariableTable gen_to_be_invoked = (UIVariableTable)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.variableDic = (System.Collections.Generic.Dictionary <string, UIVariable>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UIVariable>));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int _g_get_variableDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UIVariableTable gen_to_be_invoked = (UIVariableTable)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.variableDic);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #4
0
 //激活自身bind
 private static void ActivateSelfBind(Transform transform)
 {
     //查找自身所有继承自UIVariableBind的实现类 将他们初始化
     UIVariableBind[] variableBinds = transform.GetComponents <UIVariableBind>();
     for (int i = 0; i < variableBinds.Length; i++)
     {
         variableBinds[i].Init();
     }
     //遍历自身变换组件 可以遍历到所有子物体 (不包含孙子物体以及自身)
     foreach (Transform transform2 in transform)
     {
         UIVariableTable.ActivateChildBind(transform2);
     }
 }
コード例 #5
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UIVariableTable gen_ret = new UIVariableTable();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UIVariableTable constructor!"));
        }
コード例 #6
0
 //激活子类bind
 private static void ActivateChildBind(Transform transform)
 {
     //如果子物体身上也存在UIVariableTable 则不进行操作
     if (transform.HasComponent <UIVariableTable>())
     {
         return;
     }
     UIVariableBind[] variableBinds = transform.GetComponents <UIVariableBind>();
     for (int i = 0; i < variableBinds.Length; i++)
     {
         variableBinds[i].Init();
     }
     //遍历自身变换组件 可以遍历到所有子物体 (不包含孙子物体以及自身)
     foreach (Transform transform2 in transform)
     {
         UIVariableTable.ActivateChildBind(transform2);
     }
 }
コード例 #7
0
        static int _m_InitializeBinds(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIVariableTable gen_to_be_invoked = (UIVariableTable)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.InitializeBinds(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #8
0
    private void OnEnable()
    {
        //当前table对象
        table = (UIVariableTable)target;

        var prop = serializedObject.FindProperty("variables");

        list = new ReorderableList(serializedObject, prop, true, true, true, true);
        list.elementHeight       = EditorGUIUtility.singleLineHeight * 2 + 4;
        list.drawElementCallback = (rect, index, isActive, isFocused) =>
        {
            var element = prop.GetArrayElementAtIndex(index);
            rect.y     += 2;
            rect.height = EditorGUIUtility.singleLineHeight * 3;
            EditorGUI.PropertyField(rect, element);//绘制一个variable 输入的值传递给variable
        };

        list.drawHeaderCallback = (rect) =>
        {
            EditorGUI.LabelField(rect, "Variables:");
        };
    }
コード例 #9
0
        static int _m_GetRepeatVariable(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIVariableTable gen_to_be_invoked = (UIVariableTable)translator.FastGetCSObj(L, 1);



                {
                    System.Collections.Generic.List <string> gen_ret = gen_to_be_invoked.GetRepeatVariable(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #10
0
        static int _m_GetVariable(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIVariableTable gen_to_be_invoked = (UIVariableTable)translator.FastGetCSObj(L, 1);



                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);

                    UIVariable gen_ret = gen_to_be_invoked.GetVariable(_index);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #11
0
 protected override void Awake()
 {
     UIVariableTable.ActivateSelfBind(transform);
 }
コード例 #12
0
 //初始化绑定  游戏运行时调用
 public void InitializeBinds()
 {
     UIVariableTable.ActivateSelfBind(base.transform);
 }