// Use this for initialization void Start() { //Get the ElectroField from the game world ElectroObject = GameObject.Find("ElectroField"); soundManager = GameObject.Find("SoundController").GetComponent <UITriggerSound>(); moveRight = true; moveUp = true; if (transform.localScale.x < MaxScale || transform.localScale.y < MaxScale) { ScaleUp = true; } else if (transform.localScale.x > MinScale || transform.localScale.y > MinScale) { ScaleUp = false; } }