public void ClickGameExit(int soundID) { AudioManager.PlaySound(soundID); UITween.gameActive(true); UITween.rctfMapSlide(-500f, 0f); UITween.gameSlideIn(); UITween.optionsActive(false); GameManager.SetPlayerPause(false); }
//Loads the room based on roomID. public void ClickButtonRoom(int roomID) { AudioManager.PlaySound(7); UITween.gameActive(true); UITween.levelsSlideOut(); UITween.gameSlideIn(); UITween.levelsActive(false); RoomManager.LoadRoom(roomID); }
//Slides out the rctfTransition + unfade the cnvgPanel. public static void CloseTransition() { if (INSTANCE == null) { return; } UITween.transitionActive(true); UITween.cnvgPanelFade(1, 0.5f); AudioManager.PlaySound(9); UITween.rctfTransitionSlide(0, 0); UITween.gameActive(false); }
public static void TriggerWarrant() { UITween.optionsActive(true); UITween.warrantSectionActive(true); UITween.btnSoundsActive(false); UITween.optionsMenuActive(false); UITween.helpSectionActive(false); UITween.optionsLevelsActive(false); UITween.optionsGameActive(false); UITween.gameSlideOut(); UITween.rctfMapSlide(0, 1); UITween.gameActive(false); GameManager.SetPlayerPause(true); }
public void ClickGameMiniMap() { AudioManager.PlaySound(7); UITween.optionsActive(true); UITween.optionsGameActive(true); UITween.btnSoundsActive(true); UITween.optionsMenuActive(false); UITween.helpSectionActive(false); UITween.optionsLevelsActive(false); UITween.warrantSectionActive(false); UITween.gameSlideOut(); UITween.rctfMapSlide(0, 1); UITween.gameActive(false); GameManager.SetPlayerPause(true); }
//Slides out the rctfTransition + unfade the cnvgPanel. public static void OpenTransition(byte roomID) { if (INSTANCE == null) { return; } AudioManager.PlaySound(10); UITween.rctfTransitionSlide(500f, 0.1f); UITween.cnvgPanelFade(0, 1f); UITween.transitionActive(false); //If the roomID is for menu or credits, don't enable the game UI. if (roomID == RoomManager.GetMainMenuIndex() || roomID == RoomManager.GetCreditsIndex()) { return; } else { UITween.gameActive(true); } }