コード例 #1
0
ファイル: UIToggle.cs プロジェクト: 741645596/batgame
    /// <summary>
    ///  UnSelect toggle color(NGUI_QFord)
    /// </summary>
    void ResetLabelColor(UIToggle toggle, int r, int g, int b)
    {
        UILabel label = toggle.GetComponentInChildren <UILabel>();

        if (label != null)
        {
            label.applyGradient = false;
            NGUIUtil.SetLableColor(label, r, g, b);
        }
    }
コード例 #2
0
ファイル: UIToggle.cs プロジェクト: 741645596/batgame
    /// <summary>
    /// Select toggle gradient color(NGUI_QFord)
    /// </summary>
    void SetLableColorGradient(UIToggle toggle)
    {
        UILabel label = toggle.GetComponentInChildren <UILabel>();

        if (label != null)
        {
            Color top    = ColorUtils.FromArgb(255, 251, 255, 0);
            Color bottom = ColorUtils.FromArgb(255, 255, 121, 0);
            NGUIUtil.SetLableGradientColor(label, top, bottom);
        }
    }
コード例 #3
0
    public void Init()
    {
        //设置大小
        templateObjPar.SetActive(false);
        int mapIconSize = gridSize - 2 * iconEdgeSize;

        blockTemplate.width       = mapIconSize;
        blockTemplate.height      = mapIconSize;
        startPointTemplate.width  = mapIconSize;
        startPointTemplate.height = mapIconSize;
        endPointTemplate.width    = mapIconSize;
        endPointTemplate.height   = mapIconSize;
        lineTemplate.width        = mapIconSize;
        lineTemplate.height       = mapIconSize;
        pathTemplate.width        = mapIconSize;
        pathTemplate.height       = mapIconSize;

        //保存初始化输入框提示
        mInputInitValue = inputSaveName.value;

        //描画背景
        int bgWidth  = gridSize * (int)MapManager.Instant.MapWidth + edgeSize * 2;
        int bgHeight = gridSize * (int)MapManager.Instant.MapHeight + edgeSize * 2;

        sprBg.transform.localPosition = new Vector3(0f, 0f, 0f);
        sprBg.width  = bgWidth;
        sprBg.height = bgHeight;
        BoxCollider collider = sprBg.GetComponent <BoxCollider> ();

        collider.size   = new Vector3(MapManager.Instant.MapWidth * gridSize, MapManager.Instant.MapHeight * gridSize, 0f);
        collider.center = new Vector3(bgWidth / 2f, -bgHeight / 2f, 0f);
        UIEventListener.Get(collider.gameObject).onClick = OnBgClick;

        //描画格子
        float topPos    = -edgeSize;
        float leftPos   = edgeSize;
        float bottomPos = topPos - MapManager.Instant.MapHeight * gridSize;
        float rightPos  = leftPos + MapManager.Instant.MapWidth * gridSize;

        //竖线
        for (int i = 0; i <= MapManager.Instant.MapWidth; ++i)
        {
            float    posX    = i * gridSize + leftPos;
            UISprite sprLine = CreateLine();
            sprLine.width = (int)(topPos - bottomPos);
            sprLine.transform.localEulerAngles = new Vector3(0f, 0f, -90f);
            sprLine.transform.localPosition    = new Vector3(posX, topPos, 0f);
        }
        //横线
        for (int i = 0; i <= MapManager.Instant.MapHeight; ++i)
        {
            float    posY    = topPos - i * gridSize;
            UISprite sprLine = CreateLine();
            sprLine.width = (int)(rightPos - leftPos);
            sprLine.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
            sprLine.transform.localPosition    = new Vector3(leftPos, posY, 0f);
        }

        //创建起始点
        mStartPoint = GameObject.Instantiate(startPointTemplate) as UISprite;
        mStartPoint.transform.parent     = transView;
        mStartPoint.transform.localScale = Vector3.one;
        HideStartPoint();

        //创建结束点
        mEndPoint = GameObject.Instantiate(endPointTemplate) as UISprite;
        mEndPoint.transform.parent     = transView;
        mEndPoint.transform.localScale = Vector3.one;
        HideEndPoint();

        //选择列表
        Array array = Enum.GetValues(typeof(GridType));

        for (int i = 0; i < array.Length; ++i)
        {
            GridType type = (GridType)array.GetValue(i);
            UIToggle tog  = GameObject.Instantiate(togTemplate) as UIToggle;
            tog.transform.parent        = togParent;
            tog.transform.localScale    = Vector3.one;
            tog.transform.localPosition = new Vector3(0f, -togHeight * i, 0f);
            tog.name = type.ToString();
            tog.GetComponentInChildren <UILabel> ().text = type.ToString();
            mTogList.Add(tog);
        }
        mTogList [0].value = true;

        UIEventListener.Get(btnFindPath.gameObject).onClick      = OnFindPathClicked;
        UIEventListener.Get(btnClearFindPath.gameObject).onClick = OnClearPathClicked;
        UIEventListener.Get(btnSaveData.gameObject).onClick      = OnSaveData;
        UIEventListener.Get(btnLoadData.gameObject).onClick      = OnLoadData;

        RefreshBlock();
    }