コード例 #1
0
        public void ChangeParameterType(PropertyType parameterType)
        {
            if (m_currentParameterType == PropertyType.Constant)
            {
                CopyDefaultsToMaterial();
            }

            if (parameterType == PropertyType.InstancedProperty)
            {
                UIUtils.AddInstancePropertyCount();
            }
            else if (m_currentParameterType == PropertyType.InstancedProperty)
            {
                UIUtils.RemoveInstancePropertyCount();
            }

            if ((parameterType == PropertyType.Property || parameterType == PropertyType.InstancedProperty) &&
                m_currentParameterType != PropertyType.Property && m_currentParameterType != PropertyType.InstancedProperty)
            {
                UIUtils.RegisterPropertyNode(this);
            }

            if ((parameterType != PropertyType.Property && parameterType != PropertyType.InstancedProperty) &&
                (m_currentParameterType == PropertyType.Property || m_currentParameterType == PropertyType.InstancedProperty))
            {
                UIUtils.UnregisterPropertyNode(this);
            }

            m_currentParameterType = parameterType;
        }
コード例 #2
0
ファイル: PropertyNode.cs プロジェクト: Tydes/UnityProject
        public override void ReadFromString(ref string[] nodeParams)
        {
            base.ReadFromString(ref nodeParams);
            m_currentParameterType = ( PropertyType )Enum.Parse(typeof(PropertyType), GetCurrentParam(ref nodeParams));
            if (m_currentParameterType == PropertyType.InstancedProperty)
            {
                UIUtils.AddInstancePropertyCount();
            }

            m_propertyName          = GetCurrentParam(ref nodeParams);
            m_propertyInspectorName = GetCurrentParam(ref nodeParams);

            if (UIUtils.CurrentShaderVersion() > 13)
            {
                m_orderIndex = Convert.ToInt32(GetCurrentParam(ref nodeParams));
            }


            m_propertyNameIsDirty = true;
            m_reRegisterName      = false;

            UIUtils.ReleaseUniformName(m_uniqueId, m_oldName);
            UIUtils.RegisterUniformName(m_uniqueId, m_propertyName);
            m_oldName = m_propertyName;
        }
コード例 #3
0
        public override void ReadFromString(ref string[] nodeParams)
        {
            base.ReadFromString(ref nodeParams);
            if (UIUtils.CurrentShaderVersion() < 2505)
            {
                string property = GetCurrentParam(ref nodeParams);
                m_currentParameterType = property.Equals("Uniform") ? PropertyType.Global : ( PropertyType )Enum.Parse(typeof(PropertyType), property);
            }
            else
            {
                m_currentParameterType = ( PropertyType )Enum.Parse(typeof(PropertyType), GetCurrentParam(ref nodeParams));
            }

            if (m_currentParameterType == PropertyType.InstancedProperty)
            {
                UIUtils.AddInstancePropertyCount();
                UIUtils.RegisterPropertyNode(this);
            }

            if (m_currentParameterType == PropertyType.Property)
            {
                UIUtils.RegisterPropertyNode(this);
            }

            m_propertyName          = GetCurrentParam(ref nodeParams);
            m_propertyInspectorName = GetCurrentParam(ref nodeParams);

            if (UIUtils.CurrentShaderVersion() > 13)
            {
                m_orderIndex = Convert.ToInt32(GetCurrentParam(ref nodeParams));
            }

            if (UIUtils.CurrentShaderVersion() > 4102)
            {
                int attribAmount = Convert.ToInt32(GetCurrentParam(ref nodeParams));
                if (attribAmount > 0)
                {
                    for (int i = 0; i < attribAmount; i++)
                    {
                        m_selectedAttribs.Add(IdForAttrib(GetCurrentParam(ref nodeParams)));
                    }

                    m_visibleAttribsFoldout = true;
                }
                InitializeAttribsArray();
            }

            //if ( UIUtils.CurrentShaderVersion() > 7101 )
            //{
            //	m_orderIndexOffset = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
            //}

            m_propertyNameIsDirty = true;
            m_reRegisterName      = false;

            UIUtils.ReleaseUniformName(UniqueId, m_oldName);
            UIUtils.RegisterUniformName(UniqueId, m_propertyName);
            m_oldName = m_propertyName;
        }
コード例 #4
0
        public override void ReadFromString(ref string[] nodeParams)
        {
            base.ReadFromString(ref nodeParams);
            if (UIUtils.CurrentShaderVersion() < 2505)
            {
                string property = GetCurrentParam(ref nodeParams);
                m_currentParameterType = property.Equals("Uniform") ? PropertyType.Global : ( PropertyType )Enum.Parse(typeof(PropertyType), property);
            }
            else
            {
                m_currentParameterType = ( PropertyType )Enum.Parse(typeof(PropertyType), GetCurrentParam(ref nodeParams));
            }

            if (m_currentParameterType == PropertyType.InstancedProperty)
            {
                UIUtils.AddInstancePropertyCount();
                UIUtils.RegisterPropertyNode(this);
            }

            if (m_currentParameterType == PropertyType.Property)
            {
                UIUtils.RegisterPropertyNode(this);
            }

            m_propertyName          = GetCurrentParam(ref nodeParams);
            m_propertyInspectorName = GetCurrentParam(ref nodeParams);

            if (UIUtils.CurrentShaderVersion() > 13)
            {
                m_orderIndex = Convert.ToInt32(GetCurrentParam(ref nodeParams));
            }

            if (UIUtils.CurrentShaderVersion() > 4102)
            {
                int attribAmount = Convert.ToInt32(GetCurrentParam(ref nodeParams));
                if (attribAmount > 0)
                {
                    for (int i = 0; i < attribAmount; i++)
                    {
                        m_selectedAttribs.Add(IdForAttrib(GetCurrentParam(ref nodeParams)));
                    }

                    m_visibleAttribsFoldout = true;
                }
                InitializeAttribsArray();
            }


            if (UIUtils.CurrentShaderVersion() > 14003)
            {
                m_variableMode = (VariableMode)Enum.Parse(typeof(VariableMode), GetCurrentParam(ref nodeParams));
            }

            if (UIUtils.CurrentShaderVersion() > 14201)
            {
                m_autoGlobalName = Convert.ToBoolean(GetCurrentParam(ref nodeParams));
            }
            if (UIUtils.CurrentShaderVersion() > 14403)
            {
                m_enumCount = Convert.ToInt32(GetCurrentParam(ref nodeParams));
                for (int i = 0; i < m_enumCount; i++)
                {
                    m_enumNames.Add(GetCurrentParam(ref nodeParams));
                    m_enumValues.Add(Convert.ToInt32(GetCurrentParam(ref nodeParams)));
                }
            }
            CheckEnumAttribute();
            if (m_enumCount > 0)
            {
                m_visibleEnumsFoldout = true;
            }

            m_propertyNameIsDirty = true;
            m_reRegisterName      = false;

            if (!m_isNodeBeingCopied)
            {
                UIUtils.ReleaseUniformName(UniqueId, m_oldName);
                UIUtils.RegisterUniformName(UniqueId, m_propertyName);
            }
            m_oldName = m_propertyName;
        }
コード例 #5
0
ファイル: PropertyNode.cs プロジェクト: Tydes/UnityProject
        public override void DrawProperties()
        {
            base.DrawProperties();

            EditorGUILayout.BeginVertical();
            {
                if (m_freeType)
                {
                    PropertyType parameterType = ( PropertyType )EditorGUILayout.EnumPopup(ParameterTypeStr, m_currentParameterType);
                    if (parameterType != m_currentParameterType)
                    {
                        if (m_currentParameterType == PropertyType.Constant)
                        {
                            CopyDefaultsToMaterial();
                        }

                        if (parameterType == PropertyType.InstancedProperty)
                        {
                            UIUtils.AddInstancePropertyCount();
                        }
                        else if (m_currentParameterType == PropertyType.InstancedProperty)
                        {
                            UIUtils.RemoveInstancePropertyCount();
                        }
                    }
                    m_currentParameterType = parameterType;
                }

                switch (m_currentParameterType)
                {
                case PropertyType.Property:
                case PropertyType.InstancedProperty:
                {
                    ShowPropertyInspectorNameGUI();
                    ShowPropertyNameGUI(true);
                }
                break;

                case PropertyType.Uniform:
                {
                    ShowPropertyInspectorNameGUI();
                    ShowPropertyNameGUI(false);
                }
                break;

                case PropertyType.Constant:
                {
                    ShowPropertyInspectorNameGUI();
                }
                break;
                }

                EditorGUI.BeginChangeCheck();

                DrawSubProperties();
                if (CanDrawMaterial)
                {
                    DrawMaterialProperties();
                }

                if (EditorGUI.EndChangeCheck())
                {
                    //_propertyNameIsDirty = true;
                    BeginDelayedDirtyProperty();
                }
            }
            EditorGUILayout.EndVertical();
            CheckPropertyFromInspector();
        }