public void CycleActiveUI(float direction) { if (direction > 0) { if (UIContainer.activeSelf) { if (UIOne.activeSelf) { UIOne.SetActive(false); UITwo.SetActive(true); } else { UIOne.SetActive(true); UITwo.SetActive(false); } } } else { if (UIContainer.activeSelf) { if (UIOne.activeSelf) { UIOne.SetActive(false); UITwo.SetActive(true); } else { UIOne.SetActive(true); UITwo.SetActive(false); } } } }
public void Dispose() { original.Dispose(); UIOne.Dispose(); foreach (var item in RGB) { item?.Dispose(); } foreach (var item in Thres) { item?.Dispose(); } foreach (var item in Soby) { item?.Dispose(); } foreach (var item in ElementSubs) { item?.Dispose(); } foreach (var item in Divs) { item?.Dispose(); } originalTwo?.Dispose(); UITwo?.Dispose(); this.BInfo?.Dispose(); this.detect?.Dispose(); }