public void ItemText() { UITextTypeWriter x1Type = x1.GetComponent <UITextTypeWriter> (); UITextTypeWriterX2 x2Type = x2.GetComponent <UITextTypeWriterX2> (); UITextTypeWriterItem1 Item1_1Type = Item1_1.GetComponent <UITextTypeWriterItem1> (); UITextTypeWriterItem1_2 Item1_2Type = Item1_2.GetComponent <UITextTypeWriterItem1_2> (); if (Item1Finished) { x2Type.ChangeText("*", 0f); x2.enabled = true; Item1Finished = false; } if (X2Finished) { Item1_2Type.ChangeText(Item1_2Type.Item1_2Txt, 0f); Item1_2.enabled = true; X2Finished = false; } }
public void Submit() { Item Script = ItemS.GetComponent <Item> (); HeartMove Pos = Heart.GetComponent <HeartMove> (); PlayerHealth Health = Heart.GetComponent <PlayerHealth> (); UITextTypeWriter MainType = MainTxt.GetComponent <UITextTypeWriter> (); UITextTypeWriter x1Type = x1.GetComponent <UITextTypeWriter> (); UITextTypeWriterX2 x2Type = x2.GetComponent <UITextTypeWriterX2> (); UITextTypeWriterItem1 Item1_1Type = Item1_1.GetComponent <UITextTypeWriterItem1> (); UITextTypeWriter Item1_2Type = Item1_2.GetComponent <UITextTypeWriter> (); if (AxisUsed == true) { MainType.StopAllCoroutines(); if (Pos.HeartPos == 1 && Script.Item1Pos == 1 || Pos.HeartPos == 2 && Script.Item1Pos == 2 || Pos.HeartPos == 3 && Script.Item1Pos == 3 || Pos.HeartPos == 4 && Script.Item1Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem1 = true; Health.PHealth += 10; Script.Item1Pos = 0; x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 2 && Script.Item2Pos == 2 || Pos.HeartPos == 1 && Script.Item2Pos == 1 || Pos.HeartPos == 3 && Script.Item2Pos == 3 || Pos.HeartPos == 4 && Script.Item2Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem2 = true; Health.PHealth += 10; Script.Item2Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 3 && Script.Item3Pos == 3 || Pos.HeartPos == 1 && Script.Item3Pos == 1 || Pos.HeartPos == 2 && Script.Item3Pos == 2 || Pos.HeartPos == 4 && Script.Item3Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem3 = true; Health.PHealth += 10; Script.Item3Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 4 && Script.Item4Pos == 4 || Pos.HeartPos == 1 && Script.Item4Pos == 1 || Pos.HeartPos == 2 && Script.Item4Pos == 2 || Pos.HeartPos == 3 && Script.Item4Pos == 3) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem4 = true; Health.PHealth += 10; Script.Item4Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } } }