コード例 #1
0
    /// <summary>
    /// Assumes that a unit exists at the tile, and selects it.
    /// </summary>
    public void SelectTile(Tile t)
    {
        selectedCharacter = null;

        selectedUnit = t.currUnit;

        tileHighlighter.ClearHighlightedTiles();

        switch (selectedUnit.unitType)
        {
        case UnitType.Character:
            selectedCharacter = (GameCharacter)selectedUnit;
            if (!selectedCharacter.finished)
            {
                tileHighlighter.HighlightTilesInPathingRange(t, selectedCharacter.move.movesLeft, Color.white, true);
            }
            break;

        case UnitType.Link:
            GameUnitLink temp = (GameUnitLink)selectedUnit;
            SelectTile(temp.head.currTile);
            return;
        }

        tileHighlighter.HighlightTile(t, HighlightStyle.Border, Color.green);
        unitCard.UpdateCard(selectedUnit, true);
    }
コード例 #2
0
    /// <summary>
    /// Assumes that a unit exists at the tile, and selects it.
    /// </summary>
    public void SelectTile(Tile t)
    {
        spawnSelected = false;

        if (spawnTiles.Contains(t))
        {
            spawnSelected = true;
        }

        selectedUnit = t.currUnit;

        tileHighlighter.ClearHighlightedTiles();

        if (selectedUnit.unitType == UnitType.Character)
        {
            selectedCharacter = (GameCharacter)selectedUnit;
        }

        unitCard.UpdateCard(selectedUnit, false);
        tileHighlighter.HighlightTile(t, HighlightStyle.Border, Color.green);
    }